| Literature DB >> 35360568 |
Jaikishan Khatri1, Javier Marín-Morales1, Masoud Moghaddasi1, Jaime Guixeres1, Irene Alice Chicchi Giglioli1, Mariano Alcañiz1.
Abstract
Virtual reality (VR) is a useful tool to study consumer behavior while they are immersed in a realistic scenario. Among several other factors, personality traits have been shown to have a substantial influence on purchasing behavior. The primary objective of this study was to classify consumers based on the Big Five personality domains using their behavior while performing different tasks in a virtual shop. The personality recognition was ascertained using behavioral measures received from VR hardware, including eye-tracking, navigation, posture and interaction. Responses from 60 participants were collected while performing free and directed search tasks in a virtual hypermarket. A set of behavioral features was processed, and the personality domains were recognized using a statistical supervised machine learning classifier algorithm via a support vector machine. The results suggest that the open-mindedness personality type can be classified using eye gaze patterns, while extraversion is related to posture and interactions. However, a combination of signals must be exhibited to detect conscientiousness and negative emotionality. The combination of all measures and tasks provides better classification accuracy for all personality domains. The study indicates that a consumer's personality can be recognized using the behavioral sensors included in commercial VR devices during a purchase in a virtual retail store.Entities:
Keywords: Big Five personality; consumer behavior; eye-tracking (ET); machine learning; navigation; statistical learning; virtual reality; virtual store
Year: 2022 PMID: 35360568 PMCID: PMC8962833 DOI: 10.3389/fpsyg.2022.752073
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Virtual store with seven shelves and three shelf levels.
FIGURE 2Training room showing purchasable and non-purchasable objects.
FIGURE 3Zenithal view of the virtual hypermarket showing ZOIs and navigation of a participant.
FIGURE 4Shelf with three levels of AOIs for Tasks 2 and 3.
FIGURE 5Zenithal view of zones and areas of interest for Task 2.
FIGURE 6Zenithal view of zones and areas of interest for Task 3.
FIGURE 7Model selection pipeline for machine learning.
Labeling results and Cronbach’s alpha of all BFI-2-S domains.
| Domain | Balance | Group centers (high: low) | Cronbach’s alpha | |
| Extraversion | 27: 30 | 4.03: 3.05 | <10–6 | 0.684 |
| Agreeableness | 27: 30 | 4.36: 3.47 | <10–6 | 0.546 |
| Conscientiousness | 28: 29 | 4.04: 2.97 | <10–6 | 0.691 |
| Negative emotionality | 24: 33 | 3.61: 2.26 | <10–6 | 0.800 |
| Open-mindedness | 27: 30 | 4.32: 3.29 | <10–6 | 0.723 |
Accuracy of classification of personality domains over all iterations in tasks and signals.
| Task(s) | Signal | Extraversion | Conscientiousness | Agreeableness | Negative emotionality | Open-mindedness |
| 1 | ET | 0.65 (0.05) | 0.63 (0.04) |
| 0.60 (0.04) | 0.65 (0.05) |
| NAV | 0.63 (0.03) | 0.66 (0.03) | 0.65 (0.03) | 0.55 (0.04) | 0.55 (0.01) | |
| POS + INT |
| 0.66 (0.03) |
| 0.62 (0.04) | 0.67 (0.05) | |
| HBT |
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| 0.67 (0.03) |
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| 2 | ET | 0.58 (0.01) | 0.62 (0.04) | 0.62 (0.01) | 0.64 (0.04) |
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| NAV | 0.58 (0.00) | 0.56 (0.02) | 0.62 (0.01) | 0.64 (0.03) | 0.65 (0.03) | |
| POS + INT | 0.69 (0.04) | 0.62 (0.05) |
| 0.66 (0.04) | 0.69 (0.04) | |
| HBT | 0.69 (0.04) | 0.67 (0.05) |
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| 3 | ET | 0.61 (0.03) | 0.60 (0.04) |
| 0.67 (0.03) |
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| NAV | 0.58 (0.02) | 0.58 (0.02) | 0.62 (0.02) | 0.60 (0.04) | 0.55 (0.03) | |
| POS + INT | 0.61 (0.04) | 0.68 (0.04) |
| 0.67 (0.03) | 0.67 (0.04) | |
| HBT | 0.61 (0.05) | 0.64 (0.04) |
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| 1, 2, 3 | ET |
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| NAV | 0.64 (0.03) |
| 0.66 (0.03) | 0.67 (0.04) | 0.67 (0.04) | |
| POS + INT |
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| HBT |
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Models with more than 0.70 accuracy are highlighted in bold.
FIGURE 8Selected temporal, spatial, and kinematic features between tasks.