| Literature DB >> 35784805 |
Hayati Havlucu1, Baris Akgun2, Terry Eskenazi3, Aykut Coskun4, Oguzhan Ozcan4.
Abstract
Wearable devices fall short in providing information other than physiological metrics despite athletes' demand for psychological feedback. To address this, we introduce a preliminary exploration to track psychological states of athletes based on commercial wearable devices, coach observations and machine learning. Our system collects Inertial Measuring Unit data from tennis players, while their coaches provide labels on their psychological states. A recurrent neural network is then trained to predict coach labels from sensor data. We test our approach by predicting being in the zone, a psychological state of optimal performance. We conduct two experimental games with two elite coaches and four professional players for evaluation. Our learned models achieve above 85% test accuracy, implying that our approach could be utilized to predict the zone at relatively low cost. Based on these findings, we discuss design implications and feasibility of this approach by contextualizing it in a real-life scenario.Entities:
Keywords: deep learning; flow state; machine learning; psychological states; sports
Year: 2022 PMID: 35784805 PMCID: PMC9247244 DOI: 10.3389/fspor.2022.939641
Source DB: PubMed Journal: Front Sports Act Living ISSN: 2624-9367
Figure 1Summary of our approach to detect psychological states with wearable technology, expert labels and machine learning.
Figure 2Labels of coaches, C1 (top) and C2 (bottom), for their respective players (P1 and P2, P3 and P4) according to individual scores and score differences.
The testing results of tasks explained in the Section 4.1 using 5 train-test splits and 100 epochs.
|
|
|
|
|
|
|
|---|---|---|---|---|---|
|
|
|
|
| ||
| C1 P1 | 85.69% (1.14%) | N/A | 50.52% (1.38%) | 19 vs. 14 | 88.31% (0.73%) |
| C1 P2 | 78.49% (1.20%) | N/A | 51.81% (0.57%) | N/A vs. 24 | 85.64% (1.59%) |
| C2 P3 | 87.22% (1.59%) | N/A | 49.74% (1.90%) | 23 vs. 5 | 88.44% (0.79%) |
| C2 P4 | 85.79% (1.28%) | N/A | 52.00% (1.66%) | 17 vs. 4 | 88.64% (1.79%) |
| All/Avg. | 84.30% (2.63%) | 83.24% (0.55%) | 51.02% (2.93%) | N/A | 87.75% (2.62%) |
“C” represents the coaches and “P” represents the players. The last row provides the average of the average accuracies of individual models for tasks 1a, 2a, and 3a. The 3a Threshold column shows the training epoch when the average accuracy is consistently better than 85% (random start vs. transferred). The values in parenthesis show the standard deviations.
Figure 3Contextualization of the approach: PsychWear's usage scenario and workflow.