| Literature DB >> 30663331 |
Kai W Müller1, Manfred E Beutel2, Michael Dreier1, Klaus Wölfling1.
Abstract
BACKGROUND AND AIMS: Internet Gaming Disorder (IGD) and other Internet-related disorders (IRDs) have become growing health concerns in our today's lives. Based on defined diagnostic criteria, IGD has been recognized as a condition for further research in the DSM-5; however, other IRDs have been excluded. Since the release of the DSM-5, representativeness and appropriateness of the nine diagnostic criteria have been debated. Although some first evidence has been published to evaluate these criteria, our knowledge is still limited. Thus, the purpose of this study was to provide data on the clinical validity of the DSM-5 criteria for IGD and other types of IRD. We were also interested in examining the additional diagnostic validity of craving that is currently not being considered in the DSM-5.Entities:
Keywords: DSM-5; Internet Gaming Disorder; Internet addiction; Internet-related disorders; clinical validity; diagnostic accuracy
Mesh:
Year: 2019 PMID: 30663331 PMCID: PMC7044592 DOI: 10.1556/2006.7.2018.140
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Comparison of the demographics of the treatment seekers presenting for Internet Gaming Disorder or other Internet-related disorders
| Demographics | Reason for seeking treatment | Statistics | |
|---|---|---|---|
| (Online) gaming ( | Other Internet-based activities ( | ||
| Gender (%, | |||
| Male | 91.0% (91) | 77.3% (51) | χ2(1) = 6.06, |
| Female | 9.0% (9) | 22.7% (15) | |
| Age ( | 23.8 (6.72) | 32.0 (11.71) | |
| Level of education (%, | |||
| Still at school | 13.3% (13) | 8.1% (5) | n.s. |
| <10th grade | 42.9% (42) | 40.3% (25) | |
| >10th grade | 38.8% (38) | 51.5% (32) | |
| No graduation | 5.1% (5) | 0.0% (0) | |
| Occupational status (%, | |||
| Full/part time | 25.0% (23) | 43.3% (26) | n.s. |
| Unemployed | 30.4% (28) | 21.7% (13) | |
| College/university | 35.9% (33) | 25.0% (15) | |
| Other | 8.7% (8) | 10.0% (6) | |
| Living situation (%, | |||
| Living alone | 32.0% (32) | 30.2% (19) | n.s. |
| Living with partner | 13.0% (13) | 27.0% (17) | |
| Living with parents | 49.0% (49) | 34.9% (22) | |
| Other | 6.0% (6) | 7.9% (5) | |
| Partnership (%, | |||
| Yes | 30.0% (30) | 42.2% (27) | n.s. |
| No | 70.0% (70) | 57.8% (37) | |
Note. Missing values for level of education, occupational status, living situation, and partnership ranged between 2 and 14 cases. Degrees of freedom are represented in brackets. M: mean; SD: standard deviation; χ2: chi-square; p: p value (level of significance); t: t-value; n.s.: not significant.
Diagnostic parameters of the DSM criteria and craving
| Sensitivity | Specificity | DA | PPR | NPR | n.a. (%) | |
|---|---|---|---|---|---|---|
| Craving | 88.3 | 100.0 | 92.0 | 1.000 | 0.800 | 47.0 |
| Loss of control | 91.5 | 92.7 | 91.8 | 0.970 | 0.809 | 11.4 |
| Withdrawal | 78.4 | 97.3 | 87.8 | 0.967 | 0.818 | 55.4 |
| Jeopardizing | 96.8 | 62.9 | 87.6 | 0.875 | 0.880 | 22.3 |
| Loss of interest | 86.8 | 84.6 | 86.1 | 0.917 | 0.767 | 30.7 |
| Tolerance | 95.5 | 61.8 | 86.1 | 0.866 | 0.840 | 26.5 |
| Continued use | 94.0 | 64.1 | 85.6 | 0.870 | 0.806 | 16.3 |
| Preoccupation | 80.7 | 82.7 | 81.3 | 0.911 | 0.662 | 10.2 |
| Mood regulation | 96.6 | 33.3 | 79.7 | 0.800 | 0.778 | 52.4 |
| Deceiving | 82.8 | 66.7 | 76.6 | 0.800 | 0.706 | 60.3 |
Note. N = 166; Diagnostic criteria are sorted by diagnostic accuracy, specificity (true positive/true positive and false negative), sensitivity (true negative/true negative and false positive). DA: diagnostic accuracy (true positive and true negative/all); PPR: positive predictive rate (true positive/true positive and false positive); NPR: negative predictive rate (true negative/true negative and false negative); n.a.: not applicable (there was no sufficient information to decide upon this criterion).
Comparison of the diagnostic criteria in patients with Internet Gaming Disorder (IGD) and patients with other Internet-related disorders (IRDs)
| Presence of confirmed diagnostic criteria (%) | IGD patients ( | IRD patients ( | Statistics |
|---|---|---|---|
| Preoccupation | 54 (87.1%) | 42 (91.3%) | n.s. |
| Craving | 30 (88.2%) | 24 (88.9%) | n.s. |
| Tolerance | 53 (94.6%) | 35 (97.2%) | n.s. |
| Loss of control | 55 (85.9%) | 46 (97.9%) | χ2 = 4.71, |
| Withdrawal | 13 (61.9%) | 19 (100%) | χ2 = 9.05, |
| continued use | 61 (95.3%) | 36 (92.3%) | n.s. |
| Loss of interest | 44 (88.0%) | 28 (83.9%) | n.s. |
| Mood regulation | 33 (94.3%) | 26 (100%) | n.s. |
| Jeopardizing | 58 (95.1%) | 37 (97.4%) | n.s. |
| Deceiving | 6 (60.0%) | 13 (92.9%) | χ2 = 3.82, |
Note. IGD patients: treatment seekers meeting criteria for Internet Gaming Disorder according to the clinical interview; IRD patients: treatment seekers meeting criteria for other types of Internet-related disorders according to the clinical interview; n.s.: not significant; χ2: chi-square; p: p value (level of significance); φ: Phi (effect size).