Literature DB >> 32226667

Assembly Line Education: A Novel Educational Technique for Today's Learners.

Javier Rosario1, David Lebowitz1, Amanda L Webb2, Latha Ganti3,2,4, Ariel Vera5,6, Tracy Macintosh6, Ayanna Walker2,7, Jose Rubero1.   

Abstract

Background Education is undergoing a transformation. The traditional passive lectures are failing to capture and inspire the new generation of learners who value more active and collaborative learning techniques. Objective We sought to create a novel educational technique to integrate into our curriculum that would be more personalized, employ more active learning and collaboration, and allow for an effective assessment of resident strengths and weaknesses. Discussion We created a monthly assembly line education academic half-day that evolved to replace one of the typical in-classroom didactics each month. Faculty run small-group simulation rooms, procedure workshops, competitive ultrasound, and wellness stations through which residents and medical students rotate. Conclusion This novel education technique resulted in a more personalized approach that increased resident interest, sparked the creation of a very popular MedEd-Simulation elective, and allowed the faculty to gain a better sense of resident strengths and deficiencies.
Copyright © 2020, Rosario et al.

Entities:  

Keywords:  emergency medicine; medical education; simulation

Year:  2020        PMID: 32226667      PMCID: PMC7089632          DOI: 10.7759/cureus.7065

Source DB:  PubMed          Journal:  Cureus        ISSN: 2168-8184


Introduction

Education is going through a transformation, where we are finding that passive lectures and traditional methods of learning and teaching are leading to boredom, sleeping, distraction, or just inattention. It is clear that the millennial residents and learners of today have different learning styles compared with other learners. The millennial generation, born between 1980 and 1990, is frequently described as impatient as they expect instant gratification and access to information, use of technology, and the need for frequent praise and feedback. They tend to be team-oriented and collaborative, but they want information tailored specifically to them, and traditional classroom lecturing does not meet the need for this level of engagement [1-2]. According to a study by Knight and Wood, students’ understanding of concepts was more effective when they were actively engaged in learning rather than in passive lecture environments. This same study also found that problem-solving skills of those in a more interactive classroom setting improved when compared with those in a lecture-based class [3]. Additional benefits of this type of environment include student accountability, content mastery, development of critical thinking skills, improvement of interpersonal skills, and improved professionalism [4]. Throughout graduate and undergraduate medical education, we see a shift away from formal podium-based lectures and toward more interactive and engaging modes of teaching. The flipped classroom model has gained significant popularity over the past decade as it allows technophiles to access and explore materials beforehand, allowing time spent as a group facilitated by expert faculty to be less focused on basic concepts, but instead about solving problems, exploring controversies, and mastering new knowledge [5]. Simulation in medical education has been cited as an effective and often-used tool in medical education [6]. Gamification refers to using game design elements in an effective way to augment the traditional medical education approach to patient safety and competency-based education in a way that limits learner burnout while creating a sense of fun that promotes ongoing participation and engagement [7-8]. Several forms of gamification reported in the literature include using social media platforms such as Twitter, Kahoot!, ‘escape rooms’, team-based skills, ultrasound, and trivia competitions [9-14]. Another published method of increasing learner engagement and retention is for senior residents to collaborate with faculty to create interactive workshops and shape curriculum development [15]. Although, to our knowledge, the concept of an assembly line education (ALE), where all participants in small groups rotate through simulation, procedure, workshop, competitive ultrasound, and small group discussion stations as a regular part of didactics has not been published.

Materials and methods

This study took place within the University of Central Florida's College of Medicine's Clinical Skills and Simulation Center. This 7,500 square foot state-of-the-art facility provides a variety of clinical settings for students to gain hands-on experience in order to learn and practice essential skills. There are 16 exam rooms that are set up with the medical equipment found in a standard clinic room or emergency room bay. All rooms are video-compatible and have an instructor’s one-way glass-viewing station. We sought to create and integrate a novel education technique tailored to a new generation and learning style of residents and medical students. This technique employs more active learning, small group collaboration and (later) competition, and immediate feedback. Our goals were to increase resident engagement while allowing faculty to more effectively assess and address resident strengths and deficiencies.

Results

We started by adding simulation to our curriculum, with a monthly group simulation event that would replace a typical in-classroom didactic (Figure 1).
Figure 1

Simulation classroom

Soon after implementing, we realized that this approach was too impersonal and led to a poor assessment of resident strengths and weaknesses. We also feared that with this approach, residents would feel too much pressure from their peers. After several months of discussion with our sponsoring college of medicine, we submitted feedback and recommendations, which included a complete remodel of the simulation center (Figure 2).
Figure 2

Remodeled simulation setup

With this new setup, we gained four simulation bays, one large debriefing or small group room, and an additional flex/dark room. These changes led to the creation of ALE (Figure 3).
Figure 3

