| Literature DB >> 31035333 |
Gobinath Aroganam1, Nadarajah Manivannan2, David Harrison3.
Abstract
This review paper discusses the trends and projections for wearable technology in the consumer sports sector (excluding professional sport). Analyzing the role of wearable technology for different users and why there is such a need for these devices in everyday lives. It shows how different sensors are influential in delivering a variety of readings that are useful in many ways regarding sport attributes. Wearables are increasing in function, and through integrating technology, users are gathering more data about themselves. The amount of wearable technology available is broad, each having its own role to play in different industries. Inertial measuring unit (IMU) and Global Positioning System (GPS) sensors are predominantly present in sport wearables but can be programmed for different needs. In this review, the differences are displayed to show which sensors are compatible and which ones can evolve sensor technology for sport applications.Entities:
Keywords: data; sensors; smart; sport; wearable technology
Mesh:
Year: 2019 PMID: 31035333 PMCID: PMC6540270 DOI: 10.3390/s19091983
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Block diagram example of a Fitness wearable’s process. This shows the example block diagram in how fitness wearable technology can be used for lifestyle applications (weight, calories burned, heart rate, speed, etc.). The users will have their activity monitored via sensors, input some of the data themselves (food eaten), which can then be communicated to a smart phone and to the provider’s cloud service. The data then get processed, thus they become useful for the user to understand. This is fed back into either the paired smart phone or the wearable itself, depending on type of display.
Figure 2Wearable technology market share; data adapted from Grandview Research [12]. This shows how the global wearable sensors market share is divided.
Figure 3Worldwide wearable shipments projected 2020; data adapted from Statista plot [19]. This figure shows how wrist wear will remain a popular wearable. This could be due to it replacing traditional watches, which consumers have worn for years. If this forecast continues past 2020, then more manufacturers will look to improve on this element alone, but depending on positive consumer feedback, they may even find another body part that can be used for future device placements.
Figure 4Sensors market share; data adapted from Grandview Research [12].
Wearable technology in different industries; data taken from Vandrico [54].
| Wearable | Accelerometer | Gyroscope | Heart Rate Monitor | GPS | Smart Category | Application | Body Place | Other Sensors |
|---|---|---|---|---|---|---|---|---|
| Apple Watch 2 | x | x | x | Watch | Lifestyle | Wrist | Speaker | |
| Fitbit | x | x | x | Watch | Fitness | Wrist | Photodiode | |
| Nintendo Joycon | x | x | Controller (modular) | Gaming | Hand * | IR sensor, NFC | ||
| PlayStation VR | x | x | Eye wear | Gaming | Head | Microphone, speaker | ||
| OM Bra | x | x | x | Clothing | Medical | Upper body | Pedometer | |
| RealWear HMT | x | x | x | Ear wear | Industrial | Head | Microphone, Speaker, camera | |
| HexoSkin | x | x | Clothing | Fitness | Upper body | Pedometer, ECG sensor, Thermometer | ||
| Vuzix AR3000 | x | x | x | Headwear | Medical | Head | Camera, Magnetometer, microphone | |
| Google Glass | x | x | x | Eye wear | Industrial | Head | Magnetometer, microphone, speaker, light sensors, IR sensor, Camera | |
| Samsung Gear S3 | x | x | x | x | Watch | Lifestyle | Wrist | Barometer, Light sensor |
* Nintendo Joy con differs on body place, as the Labo edition allows the Joy Cons to be placed on any slot depending on the game [16].
Wireless technologies for wearables; data taken from their respective websites.
| Wireless Technology for Wearables | Cost ($) | Power Consumption | Range (m) | Bandwidth | Bit Rate (Mbit/s) | Physical Size | Wearable Industry |
|---|---|---|---|---|---|---|---|
| Bluetooth LE | 5–35 | Low | ~100 | Low | 0.12–2 | Small | Sport |
| Near Field communication | 25–100 | Low (higher with passive tag) | ~0.2 | Low | 0.4 | Small | Medical Lifestyle |
| Bluetooth classic | 5–35 | Moderate | ~100 | High | 1–3 | Small | Lifestyle |
| ANT | 15–40 | Low | ~30 | Low | 0.12–0.6 | Small | Sport |
| ZigBee | 4–20 | Low | 10–100 | Low | 0.25 | Small | Industrial |
| Wi-Fi | 50–120 | Very high | 10–70 | High | 2–54 | Small | Industrial Lifestyle |
Figure 5Battery consumption states in wearables (%); data adapted from Maxim Integrated [69].
Example in comparing different stages of Fitbit and Viper PODS throughout a day.
| Wearable | 06:00 | 09:00 | 12:00 | 15:00 | 18:00 | 21:00 | 24:00 | 06:00 |
|---|---|---|---|---|---|---|---|---|
| Fitbit | Wake up | Eaten, travelled to work | Eating lunch, walk outside of work | Been at desk for 2 h (idle) | After Work finished, Workout at Gym | Dinner eaten, resting at home | Already in Sleep | Wake up |
| Viper Pod | Analyzing previous performance | Charging, setting up for today | Training starts | Training finished, analysis feedback |
Figure 6Example of potential battery consumption rate changes during the day for both wearables.
Figure 7Block diagram example of wearable technology framework.
