| Literature DB >> 30875918 |
Edric John Cruz Nacpil1, Zheng Wang2, Rencheng Zheng3, Tsutomu Kaizuka4, Kimihiko Nakano5.
Abstract
Millions of drivers could experience shoulder muscle overload when rapidly rotating steering wheels and reduced steering ability at increased steering wheel angles. In order to address these issues for drivers with disability, surface electromyography (sEMG) sensors measuring biceps brachii muscle activity were incorporated into a steering assistance system for remote steering wheel rotation. The path-following accuracy of the sEMG interface with respect to a game steering wheel was evaluated through driving simulator trials. Human participants executed U-turns with differing radii of curvature. For a radius of curvature equal to the minimum vehicle turning radius of 3.6 m, the sEMG interface had significantly greater accuracy than the game steering wheel, with intertrial median lateral errors of 0.5 m and 1.2 m, respectively. For a U-turn with a radius of 7.2 m, the sEMG interface and game steering wheel were comparable in accuracy, with respective intertrial median lateral errors of 1.6 m and 1.4 m. The findings of this study could be utilized to realize accurate sEMG-controlled automobile steering for persons with disability.Entities:
Keywords: advanced driver assistance system (ADAS); automated driving; human-machine interface (HMI); surface electromyography (sEMG)
Year: 2019 PMID: 30875918 PMCID: PMC6471650 DOI: 10.3390/s19061308
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Overall steering assistance control design.
Figure 2Steering assistance interface for (a) right-handed operation and (b) left-handed operation. (c) Steering direction selected with toggle switch before steering is initiated by surface electromyography (sEMG) signals from isometric contraction of biceps brachii. (d) Holding handle causes photoelectric motion sensor to activate reception of sEMG signals by steering assistance system, whereas releasing handle deactivates signal reception.
Figure 3Relation between muscle contraction input and steering wheel angle output.
Figure 4Operation flowchart of steering assistance interface.
Figure 5Steering assistance interface adapted to driving simulator.
Figure 6Steering assistance control system for driving simulator.
Figure 7Driving simulator setups for (a) game steering wheel and (b) steering assistance interface.
Figure 8Driving simulator scenarios consisting of U-turns with radii of curvature equal to (a) 3.6 m and (b) 7.2 m. Note: figures not to scale.
Experimental conditions for driving simulator.
| Conditions | Interface Type | Radius of Curvature of U-Turn (m) |
|---|---|---|
| 1 | sEMG | 3.6 |
| 2 | Game steering wheel | 3.6 |
| 3 | sEMG | 7.2 |
| 4 | Game steering wheel | 7.2 |
Figure 9Path-following accuracy of sEMG interface and game steering wheel for U-turns with radii of curvature equal to (a) 3.6 m and (b) 7.2 m. Corresponding steering trajectories are shown for U-turns with radii of curvature equal to (c) 3.6 m and (d) 7.2 m.
Summary of results from driving simulator trials.
| Conditions | Interface Type | Radius of Curvature of U-Turn (m) | Intertrial Median Error (m) | Interquartile Range (IQR) (m) |
|---|---|---|---|---|
| 1 | sEMG | 3.6 | 0.5 | 0.8 |
| 2 | Game steering wheel | 3.6 | 1.2 | 1.6 |
| 3 | sEMG | 7.2 | 1.6 | 2.2 |
| 4 | Game steering wheel | 7.2 | 1.4 | 1.8 |