Literature DB >> 31290948

Efficacy of Short-term Treatment of Internet and Computer Game Addiction: A Randomized Clinical Trial.

Klaus Wölfling1, Kai W Müller1, Michael Dreier1, Christian Ruckes2, Oliver Deuster2, Anil Batra3, Karl Mann4, Michael Musalek5, Andreas Schuster5, Tagrid Lemenager4, Sara Hanke3, Manfred E Beutel6.   

Abstract

Importance: Internet and computer game addiction represent a growing mental health concern, acknowledged by the World Health Organization. Objective: To determine whether manualized cognitive behavioral therapy (CBT), using short-term treatment for internet and computer game addiction (STICA), is efficient in individuals experiencing internet and computer game addiction. Design, Setting, and Participants: A multicenter randomized clinical trial was conducted in 4 outpatient clinics in Germany and Austria from January 24, 2012, to June 14, 2017, including follow-ups. Blinded measurements were conducted. A consecutive sample of 143 men was randomized to the treatment group (STICA; n = 72) or wait-list control (WLC) group (n = 71). Main inclusion criteria were male sex and internet addiction as the primary diagnosis. The STICA group had an additional 6-month follow-up (n = 36). Data were analyzed from November 2018 to March 2019. Interventions: The manualized CBT program aimed to recover functional internet use. The program consisted of 15 weekly group and up to 8 two-week individual sessions. Main Outcomes and Measures: The predefined primary outcome was the Assessment of Internet and Computer Game Addiction Self-report (AICA-S). Secondary outcomes were self-reported internet addiction symptoms, time spent online on weekdays, psychosocial functioning, and depression.
Results: A total of 143 men (mean [SD] age, 26.2 [7.8] years) were analyzed based on intent-to-treat analyses. Of these participants, 50 of 72 men (69.4%) in the STICA group showed remission vs 17 of 71 men (23.9%) in the WLC group. In logistic regression analysis, remission in the STICA vs WLC group was higher (odds ratio, 10.10; 95% CI, 3.69-27.65), taking into account internet addiction baseline severity, comorbidity, treatment center, and age. Compared with the WLC groups, effect sizes at treatment termination of STICA were d = 1.19 for AICA-S, d = 0.88 for time spent online on weekdays, d = 0.64 for psychosocial functioning, and d = 0.67 for depression. Fourteen adverse events and 8 serious adverse events occurred. A causal relationship with treatment was considered likely in 2 AEs, one in each group. Conclusions and Relevance: Short-term treatment for internet and computer game addiction is a promising, manualized, short-term CBT for a broad range of internet addictions in multiple treatment centers. Further trials investigating the long-term efficacy of STICA and addressing specific groups and subgroups compared with active control conditions are required. Trial Registration: ClinicalTrials.gov identifier: NCT01434589.

Entities:  

Year:  2019        PMID: 31290948      PMCID: PMC6624826          DOI: 10.1001/jamapsychiatry.2019.1676

Source DB:  PubMed          Journal:  JAMA Psychiatry        ISSN: 2168-622X            Impact factor:   21.596


  22 in total

1.  Brain correlates of craving for online gaming under cue exposure in subjects with Internet gaming addiction and in remitted subjects.

Authors:  Chih-Hung Ko; Gin-Chung Liu; Ju-Yu Yen; Chiao-Yun Chen; Cheng-Fang Yen; Cheng-Sheng Chen
Journal:  Addict Biol       Date:  2011-10-26       Impact factor: 4.280

Review 2.  Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling.

Authors:  M Fauth-Bühler; K Mann
Journal:  Addict Behav       Date:  2015-11-24       Impact factor: 3.913

3.  An international consensus for assessing internet gaming disorder using the new DSM-5 approach.

Authors:  Nancy M Petry; Florian Rehbein; Douglas A Gentile; Jeroen S Lemmens; Hans-Jürgen Rumpf; Thomas Mößle; Gallus Bischof; Ran Tao; Daniel S S Fung; Guilherme Borges; Marc Auriacombe; Angels González Ibáñez; Philip Tam; Charles P O'Brien
Journal:  Addiction       Date:  2014-01-23       Impact factor: 6.526

4.  Internet addiction prevalence and quality of (real) life: a meta-analysis of 31 nations across seven world regions.

Authors:  Cecilia Cheng; Angel Yee-lam Li
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-12

5.  Pathological gambling: a behavioral addiction.

Authors:  Karl Mann; Mira Fauth-Bühler; Susumu Higuchi; Marc N Potenza; John B Saunders
Journal:  World Psychiatry       Date:  2016-10       Impact factor: 49.548

Review 6.  Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation.

Authors:  Daniel L King; Paul H Delfabbro; Anise M S Wu; Young Yim Doh; Daria J Kuss; Ståle Pallesen; Rune Mentzoni; Natacha Carragher; Hiroshi Sakuma
Journal:  Clin Psychol Rev       Date:  2017-04-14

Review 7.  Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model.

