Literature DB >> 28528804

An interactive videogame for arm and hand exercise in people with Parkinson's disease: A randomized controlled trial.

Natalie E Allen1, Jooeun Song2, Serene S Paul3, Stuart Smith4, Jonathan O'Duffy5, Matthew Schmidt6, Rachelle Love7, Catherine Sherrington8, Colleen G Canning7.   

Abstract

INTRODUCTION: People with Parkinson's disease (PD) have difficulty performing upper extremity (UE) activities. The aim of this study was to investigate if exergames targeting the UE improve arm and hand activities and impairments and to establish the acceptability and feasibility of these games in people with PD.
METHODS: Two tablet-based exergames were developed which were controlled with finger movements or unimanual whole arm movements. Participants with PD were randomized to an exergame (n = 19) or control (n = 19) group. The exergame group performed UE exergames at home, 3 times per week for 12 weeks. The primary outcome measure was the nine hole peg test. Secondary outcomes included measures of UE activities and impairments, including the tapping test [speed (taps/60s), and error (weighted error score/speed)].
RESULTS: There were no between group differences in the nine hole peg test, or in any secondary outcome measures except for the tapping test. Horizontal tapping test results showed that exergame participants improved their speed (mean difference = 10.9 taps/60s, p < 0.001) but increased error (mean difference = 0.03, p = 0.03) compared to the control group. Participants enjoyed the games and improved in their ability to play the games. There were no adverse events.
CONCLUSION: The UE exergames were acceptable and safe, but did not translate to improvement in functional activities. It is likely that the requirement of the games resulted in increased movement speed at the detriment of accuracy. The design of exergames should consider task specificity.
Copyright © 2017 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Exergame; Motor learning; Parkinson's disease; Rehabilitation; Upper extremity

Mesh:

Year:  2017        PMID: 28528804     DOI: 10.1016/j.parkreldis.2017.05.011

Source DB:  PubMed          Journal:  Parkinsonism Relat Disord        ISSN: 1353-8020            Impact factor:   4.891


  10 in total

1.  Commentary: Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients.

Authors:  Arnav Gupta; Veeral Desai; Michael Wong
Journal:  Front Psychol       Date:  2018-10-01

2.  Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review.

Authors:  Augusto Garcia-Agundez; Ann-Kristin Folkerts; Robert Konrad; Polona Caserman; Thomas Tregel; Mareike Goosses; Stefan Göbel; Elke Kalbe
Journal:  J Neuroeng Rehabil       Date:  2019-01-29       Impact factor: 4.262

3.  Electronic Health Lifestyle Coaching Among Diabetes Patients in a Real-Life Municipality Setting: Observational Study.

Authors:  Anastasija Komkova; Carl Joakim Brandt; Daniel Hansen Pedersen; Martha Emneus; Camilla Sortsø
Journal:  JMIR Diabetes       Date:  2019-03-12

4.  Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study.

Authors:  Pilar Fernández-González; María Carratalá-Tejada; Esther Monge-Pereira; Susana Collado-Vázquez; Patricia Sánchez-Herrera Baeza; Alicia Cuesta-Gómez; Edwin Daniel Oña-Simbaña; Alberto Jardón-Huete; Francisco Molina-Rueda; Carlos Balaguer-Bernaldo de Quirós; Juan Carlos Miangolarra-Page; Roberto Cano-de la Cuerda
Journal:  J Neuroeng Rehabil       Date:  2019-11-06       Impact factor: 4.262

Review 5.  How COVID-19 will boost remote exercise-based treatment in Parkinson's disease: a narrative review.

Authors:  Agnes Langer; Lucia Gassner; Anna Flotz; Sebastian Hasenauer; Jakob Gruber; Laurenz Wizany; Rochus Pokan; Walter Maetzler; Heidemarie Zach
Journal:  NPJ Parkinsons Dis       Date:  2021-03-08

6.  Dance at Home for People With Parkinson's During COVID-19 and Beyond: Participation, Perceptions, and Prospects.

Authors:  Judith Bek; Michelle Groves; David Leventhal; Ellen Poliakoff
Journal:  Front Neurol       Date:  2021-05-31       Impact factor: 4.003

7.  Commentary: An interactive videogame for arm and hand exercise in people with Parkinson's disease: A randomized controlled trial.

Authors:  Veeral Desai; Arnav Gupta; Michael Wong
Journal:  Front Neurosci       Date:  2018-05-15       Impact factor: 4.677

8.  Digitally enabled aged care and neurological rehabilitation to enhance outcomes with Activity and MObility UsiNg Technology (AMOUNT) in Australia: A randomised controlled trial.

Authors:  Leanne Hassett; Maayken van den Berg; Richard I Lindley; Maria Crotty; Annie McCluskey; Hidde P van der Ploeg; Stuart T Smith; Karl Schurr; Kirsten Howard; Maree L Hackett; Maggie Killington; Bert Bongers; Leanne Togher; Daniel Treacy; Simone Dorsch; Siobhan Wong; Katharine Scrivener; Sakina Chagpar; Heather Weber; Marina Pinheiro; Stephane Heritier; Catherine Sherrington
Journal:  PLoS Med       Date:  2020-02-18       Impact factor: 11.069

9.  Acceptability and Preliminary Results of Technology-Assisted Balance Training in Parkinson's Disease.

Authors:  Elvira Maranesi; Valentina Di Donna; Giuseppe Pelliccioni; Valentina Cameriere; Elisa Casoni; Renato Baldoni; Marco Benadduci; Nadia Rinaldi; Lorenzo Fantechi; Cinzia Giammarchi; Riccardo Luzi; Paolo Pelliccioni; Mirko Di Rosa; Pietro Scendoni; Giovanni Renato Riccardi; Roberta Bevilacqua
Journal:  Int J Environ Res Public Health       Date:  2022-02-24       Impact factor: 3.390

10.  Action Imagery and Observation in Neurorehabilitation for Parkinson's Disease (ACTION-PD): Development of a User-Informed Home Training Intervention to Improve Functional Hand Movements.

Authors:  Judith Bek; Paul S Holmes; Chesney E Craig; Zoë C Franklin; Matthew Sullivan; Jordan Webb; Trevor J Crawford; Stefan Vogt; Emma Gowen; Ellen Poliakoff
Journal:  Parkinsons Dis       Date:  2021-07-23
  10 in total

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