Literature DB >> 29254114

Application of virtual environments in a multi-disciplinary day neurorehabilitation program to improve executive functioning using the Stroop task.

Marie N Dahdah1,2,3, Monica Bennett4, Purvi Prajapati4, Thomas D Parsons5, Erin Sullivan6, Simon Driver1,2.   

Abstract

BACKGROUND: Virtual reality (VR) technology has demonstrated usefulness in diagnosis, education, and training. Studies supporting use of VR as a therapeutic treatment in medical rehabilitation settings remain limited. This study examines the use of VR in a treatment capacity, and whether it can be effectively integrated into neurorehabilitation.
OBJECTIVE: To determine whether immersive VR treatment interventions improve executive dysfunction in patients with brain injury and whether performance is stronger on a VR version of the Stroop than traditional Stroop formats.
METHODS: 15 patients with brain injury admitted to day neurorehabilitation. OUTCOME MEASURES: reaction time, inhibition, and accuracy indices on VR Stroop; Automated Neuropsychological Assessment Metrics (ANAM) Stroop, Delis-Kaplan Executive Function System Stroop, Golden Stroop, and Woodcock-Johnson, 3rd Edition (WJ-III): Pair Cancellation.
RESULTS: Participants demonstrated significantly reduced response time on the word-reading condition of VR Stroop and non-significantly reduced response time on the interference condition. Non-significant improvements in accuracy and inhibition were demonstrated on the color-naming condition of VR Stroop. Significantly improved accuracy under time pressure was found for the ANAM, after VR intervention.
CONCLUSION: Implementation of immersive VR interventions during neurorehabilitation is effective in improving specific executive functions and information processing speed in brain-injured patients during the subacute period.

Entities:  

Keywords:  Brain injuries; executive function; inpatients; rehabilitation; treatment outcome; virtual reality exposure therapy

Mesh:

Year:  2017        PMID: 29254114     DOI: 10.3233/NRE-172183

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  9 in total

1.  Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review.

Authors:  Francesca Borgnis; Francesca Baglio; Elisa Pedroli; Federica Rossetto; Lidia Uccellatore; Jorge Alexandre Gaspar Oliveira; Giuseppe Riva; Pietro Cipresso
Journal:  Front Psychol       Date:  2022-04-11

2.  Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality.

Authors:  Rosaria De Luca; Maria Grazia Maggio; Giuseppa Maresca; Desiree Latella; Antonino Cannavò; Francesca Sciarrone; Emanuele Lo Voi; Maria Accorinti; Placido Bramanti; Rocco Salvatore Calabrò
Journal:  Behav Neurol       Date:  2019-07-30       Impact factor: 3.342

3.  Virtual Reality-Based Biofeedback and Guided Meditation in Rheumatology: A Pilot Study.

Authors:  R Swamy Venuturupalli; Timothy Chu; Marcus Vicari; Amit Kumar; Natalie Fortune; Ben Spielberg
Journal:  ACR Open Rheumatol       Date:  2019-11-11

4.  Cognitive control and emotional response in attention-deficit/ hyperactivity disorder comorbidity with disruptive, impulse-control, and conduct disorders.

Authors:  Yuncheng Zhu; Li Liu; Daoliang Yang; Haifeng Ji; Tianming Huang; Lianxue Xue; Xixi Jiang; Kaiyun Li; Lily Tao; Qing Cai; Yiru Fang
Journal:  BMC Psychiatry       Date:  2021-05-04       Impact factor: 3.630

Review 5.  Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.

Authors:  Euisung Kim; Jieun Han; Hojin Choi; Yannick Prié; Toinon Vigier; Samuel Bulteau; Gyu Hyun Kwon
Journal:  JMIR Serious Games       Date:  2021-11-24       Impact factor: 4.143

6.  A Psychometric Tool for Evaluating Executive Functions in Parkinson's Disease.

Authors:  Francesca Borgnis; Francesca Baglio; Elisa Pedroli; Federica Rossetto; Mario Meloni; Giuseppe Riva; Pietro Cipresso
Journal:  J Clin Med       Date:  2022-02-22       Impact factor: 4.241

7.  Gender Influences Virtual Reality-Based Recovery of Cognitive Functions in Patients with Traumatic Brain Injury: A Secondary Analysis of a Randomized Clinical Trial.

Authors:  Roberta Bruschetta; Maria Grazia Maggio; Antonino Naro; Irene Ciancarelli; Giovanni Morone; Francesco Arcuri; Paolo Tonin; Gennaro Tartarisco; Giovanni Pioggia; Antonio Cerasa; Rocco Salvatore Calabrò
Journal:  Brain Sci       Date:  2022-04-12

8.  Correlation research of susceptibility single nucleotide polymorphisms and the severity of clinical symptoms in attention deficit hyperactivity disorder.

Authors:  Yunyu Xu; Shuangxiang Lin; Jiejie Tao; Xinmiao Liu; Ronghui Zhou; Shuangli Chen; Punit Vyas; Chuang Yang; Bicheng Chen; Andan Qian; Meihao Wang
Journal:  Front Psychiatry       Date:  2022-09-23       Impact factor: 5.435

9.  Virtual Reality for Traumatic Brain Injury.

Authors:  Elisa R Zanier; Tommaso Zoerle; Daniele Di Lernia; Giuseppe Riva
Journal:  Front Neurol       Date:  2018-05-16       Impact factor: 4.003

  9 in total

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