| Literature DB >> 35895617 |
Leon Y Xiao1,2,3.
Abstract
China imposed strict restrictions on young people's participation in videogaming from September 2021. Colder Carras et al.'s commentary (2021) referred to this policy as 'draconian,' i.e., 'excessively harsh and severe.' However, any opinion on whether this policy is 'draconian' is a value judgment, and any judgment on its 'effectiveness' ought to be reserved until proven or disproven by empirical evidence. Indeed, the Chinese policy is neither potentially ineffective nor draconian, and is already providing at least one identifiable benefit: enhancing consumer protection by effectively reducing underage players' monetary spending on videogames, including on randomised, gambling-like mechanics known as 'loot boxes.'Entities:
Keywords: China; consumer protection; interactive entertainment law; loot boxes; video gaming regulation
Mesh:
Year: 2022 PMID: 35895617 PMCID: PMC9295219 DOI: 10.1556/2006.2022.00022
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 7.772