| Literature DB >> 31481980 |
Rosaria De Luca1, Maria Grazia Maggio1, Giuseppa Maresca1, Desiree Latella1, Antonino Cannavò1, Francesca Sciarrone1, Emanuele Lo Voi1, Maria Accorinti1, Placido Bramanti1, Rocco Salvatore Calabrò1.
Abstract
Traumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive functions in TBI subjects, using the interactive semi-immersive program. One hundred patients with TBI were enrolled in this study and randomized into either the Traditional Cognitive Rehabilitation Group (TCRG: n = 50) or the Virtual Reality Training Group (VRTG: n = 50). The VRTG underwent a VRT with BTs-N, whereas the TCRG received a standard cognitive treatment. Each treatment session lasted 60 minutes and was repeated three times a week for 8 weeks. All of the patients were evaluated by a specific psychometric battery before (T0) and immediately (T1) after the end of the training. VRTG and TCRG had a significant improvement in cognitive functioning and in mood, but only VRTG presented with a significant increase in cognitive flexibility and shifting skills and in selective attention. In conclusion, our results suggest that VR may be a useful and effective approach for the rehabilitation of patients with TBI, leading to better cognitive and behavioral outcomes.Entities:
Mesh:
Year: 2019 PMID: 31481980 PMCID: PMC6701422 DOI: 10.1155/2019/9268179
Source DB: PubMed Journal: Behav Neurol ISSN: 0953-4180 Impact factor: 3.342
Demographic characteristics at baseline for both of the groups.
| Virtual Reality Training Group | Traditional Cognitive Rehabilitation Group | All |
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|---|---|---|---|---|
| Participants | 50 | 50 | 100 | |
| Age | 38.7 ± 9.3 | 41.1 ± 10.8 | 39.9 ± 10.1 | 0.22 |
| Education | 2.9 ± 0.8 | 2.7 ± 0.8 | 2.8 ± 0.850 | 0.23 |
| Gender | 0.69 | |||
| Male | 29 (57.9%) | 26 (52%) | 56 (56%) | |
| Female | 21 (42.1%) | 24 (48%) | 44 (44%) | |
| Interval from TBI | ||||
| Mean in months | 4.5 ± 1.5 | 4 ± 2 | 4.7 ± 1.3 | 0.78 |
| Brain lesion site/side | ||||
| Cortical right | 22 | 24 | 46 | |
| Subcortical right | 16 | 17 | 33 | |
| Cortical left | 8 | 6 | 14 | |
| Subcortical left | 4 | 3 | 7 |
Quantitative variables were expressed as means ± standard deviations, categorical variables as frequencies and percentages.
Figure 1A patient affected by traumatic brain injury performing cognitive training in the semi-immersive virtual scenario created by BTs-Nirvana.
TBI cognitive rehabilitative program.
| Cognitive domain | Conventional cognitive rehabilitation | Cognitive training by BTs-Nirvana |
|---|---|---|
| Executive functions | The patient uses tools, such as a pencil, sheets, and a pen, to perform exercises in a specific physical space (rehabilitation table); the exercises can also provide tasks of simple associations (i.e., letter-color), inhibitory control, and arithmetic operations; estimating the numerical quantity and the categorization; and the deductive logical reasoning. | The patient performs exercises in a virtual environment through the movement performed in the interactive screen. The movements allow to move or manipulate specific objects, in different directions (i.e., balls, flowers, and butterfly), or to create specific associations (i.e., color-number) with a dynamic interaction in the virtual environment. When the patient touches the virtual objects, he/she determines an audio and video feedback (using the sprite activity). In particular, the subject can perform ideomotor sequences with the guidance of the therapist, calculation and numerical processing, inhibitory control, and arithmetic operations; can estimate the numerical quantity and the categorization; and can perform the deductive logical reasoning, using a specific virtual task. |
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| Each training is divided into three different levels of difficulty in relation to the complexity of the tasks, the number of errors, or the speed of execution of the exercise. | The difficulty level increases (from the first to the third level) with the increment of the complexity of the virtual task, elements on the screen, and greater difficulty of the requests by the therapist. | |
| Attention processes and visual-spatial cognition | The patient must indicate and touch specific target stimuli in relation to specific characteristics (color, image, animal, function, etc.), neglecting the distractors. The therapist gives verbal deliveries to the patient, combining the image corresponding to the selection (which reflects the characteristics of the objects to choose). | The patient selects/explores some elements (colors, musical arcs, geometric shapes or not, animals, etc.) observed in the virtual environment. These elements remain visible to the observer for a variable time, established by the interaction between the virtual system, the therapist, and the patient. The patient touches the virtual target element, at a specific time; this action causes a visual change with a typical audio/video feedback (positive reinforcement); otherwise, the element disappears (negative reinforcement) (Hunt task). |
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ANOVA decomposition in Group∗Time for all tests/scales.
