| Literature DB >> 30264607 |
Regina van den Eijnden1, Ina Koning1, Suzan Doornwaard1, Femke van Gurp1, Tom Ter Bogt1.
Abstract
AIM: To extend the scholarly debate on (a) whether or not the compulsive use of games and social media should be regarded as behavioral addictions (Kardefelt-Winther et al., 2017) and (b) whether the nine DSM-5 criteria for Internet gaming disorder (IGD; American Psychiatric Association [APA], 2013) are appropriate to distinguish highly engaged, non-disordered users of games and social media from disordered users, this study investigated the impact of engaged and disordered use of games and social media on the psychosocial well-being and school performances of adolescents.Entities:
Keywords: adolescents; consequences; game addiction; psychosocial well-being; school functioning; social media addiction
Mesh:
Year: 2018 PMID: 30264607 PMCID: PMC6426368 DOI: 10.1556/2006.7.2018.65
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Descriptive statistics at each time point for the total group and separately for girls and boys
| Variable | Total | ||
|---|---|---|---|
| Girls (51.1%) | Boys (48.9%) | ||
| Age | 12.90 (0.73) | 12.84 (0.68) | 12.96 (0.78) |
| Level of education (% high) | 95.40 | 95.60 | 95.10 |
| Gaming hours T1 | 8.30 (8.37) | 4.13 (5.31) | 12.22 (8.83)** |
| Gaming hours T2 | 8.02 (9.29) | 3.75 (6.54) | 11.42 (9.76)** |
| Internet gaming disorder T1 | 9.79 (1.42) | 9.32 (0.96) | 10.23 (1.63)** |
| Internet gaming disorder T2 | 9.73 (1.43) | 9.36 (0.99) | 10.02 (1.65)** |
| Frequency of social media use T1 | 22.52 (8.44) | 23.79 (8.19) | 21.19 (8.49)** |
| Frequency of social media use T2 | 22.54 (7.88) | 23.96 (7.53) | 21.06 (7.98)** |
| Social media disorder T1 | 9.85 (1.29) | 9.85 (1.32) | 9.86 (1.26) |
| Social media disorder T2 | 10.00 (1.56) | 10.06 (1.67) | 9.96 (1.43) |
| Social competence T2 | 5.23 (0.66) | 5.34 (0.58) | 5.11 (0.72)** |
| Social competence T3 | 5.23 (0.67) | 5.33 (0.59) | 5.09 (0.74)** |
| Life satisfaction T2 | 4.71 (0.79) | 4.69 (0.78) | 4.73 (0.81) |
| Life satisfaction T3 | 4.61 (0.78) | 4.56 (0.78) | 4.68 (0.78) |
| School grade T2 | 6.74 (0.74) | 6.91 (0.75) | 6.55 (0.67)** |
| School grade T3 | 6.52 (0.72) | 6.59 (0.77) | 6.44 (0.64)* |
Note. The symbol “*” indicates whether boys significantly differ from girls with *p < .05 and **p < .01. SD: standard deviation.
Correlations of all studied variables at each time point for girls and boys separately
| Variables | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. Age | 1 | −.06 | −.11 | −.14 | .08 | −.06 | −.05 | .07 | −.02 | .07 | −.09 | .05 | −.05 | −.04 | −.06 | −.11* |
| 2. Level of education (1 = low) | .10 | 1 | −.06 | −.02 | .08 | .06 | .03 | −.07 | .05 | −.03 | .03 | −.01 | .04 | −.10 | −.19* | −.09 |
| 3. Gaming hours T1 | −.05 | .04 | 1 | .52** | .54** | .44** | .05 | .05 | .19** | .10 | −.03 | −.16 | −.13 | −.06 | −.10 | −.02 |
| 4. Gaming hours T2 | −.01 | −.03 | .34** | 1 | .42* | .66** | −.03 | .01 | .11 | .13 | −.26** | −.29** | −.09 | −.06 | −.04 | .02 |
| 5. Internet gaming disorder T1 | −.06 | .07 | .37** | .18* | 1 | .56** | .02 | −.08 | .47** | .31** | −.25** | −.25* | −.28** | −.33** | −.03 | .06 |
| 6. Internet gaming disorder T2 | −.01 | −.03 | .22** | .37** | .41** | 1 | .01 | .02 | .22** | .37** | −.35** | −.40* | −.38** | −.41** | −.13 | −.04 |
| 7. Frequency of social media use T1 | .04 | .04 | .17 | .03 | .07 | −.01 | 1 | .60** | .39** | .27* | .04 | .11 | −.16 | −.16 | −.27* | −.17 |
| 8. Frequency of social media use T2 | .12 | −.03 | .09 | .02 | −.03 | .02 | .59** | 1 | .17* | .28** | .12 | .23** | −.18 | −.04 | −.29* | −.17 |
