Literature DB >> 33579326

User training for machine learning controlled upper limb prostheses: a serious game approach.

Morten B Kristoffersen1, Andreas W Franzke2, Raoul M Bongers3, Michael Wand4, Alessio Murgia3, Corry K van der Sluis2.   

Abstract

BACKGROUND: Upper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme. Machine learning control, on the other hand, allows controlling multiple DoFs although it requires separable and consistent electromyogram (EMG) patterns. Whereas user training can improve EMG pattern quality, conventional training methods might limit user potential. Training with serious games might lead to higher quality EMG patterns and better functional outcomes. In this explorative study we compare outcomes of serious game training with conventional training, and machine learning control with the users' own one DoF prosthesis.
METHODS: Participants with upper limb absence participated in 7 training sessions where they learned to control a 3 DoF prosthesis with two grips which was fitted. Participants received either game training or conventional training. Conventional training was based on coaching, as described in the literature. Game-based training was conducted using two games that trained EMG pattern separability and functional use. Both groups also trained functional use with the prosthesis donned. The prosthesis system was controlled using a neural network regressor. Outcome measures were EMG metrics, number of DoFs used, the spherical subset of the Southampton Hand Assessment Procedure and the Clothespin Relocation Test.
RESULTS: Eight participants were recruited and four completed the study. Training did not lead to consistent improvements in EMG pattern quality or functional use, but some participants improved in some metrics. No differences were observed between the groups. Participants achieved consistently better results using their own prosthesis than the machine-learning controlled prosthesis used in this study.
CONCLUSION: Our explorative study showed in a small group of participants that serious game training seems to achieve similar results as conventional training. No consistent improvements were found in either group in terms of EMG metrics or functional use, which might be due to insufficient training. This study highlights the need for more research in user training for machine learning controlled prosthetics. In addition, this study contributes with more data comparing machine learning controlled prosthetics with Direct Controlled prosthetics.

Entities:  

Keywords:  EMG; Machine learning; Motor learning; Prosthesis; Serious games; Structured training

Mesh:

Year:  2021        PMID: 33579326      PMCID: PMC7881655          DOI: 10.1186/s12984-021-00831-5

Source DB:  PubMed          Journal:  J Neuroeng Rehabil        ISSN: 1743-0003            Impact factor:   4.262


  28 in total

1.  Establishing a standardized clinical assessment tool of pathologic and prosthetic hand function: normative data, reliability, and validity.

Authors:  Colin M Light; Paul H Chappell; Peter J Kyberd
Journal:  Arch Phys Med Rehabil       Date:  2002-06       Impact factor: 3.966

2.  Task-Oriented Gaming for Transfer to Prosthesis Use.

Authors:  Ludger van Dijk; Corry K van der Sluis; Hylke W van Dijk; Raoul M Bongers
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2015-11-23       Impact factor: 3.802

3.  Prosthetic command signals following targeted hyper-reinnervation nerve transfer surgery.

Authors:  Todd Kuiken; Laura Miller; Robert Lipschutz; Kathy Stubblefield; Gregory Dumanian
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2005

4.  Musculoskeletal Complaints in Transverse Upper Limb Reduction Deficiency and Amputation in The Netherlands: Prevalence, Predictors, and Effect on Health.

Authors:  Sietke G Postema; Raoul M Bongers; Michael A Brouwers; Helena Burger; Liselotte M Norling-Hermansson; Michiel F Reneman; Pieter U Dijkstra; Corry K van der Sluis
Journal:  Arch Phys Med Rehabil       Date:  2016-02-22       Impact factor: 3.966

5.  The Effect of Feedback During Training Sessions on Learning Pattern-Recognition-Based Prosthesis Control.

Authors:  Morten B Kristoffersen; Andreas W Franzke; Corry K van der Sluis; Alessio Murgia; Raoul M Bongers
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2019-08-20       Impact factor: 3.802

6.  Musculoskeletal pain and overuse syndromes in adult acquired major upper-limb amputees.

Authors:  Kristin Ostlie; Rosemary J Franklin; Ola H Skjeldal; Anders Skrondal; Per Magnus
Journal:  Arch Phys Med Rehabil       Date:  2011-12       Impact factor: 3.966

7.  Should Hands Be Restricted When Measuring Able-Bodied Participants to Evaluate Machine Learning Controlled Prosthetic Hands?

Authors:  Morten B Kristoffersen; Andreas W Franzke; Corry K van der Sluis; Raoul M Bongers; Alessio Murgia
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2020-07-07       Impact factor: 3.802

8.  Patient training for functional use of pattern recognition-controlled prostheses.

Authors:  Ann M Simon; Blair A Lock; Kathy A Stubblefield
Journal:  J Prosthet Orthot       Date:  2012-04

9.  Characterisation of the Clothespin Relocation Test as a functional assessment tool.

Authors:  Peter Kyberd; Ali Hussaini; Ghislain Maillet
Journal:  J Rehabil Assist Technol Eng       Date:  2018-01-18

10.  Evaluation of EMG pattern recognition for upper limb prosthesis control: a case study in comparison with direct myoelectric control.

Authors:  Linda Resnik; He Helen Huang; Anna Winslow; Dustin L Crouch; Fan Zhang; Nancy Wolk
Journal:  J Neuroeng Rehabil       Date:  2018-03-15       Impact factor: 4.262

View more
  4 in total

1.  Classification Performance and Feature Space Characteristics in Individuals With Upper Limb Loss Using Sonomyography.

Authors:  Susannah Engdahl; Ananya Dhawan; Ahmed Bashatah; Guoqing Diao; Biswarup Mukherjee; Brian Monroe; Rahsaan Holley; Siddhartha Sikdar
Journal:  IEEE J Transl Eng Health Med       Date:  2022-01-06       Impact factor: 3.316

2.  Competitive motivation increased home use and improved prosthesis self-perception after Cybathlon 2020 for neuromusculoskeletal prosthesis user.

Authors:  Eric J Earley; Jan Zbinden; Maria Munoz-Novoa; Enzo Mastinu; Andrew Smiles; Max Ortiz-Catalan
Journal:  J Neuroeng Rehabil       Date:  2022-05-16       Impact factor: 5.208

3.  Serious Games Are Not Serious Enough for Myoelectric Prosthetics.

Authors:  Christian Alexander Garske; Matthew Dyson; Sigrid Dupan; Graham Morgan; Kianoush Nazarpour
Journal:  JMIR Serious Games       Date:  2021-11-08       Impact factor: 4.143

4.  Direction of attentional focus in prosthetic training: Current practice and potential for improving motor learning in individuals with lower limb loss.

Authors:  Szu-Ping Lee; Alexander Bonczyk; Maria Katrina Dimapilis; Sarah Partridge; Samantha Ruiz; Lung-Chang Chien; Andrew Sawers
Journal:  PLoS One       Date:  2022-07-07       Impact factor: 3.752

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.