| Degree of freedom | Mean square |
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|---|---|---|---|---|
| MoCA | 1, 98 | 100.82 | 242.76 |
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| HRS-D | 1, 98 | 129.60 | 54.45 |
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| HRS-A | 1, 98 | 88.44 | 40.76 |
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| TMT-A | 1, 98 | 883.42 | 17.35 |
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| TMT-B | 1, 98 | 20555.60 | 56.78 |
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| TMT B-A | 1, 98 | 7082.28 | 21.21 |
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| VS | 1, 98 | 571.119 | 43.72 |
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| FAB | 1, 98 | 52.92 | 60.61 |
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| WEIGL | 1, 98 | 86.39 | 69.28 |
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Significant p values are in bold. Legend: FAB: Frontal Assessment Battery; HRS-A: Hamilton Rating Scale for Anxiety; HRS-D: Hamilton Rating Scale for Depression; MoCA: Montreal Cognitive Assessment; TMT-A: Trail Making Test—Form A; TMT-B: Trail Making Test—Form B; TMT B-A: Trail Making Test—Form B-A; VS: Visual Search; WEIGL: Weigl Test.
Post hoc analysis of clinical scores between baseline (T0) and follow-up (T1), for both the Virtual Reality Training Group (VRTG) and the Traditional Cognitive Rehabilitation Group (TCRG).
| Clinical assessment | VRTG |
| TCRG |
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|---|---|---|---|---|---|---|
| T0 | T1 | T0 | T1 | |||
| MoCA | 23.0 (21.25–24.7) | 27.0 (26.0–28.0) |
| 23.0 (20.0-24.7) | 24.0 (22.0-25.7) |
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| HRS-D | 10.0 (6–13.7) | 5.0 (3.0–7.0) |
| 12.0 (7.25-13.0) | 10.0 (6.25-12.0) |
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| HRS-A | 10.0 (4.25–13.7) | 6.0 (1.0–8.7) |
| 9.0 (5.25-11.7) | 7.0 (5.0-10.0) |
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| TMT-A | 67.5 (55.25-100) | 57.0 (35.0–88.0) |
| 79.5 (57.25-168.0) | 74.5 (55.0-160.75) |
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| TMT-B | 201.5 (130.2–274.0) | 145.5 (92.0–200.0) |
| 179.0 (140.0-246.5) | 174.0 (140.0-237.5) |
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| TMT B-A | 95.5 (57.5–161.0) | 82.5 (40.0–115.5) |
| 82.0 (65.0-160.5) | 80.5 (62.5-155.0) | 0.4 |
| VS | 34.0 (26.0–43.7) | 42.7 (36.8–47.2) |
| 33.6 (25.1-43.7) | 36.8 (27.1-46.2) |
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| FAB | 14.4 (11.1–15.9) | 17.2 (15.2–18.0) |
| 13.6 (13.0-16.3) | 14.9 (14.0-16.4) |
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| WEIGL | 8.1 (6.3–9.2) | 12.1 (10.1–14.0) |
| 7.2 (4.7-10.7) | 8.2 (5.8-11.5) |
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Scores are in median (first-third quartile); significant differences are in bold. Legend: FAB: Frontal Assessment Battery; HRS-A: Hamilton Rating Scale for Anxiety; HRS-D: Hamilton Rating Scale for Depression; MoCA: Montreal Cognitive Assessment; TMT-A: Trail Making Test—Form A; TMT-B: Trail Making Test—Form B; TMT B-A: Trail Making Test—Form B-A; VS: Visual Search; WEIGL: Weigl Test.