| 9. Social media disorder T1 | −.02 | .09 | .18* | −.01 | .45** | .06 | .29** | .19** | 1 | .47** | −.13 | −.13 | −.43** | −.33** | −.19* | −.02 |
| 10. Social media disorder T2 | .08 | .02 | .08 | .07 | .41** | .35** | .18* | .30** | .54** | 1 | −.16 | −.16 | −.48** | −.55** | −.26* | −.08 |
| 11. Social competence T2 | .01 | .06 | −.02 | −.22* | −.26** | −.31** | .01 | .06 | −.10 | −.22* | 1 | .48** | .29** | .24* | .08 | .00 |
| 12. Social competence T3 | −.04 | .02 | .12 | −.08 | −.10* | −.23** | .12 | .01 | .02 | .07 | .47** | 1 | .31** | .41** | .05 | −.09 |
| 13. Life satisfaction T2 | −.06 | .11 | −.13 | −.12 | −.25** | −.29** | −.15* | −.19** | −.21* | −.33** | .28* | .30* | 1 | .66** | .25** | .11 |
| 14. Life satisfaction T3 | −.10 | .03 | .07 | −.03 | −.29** | −.11 | −.09 | −.18* | −.11 | −.09 | .09 | .42** | .60** | 1 | .10 | −.01 |
| 15. School grade T2 | −.14 | −.18 | −.03 | .12 | −.06 | −.03 | −.21** | −.20** | −.20 | −.16 | −.04 | −.13 | .27** | .20 | 1 | .67** |
| 16. School grade T3 | −.15 | −.10 | −.05 | .03 | −.04 | −.01 | −.33** | −.23** | −.19 | −.15 | −.14 | .01 | .15 | .22 | .54** | 1 |
Note. Correlations for girls are displayed above the diagonal and correlations for boys are displayed beneath the diagonal.
*p < .05. **p < .01.
Longitudinal relations between game hours per week and IGD symptoms at T1 and T2 on GPA, life satisfaction, and social competence 1 year later (N = 538)
| GPA | Life satisfaction | Social competence | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T2 | T3 | T2 | T3 | T2 | T3 | |||||||
| β | β | β | β | β | β | |||||||
| Control variables | ||||||||||||
| Gender (1 = boy) | −0.09 | .07 | 0.05 | .28 | 0.07 | .23 | 0.06 | .31 | −0.10 | .06 | −0.09 | .24 |
| Level of education (1 = low) | −0.03 | .29 | 0.02 | .63 | 0.07 | .04 | −0.10 | .29 | −0.01 | .90 | −0.02 | .70 |
| T-1 predictor | 0.65 | .00 | 0.65 | .00 | 0.45 | .00 | 0.62 | .00 | 0.40 | .00 | 0.47 | .00 |
| Main effects | ||||||||||||
| Hours per week | −0.03 | .57 | −0.03 | .59 | −0.01 | .87 | 0.01 | .98 | 0.13 | .16 | ||
| IGD symptoms | 0.04 | .52 | 0.04 | .41 | −0.16 | .08 | ||||||
Note. Model fit: CFI = 0.88 and RMSEA = 0.07. Bold values are significant at p < .05. IGD: Internet gaming disorder; GPA: grade point average; CFI: comparative fit index; RMSEA: root mean square error of approximation.
.The effect of IGD symptoms T2 on life satisfaction T3 and perceived social competence T3 by gender
Longitudinal relations between frequency of social media use at T1 and T2 on GPA, life satisfaction, and social competence 1 year later (N = 538)
| GPA | Life satisfaction | Social competence | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T2 | T3 | T2 | T3 | T2 | T3 | |||||||
| β | β | β | β | β | β | |||||||
| Control variables | ||||||||||||
| Sex (1 = boy) | −0.13 | .00 | 0.04 | .31 | 0.05 | .29 | 0.05 | .42 | −0.11 | .03 | −0.08 | .23 |
| Level of education (1 = low) | −0.16 | .00 | 0.02 | .54 | 0.05 | .09 | −0.09 | .33 | 0.01 | .74 | −0.02 | .82 |
| Outcome T-1 | 0.61 | .00 | 0.64 | .00 | 0.23 | .02 | 0.58 | .00 | 0.41 | .00 | 0.49 | .00 |
| Main effects | ||||||||||||
| Frequency | −0.05 | .26 | 0.14 | .07 | 0.09 | .13 | 0.01 | .79 | ||||
| SMD symptoms | −0.01 | .85 | 0.05 | .30 | −0.05 | .40 | −0.12 | .08 | ||||
Note. Model fit: CFI = 0.90 and RMSEA = 0.06. Bold values are significant at p < .05. GPA: grade point average; CFI: comparative fit index; RMSEA: root mean square error of approximation; SMD: social media disorder.
.The effect of SMD symptoms T1 on life satisfaction T2 and SMD symptoms T2 on GPA T3 by gender