| Literature DB >> 33343466 |
Qian Janice Wang1, Rachel Meyer2, Stuart Waters2, David Zendle2.
Abstract
It is well known that the appearance of food, particularly its color, can influence flavor perception and identification. However, food studies involving the manipulation of product color face inevitable limitations, from extrinsic flavors introduced by food coloring to the cost in development time and resources in order to produce different product variants. One solution lies in modern virtual reality (VR) technology, which has become increasingly accessible, sophisticated, and widespread over the past years. In the present study, we investigated whether making a coffee look milkier in a VR environment can alter its perceived flavor and liking. Thirty-two United Kingdom (UK) consumers were given four samples of black cold brew coffee at 4 and 8% sucrose concentration. They wore VR headsets throughout the study and viewed the same coffee in a virtual setting. The color of the beverage was manipulated in VR, such that participants saw either a dark brown or light brown liquid as they sipped the coffee. A full factorial design was used so that each participant tasted each sweetness x color combination, Participants reported sweetness, creaminess, and liking for each sample. Results revealed that beverage color as viewed in VR significantly influenced perceived creaminess, with the light brown coffee rated to be creamier than dark brown coffee. However, beverage color did not influence perceived sweetness or liking. The present study supports the role of VR as a means of conducting food perception studies, either to gain a better understanding of multisensory integration, or, from an industry perspective, to enable rapid product testing when it may be time-intensive or costly to produce the same range of products in the real-world. Furthermore, it opens potential future opportunities for VR to promote healthy eating behavior by manipulating the visual appearance of foods.Entities:
Keywords: augmented virtuality; coffee; consumer perception; food color; mixed reality; virtual reality
Year: 2020 PMID: 33343466 PMCID: PMC7744678 DOI: 10.3389/fpsyg.2020.595788
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Experiment setup. A virtual reality (VR) tracker (HTC Vive) was attached to the physical mug so that the movement of the mug would be aligned in VR and in real life. The bottom images demonstrate the two color conditions (light brown, and dark brown) of coffee appearance in VR.
Figure 2Scatter and boxplots showing participant ratings of coffee liking (A), sweetness (B), and creaminess (C) under both VR color conditions (dark vs. light brown) and for both sugar levels (4% vs. 8%).
Effect size analyses of previous studies demonstrating the effect of color (either food-intrinsic or extrinsic) on taste perception.
| Study | Design | N | IV | Food-intrinsic or extrinsic color | DV | Effect size |
|---|---|---|---|---|---|---|
| Present study | Within-subjects | 32 | Coffee color (light or dark brown) | Intrinsic | Creaminess | Hedges’ gav = 0.62 |
| Between-subjects | 82 | Cup color (white or pink) | Extrinsic | Sweetness | Hedges’ gs = 1.17 | |
| Between-subjects | 82 | Cup color (white or pink) | Extrinsic | Acidity | Hedges’ gs = 1.27 | |
| Within-subjects | 74 | Fruit beverage color (light or dark red) | Intrinsic | Sweetness | Hedges’ gav = 0.30 | |
| Within-subjects | 74 | Fruit beverage color (light or dark green) | Intrinsic | Sweetness | Hedges’ gav = 0.22 | |
| Between-subjects | 24 | Fruit beverage color | Intrinsic | Taste | Hedges’ gs = 0.83 |
In order to compare between effect sizes of between and within subjects studies, we calculated Hedges’ gs (between-subjects design) and Hedges’ gav (within-subjects design), as recommended by Lakens (2013). We could only calculate effect size for those studies where either t-values or the combination of means and standard deviation/error were reported.