| Literature DB >> 31488103 |
Saskia A Nijman1,2,3, Wim Veling4, Kirstin Greaves-Lord5,6,7, Rowina R Vermeer8, Maarten Vos4, Catharina E R Zandee8, Daniëlle C Zandstra9, Chris N W Geraets4, Gerdina H M Pijnenborg10,11.
Abstract
BACKGROUND: Problems in social functioning (e.g., unemployment, social isolation), are common in people with a psychotic disorder. Social cognition is a treatment target to improve social functioning, as it is a proximal predictor of social functioning. Social Cognition Training (SCT) improves social cognition, but may not generalize (enduringly) to social functioning, perhaps due to insufficient opportunity to practice in daily-life social situations. Using virtual reality (VR) for SCT could address this problem, as VR is customizable, accessible, and interactive. We will test the effect of a VR SCT, 'DiSCoVR', on social cognition and social functioning in a randomized controlled trial (RCT).Entities:
Keywords: Emotion perception; Psychotic disorder; Social cognition training; Social functioning; Theory of mind; Virtual reality
Mesh:
Year: 2019 PMID: 31488103 PMCID: PMC6727396 DOI: 10.1186/s12888-019-2250-0
Source DB: PubMed Journal: BMC Psychiatry ISSN: 1471-244X Impact factor: 3.630
Fig. 1CONSORT flow diagram
Fig. 2Pictures of DiSCoVR environments and set-up. Legend: Top left: module 1 (translation: which emotion? Angry, happy, surprised); top right: module 2 (translation: what does Daniël actually mean?); bottom left: module 3, as seen from perspective of participant; bottom right: module 3, interactive role play setup. The virtual environments are property of CleVR BV; images have been used with permission from CleVR BV
Fig. 3VRelax environments, including relaxation exercises. The virtual environments are property of Viemr BV; images have been used with permission from Viemr BV
Measures used in this study
| Domain | Instrument | Method | Baseline (T0) | Post-treatment (T1) | Follow-up (T2) |
|---|---|---|---|---|---|
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| Emotion Perception | Ekman 60 Faces (FEEST) | Picture task | x | x | x |
| Social Perception / ToM | TASIT-III | Video task | x | x | x |
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| Social functioning in daily life | Questions about social interactions, activities and momentary mental states | ESM questionnaire | x | x | x |
| Social functioning | PSP | Interview | x | x | x |
| Psychotic Symptoms | PANSS | Semi-structured interview | x | x | x |
| Social Anxiety | SIAS | Questionnaire | x | x | x |
| Paranoid Thoughts | GPTS | Questionnaire | x | x | x |
| Depression | BDI | Questionnaire | x | x | x |
| Anxiety | BAI | Questionnaire | x | x | x |
| Stress | PSS | Questionnaire | x | x | x |
| Self-esteem | SERS | Questionnaire | x | x | x |
| Information processing | TMT | Task | x | x | x |
| Demographic and clinical background | Questions | Interview | x | x | x |
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| Premorbid intelligence | NLV | Task | x | ||
| Diagnostic | M.I.N.I. Plus | Structured Interview | x | ||
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| Session(s) | ||||
| Cyber sickness | SSQ | Questionnaire | S3 | ||
| Emotions | Questions | Questionnaire | VRelax: each session (2x) | ||
| Performance on VR task | Social cognition tasks in VR | Task | DiSCoVR: S1–9 | ||
| Behavior in VR | Reaction time, interpersonal distance | Task | DiSCoVR: S1–9 | ||