Literature DB >> 25126043

Cognitive benefits of computer games for older adults.

Elizabeth M Zelinski1, Ricardo Reyes2.   

Abstract

The purpose of this paper is to develop a basis for the hypothesis that digital action games may produce cognitive benefits for older adults. First, a discussion of the relationship between cognitive and physical health shows the increasing weight given to the role of declines in cognition in the development of dependency in older adult population studies. Second, evidence that cognitive training produces 'far transfer' in elders is presented. The key issue is that one approach, known as extended practice training, has been successful in producing far transfer to memory and other processes. Its principles, which are consistent with those associated with positive brain plasticity effects, are identified. Those principles are then related to the mechanics of digital action games, which also have the important added feature of producing the experiences of presence, engagement, and flow, the subjective elements of game play that are likely to sustain interest and emotional investment in the skills practiced so that the play produces cognitive benefits. The specific cognitive abilities proposed to be improved by different types of game genres are outlined, and recent developments in game and interface design that may affect the willingness of older adults to play are described.

Entities:  

Keywords:  cognitive skills; cognitive training; cognitive transfer; video games

Year:  2009        PMID: 25126043      PMCID: PMC4130645          DOI: 10.4017/gt.2009.08.04.004.00

Source DB:  PubMed          Journal:  Gerontechnology        ISSN: 1569-1101


  39 in total

1.  Task coordination and aging: explorations of executive control processes in the task switching paradigm.

Authors:  A F Kramer; S Hahn; D Gopher
Journal:  Acta Psychol (Amst)       Date:  1999-04

2.  Speed-of-processing and driving simulator training result in improved driving performance.

Authors:  Daniel L Roenker; Gayla M Cissell; Karlene K Ball; Virginia G Wadley; Jerri D Edwards
Journal:  Hum Factors       Date:  2003       Impact factor: 2.888

3.  When and where do we apply what we learn? A taxonomy for far transfer.

Authors:  Susan M Barnett; Stephen J Ceci
Journal:  Psychol Bull       Date:  2002-07       Impact factor: 17.737

4.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

Review 5.  Improving cognitive function in older adults: nontraditional approaches.

Authors:  Denise C Park; Angela H Gutchess; Michelle L Meade; Elizabeth A L Stine-Morrow
Journal:  J Gerontol B Psychol Sci Soc Sci       Date:  2007-06       Impact factor: 4.077

Review 6.  Cortical plasticity: from synapses to maps.

Authors:  D V Buonomano; M M Merzenich
Journal:  Annu Rev Neurosci       Date:  1998       Impact factor: 12.449

7.  The effects of videogame playing on the response selection processing of elderly adults.

Authors:  J E Clark; A K Lanphear; C C Riddick
Journal:  J Gerontol       Date:  1987-01

8.  Testing the limits of cognitive plasticity in older adults: application to attentional control.

Authors:  Louis Bherer; Arthur F Kramer; Matthew S Peterson; Stanley Colcombe; Kirk Erickson; Ensar Becic
Journal:  Acta Psychol (Amst)       Date:  2006-03-29

9.  Effects of cognitive training interventions with older adults: a randomized controlled trial.

Authors:  Karlene Ball; Daniel B Berch; Karin F Helmers; Jared B Jobe; Mary D Leveck; Michael Marsiske; John N Morris; George W Rebok; David M Smith; Sharon L Tennstedt; Frederick W Unverzagt; Sherry L Willis
Journal:  JAMA       Date:  2002-11-13       Impact factor: 56.272

10.  Impact of working memory training on memory performance in old-old adults.

Authors:  Martin Buschkuehl; Susanne M Jaeggi; Sara Hutchison; Pasqualina Perrig-Chiello; Christoph Däpp; Matthias Müller; Fabio Breil; Hans Hoppeler; Walter J Perrig
Journal:  Psychol Aging       Date:  2008-12
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  20 in total

1.  Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.

Authors:  E D de Bruin; D Schoene; G Pichierri; S T Smith
Journal:  Z Gerontol Geriatr       Date:  2010-08       Impact factor: 1.281

2.  Effect of virtual reality on cognitive dysfunction in patients with brain tumor.

Authors:  Seoyon Yang; Min Ho Chun; Yu Ri Son
Journal:  Ann Rehabil Med       Date:  2014-12-24

3.  Cognitive Interventions for Cognitively Healthy, Mildly Impaired, and Mixed Samples of Older Adults: A Systematic Review and Meta-Analysis of Randomized-Controlled Trials.

Authors:  Catherine M Mewborn; Cutter A Lindbergh; L Stephen Miller
Journal:  Neuropsychol Rev       Date:  2017-07-19       Impact factor: 7.444

4.  Maladaptive avoidance patterns in Parkinson's disease are exacerbated by symptoms of depression.

Authors:  Jony Sheynin; Irina Baetu; Lyndsey E Collins-Praino; Catherine E Myers; Robyn Winwood-Smith; Ahmed A Moustafa
Journal:  Behav Brain Res       Date:  2020-01-11       Impact factor: 3.332

5.  How Interventions Might Improve Cognition in Healthy Older Adults.

Authors:  Elizabeth M Zelinski
Journal:  Int J Gaming Comput Mediat Simul       Date:  2013

6.  Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating.

Authors:  Dustin J Souders; Walter R Boot; Neil Charness; Jerad H Moxley
Journal:  Games Cult       Date:  2016-01-01

7.  The impact of behavioral interventions on cognitive function in healthy older adults: A systematic review.

Authors:  Briana N Sprague; Sara A Freed; Christina E Webb; Christine B Phillips; Jinshil Hyun; Lesley A Ross
Journal:  Ageing Res Rev       Date:  2019-04-17       Impact factor: 10.895

Review 8.  Cognitive and cognitive-motor interventions affecting physical functioning: a systematic review.

Authors:  Giuseppe Pichierri; Peter Wolf; Kurt Murer; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2011-06-08       Impact factor: 3.921

9.  A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial.

Authors:  Giuseppe Pichierri; Kurt Murer; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2012-12-14       Impact factor: 3.921

10.  A pilot study of cognitive training with and without transcranial direct current stimulation to improve cognition in older persons with HIV-related cognitive impairment.

Authors:  Raymond L Ownby; Amarilis Acevedo
Journal:  Neuropsychiatr Dis Treat       Date:  2016-10-25       Impact factor: 2.570

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