How accelerometers and gyroscopes work in computing desired sport physical attributes.
| Sensor | Acceleration (m/s2) | Velocity (m/s) | Distance (m) | Angular Velocity (rad/s) | Angular Acceleration (rad/s2) | Relative Angle (rad) | Absolute Angle (rad) | Force (N) | Moment (Nm) |
|---|---|---|---|---|---|---|---|---|---|
| Accelerometer | Measured | Derived | Derived (2x) | - | - | - | - | Mass derived | |
| Gyroscope | - | - | - | Measured | Derived | Difference calculated | Integrated | - | Inertia derived |
Sensors found in consumer wearable technology for sport; data taken from Vandrico [54].
| Sports Wearable | Accelerometer | Gyroscope | Magnetometer | Heart Rate Monitor | GPS | Position |
|---|---|---|---|---|---|---|
| Fitbit | x | x | x | x | Wrist | |
| Zepp Play | x | x | x | Equipment * | ||
| Lumo Run | x | x | x | Lower back | ||
| Optimeye | x | x | x | Back (Vest) | ||
| PlayerTek | x | x | x | Back (Vest) | ||
| Viper POD | x | x | x | Back (Vest) | ||
| Adidas MiCoach | x | x | Ball |
* Zepp Play uses their sensors for four different sports. They link the sensory findings to technical attributes for specific sports. GPS = Global Positioning System.
Accelerometer and gyroscope combinations in Zepp wearable for different sport applications; data taken from Zepp [73].
| Zepp Play | Accelerometer Type | Gyroscope Type | Position | Sport Specific Attributes Tracking |
|---|---|---|---|---|
| Football | 3 axis accelerometers | 3 axis gyroscopes | Calf | Sprints, Distance, Kicks, Top speed, Loads |
| Baseball | Dual accelerometer | Dual 3 axis Gyroscope | Handle of Bat | Bat speed, Accuracy, projectile, hand speed, attack angle, vertical angle, time to impact |
| Golf | Dual Accelerometer | 3 axis gyroscopes | Top of glove | Club speed, Hand plane, Downswing, Backswing, hip rotation, Tempo ratio |
| Tennis | Dual accelerometer | Dual 3 axis gyroscope | Handle of racket | Ball speed, ball spin, serve, forehand/backhand, topspin, drive, active time, calories, slice |
Example of attributes that inertial measuring unit (IMU) sensors can track for specific positions in different sports.
| Attributes IMU Sensor Measures | Football | Athletics | Baseball | Basketball |
|---|---|---|---|---|
| Number of Sprints | Strikers, midfielders | Relay | Base runners | All |
| Vertical acceleration | Forward wings, Full backs | Sprinters, Marathon runners, long jump, high jump | All batters | All |
| Top speed | Strikers, forward wings, wing backs, defenders | All runners | All batters, short stop, outfielders | Power/small forwards |
| Distance | Forwards, midfielders, defenders | Marathon, sprinters, relay | Outfielders | All |
| Intensity Distance | Forwards, defensive midfielders | Sprinters, relay, marathon, heptathlon | Shortstop, outfielders, all batters | All |
| Vertical Jump | Forwards, defenders, goalkeepers | High jump, long jump, hurdles, heptathlon | Outfielders, shortstop, all basemen | All |
| Horizontal jump | Goalkeepers | High jump, Long jump, heptathlon | Short stop, all basemen, catcher | Point guard, post |
| Hand speed | Goalkeepers | Heptathlon, javelin | Power bats, pitchers | Forwards |
| Hip rotation (kick speed) | Power Kick specialists | Javelin, heptathlon | Pitchers | Post |
| Trajectory | All (freekick specialists) | heptathlon | All batters, pitchers | Shooting guard |
| Backswing | Power kick specialists | High jump, long jump, hurdles, heptathlon | All batters | All |
| Forward swing | Power kick specialists | High jump, long jump, hurdles, heptathlon | All batters | All |
Figure 8Block diagram example of a medical wearable’s process.
Figure 9Percentage of A&E attendances for sport injuries by age group; data adapted from Nhs.uk [93].
Example of potential incorrect maneuvers that leads to injury which can be monitored via sensors for different sports.
| Biomechanical Factors Leading to Injury | Sport | Motion and Possible Injury Example | Sensors |
|---|---|---|---|
| Falls | ALL | Dangerous drop of body weight or collision | IMU |
| Excessive loads on leg (feet, knees) | Football | Dangerous running methods | IMU, pressure |
| Excessive load on arm (forearm, biceps, hands) | Boxing | Incorrect contact elevation Consecutive fast ball pitching Slam | IMU, pressure |
| Stress | ALL | Irregular heart/respiratory rate, blood pressure | Heart rate monitor, IR sensor |
| Arm speed | Tennis | Incorrect rapid dangerous incident angle swings | Gyroscope, Accelerometer |
| Kick speed | Football/American football/Rugby | Improper technique can lead to cramps | Gyroscope, Accelerometer |
| Angular Collision | American football/Ice hockey/Rugby | Due to tackling nature, concussions occur | Gyroscope, Accelerometer |
| Excessive rotation arm | Baseball | rapid curve ball/slider pitching/Backswing motion (batting) | Gyroscope, Accelerometer |
| Excessive rotation leg | Cycling | Incorrect balance whilst pedalling | Gyroscope, Accelerometer |
| Abnormal body temperature | ALL (water sports included) | Change in body temperature can be due to an accident or environmental conditions | Thermistor |