Authors:  Matthias Brand; Kimberly S Young; Christian Laier; Klaus Wölfling; Marc N Potenza
Journal:  Neurosci Biobehav Rev       Date:  2016-08-30       Impact factor: 8.989

8.  Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

Authors:  Mark D Griffiths; Antonius J van Rooij; Daniel Kardefelt-Winther; Vladan Starcevic; Orsolya Király; Ståle Pallesen; Kai Müller; Michael Dreier; Michelle Carras; Nicole Prause; Daniel L King; Elias Aboujaoude; Daria J Kuss; Halley M Pontes; Olatz Lopez Fernandez; Katalin Nagygyorgy; Sophia Achab; Joël Billieux; Thorsten Quandt; Xavier Carbonell; Christopher J Ferguson; Rani A Hoff; Jeffrey Derevensky; Maria C Haagsma; Paul Delfabbro; Mark Coulson; Zaheer Hussain; Zsolt Demetrovics
Journal:  Addiction       Date:  2016-01       Impact factor: 6.526

9.  The links between healthy, problematic, and addicted Internet use regarding comorbidities and self-concept-related characteristics.

Authors:  Tagrid Leménager; Sabine Hoffmann; Julia Dieter; Iris Reinhard; Karl Mann; Falk Kiefer
Journal:  J Behav Addict       Date:  2018-02-15       Impact factor: 6.756

10.  Treatment outcomes in patients with internet addiction: a clinical pilot study on the effects of a cognitive-behavioral therapy program.

Authors:  K Wölfling; M E Beutel; M Dreier; K W Müller
Journal:  Biomed Res Int       Date:  2014-07-01       Impact factor: 3.411

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  16 in total

1.  Non-Substance Addiction in Childhood and Adolescence–The Internet, Computer Games and Social Media.

Authors:  Olga Geisel; Anneke Lipinski; Michael Kaess
Journal:  Dtsch Arztebl Int       Date:  2021-01-11       Impact factor: 5.594

2.  Person-centred interventions for problem gaming: a stepped care approach.

Authors:  Jennifer J Park; Laura Wilkinson-Meyers; Daniel L King; Simone N Rodda
Journal:  BMC Public Health       Date:  2021-05-06       Impact factor: 3.295

Review 3.  Toward Actionable Practice Parameters for "Dual Diagnosis": Principles of Assessment and Management for Co-Occurring Psychiatric and Intellectual/Developmental Disability.

Authors:  John N Constantino; Shae Strom; Michael Bunis; Cy Nadler; Teresa Rodgers; Julia LePage; Connie Cahalan; Amber Stockreef; Lucas Evans; Rachel Jones; Alyssa Wilson
Journal:  Curr Psychiatry Rep       Date:  2020-02-01       Impact factor: 5.285

4.  Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.

Authors:  Matthew W R Stevens; Paul H Delfabbro; Daniel L King
Journal:  J Prim Prev       Date:  2021-03-12

5.  Maladaptive Personality Traits and Their Interaction with Outcome Expectancies in Gaming Disorder and Internet-Related Disorders.

Authors:  Kai W Müller; Jennifer Werthmann; Manfred E Beutel; Klaus Wölfling; Boris Egloff
Journal:  Int J Environ Res Public Health       Date:  2021-04-09       Impact factor: 3.390

6.  Internet-Related Disorders and Their Effects on Personality Development in Adolescents from Germany-Results from a Prospective Study.

Authors:  Kai W Müller; Manfred E Beutel; Leonard Reinecke; Michael Dreier; Christian Schemer; Mathias Weber; Anna Schnauber-Stockmann; Birgit Stark; Oliver Quiring; Klaus Wölfling
Journal:  Int J Environ Res Public Health       Date:  2022-01-04       Impact factor: 3.390

7.  A Literature Review on the Efficacy and Related Neural Effects of Pharmacological and Psychosocial Treatments in Individuals With Internet Gaming Disorder.

Authors:  Eun Hyun Seo; Hae-Jung Yang; Seung-Gon Kim; Seon-Cheol Park; Sang-Kyu Lee; Hyung-Jun Yoon
Journal:  Psychiatry Investig       Date:  2021-12-08       Impact factor: 2.505

Review 8.  Workaholism Prevention in Occupational Medicine: A Systematic Review.

Authors:  Thomas Cossin; Isabelle Thaon; Laurence Lalanne
Journal:  Int J Environ Res Public Health       Date:  2021-07-02       Impact factor: 3.390

9.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

Review 10.  Reliability, and Convergent and Discriminant Validity of Gaming Disorder Scales: A Meta-Analysis.

Authors:  Seowon Yoon; Yeji Yang; Eunbin Ro; Woo-Young Ahn; Jueun Kim; Suk-Ho Shin; Jeanyung Chey; Kee-Hong Choi
Journal:  Front Psychol       Date:  2021-12-07
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