Assembly line education algorithm

PGY, post-graduate year; Res, resident

Assembly line education algorithm

PGY, post-graduate year; Res, resident The ALE model has led to a more personalized approach for each resident. They have shown improved willingness to participate, ask questions, and discuss how they feel. With this model, faculty are able to better assess and address resident strengths and deficiencies in real time. For the model to work, the faculty remain stationary, and the residents move around to the different stations (as in an assembly/production line). Each team consists of one third-year resident, one second-year resident, and one first-year resident, which may also substitute or include an off-service resident or medical student. Each small group session (on the right side of Figure 3) can be interchanged into whatever needs to be evaluated or into any small group discussion that is of interest (Figures 4-6).
Figure 4

Wellness session on treadmills

Figure 6

Pediatric simulation scenario

For communication during the event, each station uses a group messaging platform (Slack®, Slack Technologies, San Francisco, CA) to send residents information and visual stimuli (electrocardiograms, labs, imaging) pertaining to their ongoing case or scenario. Messages and stimuli are controlled by faculty or persons running and leading the case. Creating cases can be a challenge. When necessary, we will use open-access internet platforms, such as emsimcases.com and thesimtech.com, for case selection. Tapping into the competitive nature of physicians, the ultrasound module occasionally creates friendly competition between small groups that has positively affected resident engagement. Additionally, the ALE helped stimulate resident interest as well as the creation of a very popular MedEd-Simulation elective. As part of the elective, the senior resident collaborates with faculty to create a simulation scenario that the resident runs during the ALE that coincides with their elective.

Discussion

In the near future, we hope to keep improving the ALE and to add other aspects of emergency medicine into our model. We plan on implementing standardized patient, multi-specialty, and multi-disciplinary simulations. We also plan to craft social situation simulations such as against medical advice controversies, physical or mental abuse, and implicit bias. There are several challenges we have encountered during the development and implementation of ALE (Table 1).
Table 1

Challenges encountered during the implementation of assembly line education

Implementation challenges
Adjusting to the simulation center calendar availability
Difficulties in creating different and challenging cases on a monthly basis
Keeping track of, and logging, cases created and used previously
Limitations on the fidelity of the equipment
Faculty contribution/buy-in
Non-faculty health providers buy-in (nurses, paramedics, techs, etc.)
Faculty adherence to time limits
Inclusion of medical students and clinical rotators without being intrusive

Conclusions

In the authors' experience, an ALE model, where participants rotate through simulation, procedure, workshop, competitive ultrasound, and small group discussion stations, has been a well-received educational innovation that could pave the way for further innovations.
  13 in total

1.  Gamification: Implications for Curricular Design.

Authors:  Pete Yunyongying
Journal:  J Grad Med Educ       Date:  2014-09

2.  CanMEDS in context: a transition to residency innovation.

Authors:  Joan Binnendyk; Chris Watling
Journal:  Med Educ       Date:  2015-11       Impact factor: 6.251

3.  Teaching more by lecturing less.

Authors:  Jennifer K Knight; William B Wood
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4.  Medical education reimagined: a call to action.

Authors:  Charles G Prober; Salman Khan
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Review 5.  Comparative effectiveness of instructional design features in simulation-based education: systematic review and meta-analysis.

Authors:  David A Cook; Stanley J Hamstra; Ryan Brydges; Benjamin Zendejas; Jason H Szostek; Amy T Wang; Patricia J Erwin; Rose Hatala
Journal:  Med Teach       Date:  2012-09-03       Impact factor: 3.650

6.  SonoGames: Effect of an Innovative Competitive Game on the Education, Perception, and Use of Point-of-Care Ultrasound.

Authors:  Andrew S Liteplo; Kristin Carmody; Matt J Fields; Rachel B Liu; Resa E Lewiss
Journal:  J Ultrasound Med       Date:  2018-04-20       Impact factor: 2.153

7.  Finding the 'QR' to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated 'Escape Room' Experience.

Authors:  Xiao Chi Zhang; Gretchen Diemer; Hyunjoo Lee; Rebecca Jaffe; Dimitrios Papanagnou
Journal:  Cureus       Date:  2019-02-05

8.  Using Kahoot! as a formative assessment tool in medical education: a phenomenological study.

Authors:  Muhd Al-Aarifin Ismail; Anisa Ahmad; Jamilah Al-Muhammady Mohammad; Nik Mohd Rizal Mohd Fakri; Mohd Zarawi Mat Nor; Mohamad Najib Mat Pa
Journal:  BMC Med Educ       Date:  2019-06-25       Impact factor: 2.463

9.  Effect of a Novel Engagement Strategy Using Twitter on Test Performance.

Authors:  Amanda L Webb; Adam Dugan; Woodrow Burchett; Kelly Barnett; Nishi Patel; Scott Morehead; Mark Silverberg; Christopher Doty; Brian Adkins; Lauren Falvo
Journal:  West J Emerg Med       Date:  2015-11-12

10.  Challenging Hazards Amidst Observational Simulation in the Emergency Department: Advancing Gamification in Simulation Education Through a Novel Resident-led Skills Competition.

Authors:  Nicholas Salerno; Dimitrios Papanagnou; Priyha Mahesh; Kaitlin M Bowers; Scott H Pasichow; Sara Paradise; Xiao Chi Zhang
Journal:  Cureus       Date:  2018-11-08
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2.  Residency Exposure to Emergency Medical Services Concepts Through Immersion, Interprofessional Collaboration and Assembly Line Education.

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