Literature DB >> 31422185

The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers.

Fanni Bányai1, Mark D Griffiths2, Zsolt Demetrovics3, Orsolya Király4.   

Abstract

Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and esports are not commonly distinguished. The present study compared recreational gamers and esport gamers (N = 4284) on a number of variables including game time, gaming motivations, severity of gaming disorder, and psychiatric symptoms. Additionally, the mediating effect of gaming motivations among esport and recreational gamers between psychiatric distress and problematic gaming was examined. Results showed that esport gamers spent significantly more time playing video games both on weekdays and weekend days than recreational gamers. Moreover, esport gamers had higher scores on social, competition, and skill development gaming motivations than recreational gamers. The mediation model demonstrated a significant positive direct and significant mediated effect via escapism (i.e., gaming excessively to avoid real life problems) between the higher levels of psychiatric distress and gaming disorder. However, esport and recreational gamers showed no significant differences in the model. The escapism motive appeared to be the common predictor of problematic gaming among both esport and recreational gamers. Future studies should focus on exploring escapism's mechanism in different subgroups of gamers in relation to problematic gaming to help the development of prevention, intervention, and treatment programs.
Copyright © 2019 The Authors. Published by Elsevier Inc. All rights reserved.

Entities:  

Mesh:

Year:  2019        PMID: 31422185     DOI: 10.1016/j.comppsych.2019.152117

Source DB:  PubMed          Journal:  Compr Psychiatry        ISSN: 0010-440X            Impact factor:   3.735


  12 in total

Review 1.  Associations Between Esports Participation and Health: A Scoping Review.

Authors:  Ana Monteiro Pereira; Júlio A Costa; Evert Verhagen; Pedro Figueiredo; João Brito
Journal:  Sports Med       Date:  2022-04-29       Impact factor: 11.928

2.  Psychopathological Symptoms and Gaming Motives in Disordered Gaming-A Psychometric Comparison between the WHO and APA Diagnostic Frameworks.

Authors:  Christian Montag; Bruno Schivinski; Rayna Sariyska; Christopher Kannen; Zsolt Demetrovics; Halley M Pontes
Journal:  J Clin Med       Date:  2019-10-15       Impact factor: 4.241

3.  The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey.

Authors:  Fanni Bányai; Ágnes Zsila; Gyöngyi Kökönyei; Mark D Griffiths; Zsolt Demetrovics; Orsolya Király
Journal:  JMIR Ment Health       Date:  2021-03-23

4.  Professional Esports Players: Motivation and Physical Activity Levels.

Authors:  Frano Giakoni-Ramírez; Eugenio Merellano-Navarro; Daniel Duclos-Bastías
Journal:  Int J Environ Res Public Health       Date:  2022-02-16       Impact factor: 3.390

5.  Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach.

Authors:  L Javier Cabeza-Ramírez; Francisco José Rey-Carmona; Ma Del Carmen Cano-Vicente; Miguel Ángel Solano-Sánchez
Journal:  Sci Rep       Date:  2022-05-12       Impact factor: 4.996

6.  Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.

Authors:  Soo Ting T'ng; Khee Hoong Ho; Kee Pau
Journal:  Int J Ment Health Addict       Date:  2022-04-25       Impact factor: 11.555

7.  The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition.

Authors:  Guillermo Mendoza; Vicente Javier Clemente-Suárez; José Ramón Alvero-Cruz; Iván Rivilla; Jerónimo García-Romero; Manuel Fernández-Navas; Margarita Carrillo de Albornoz-Gil; Manuel Jiménez
Journal:  Int J Environ Res Public Health       Date:  2021-03-12       Impact factor: 3.390

Review 8.  Reliability, and Convergent and Discriminant Validity of Gaming Disorder Scales: A Meta-Analysis.

Authors:  Seowon Yoon; Yeji Yang; Eunbin Ro; Woo-Young Ahn; Jueun Kim; Suk-Ho Shin; Jeanyung Chey; Kee-Hong Choi
Journal:  Front Psychol       Date:  2021-12-07

9.  Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players.

Authors:  Gábor Kósa; Gergely Feher; Lilla Horvath; Ivan Zadori; Zsolt Nemeskeri; Miklos Kovacs; Éva Fejes; Janos Meszaros; Zoltan Banko; Antal Tibold
Journal:  Int J Environ Res Public Health       Date:  2022-03-09       Impact factor: 3.390

Review 10.  Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.

Authors:  Kengo Yokomitsu; Tomonari Irie; Hiroki Shinkawa; Masanori Tanaka
Journal:  Curr Addict Rep       Date:  2021-07-08
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