| Literature DB >> 32024354 |
Choongmeong Lee1, Sujin Bae1, Jae Jun Nam1, Jae Chan Jin2, Doug Hyun Han1.
Abstract
OBJECTIVE: Our previous study suggested that monitoring online board gamers may be an efficient approach to curb illegal gambling. We aimed to invent and validate a behavioral scale for assessing the risk of problematic web-based board gaming.Entities:
Keywords: Exploratory factor analysis; Reliability; Validity; Web-based board game
Year: 2020 PMID: 32024354 PMCID: PMC7046998 DOI: 10.30773/pi.2019.0180
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 2.505
Figure 1.Algorithm of the participant sampling method and item selection.
Demographic characteristics
| Total | Excessive users | General users | Statistics | |
|---|---|---|---|---|
| Age | 38.7±8.4 | 38.0±8.5 | 39.4±8.2 | t=1.38, p=0.17 |
| Sex (male/female) (%) | 240/60 (80.0/20.0) | 120/30 (80.0/20.0) | 120/30 (80.0/20.0) | |
| Marriage (married/single) (%) | 178/122 (59.3/40.7) | 88/62 (58.7/41.3) | 90/60 (60.0/40.0) | χ2=0.01, p=0.90 |
| Education (%) | χ2=0.43, p= 0.72 | |||
| High school | 46 (15.3) | 23 (15.3) | 23 (15.3) | |
| College/University | 231 (77.1) | 117 (78.0) | 114 (76.0) | |
| Graduate | 23 (7.6) | 10 (6.7) | 13 (8.7) | |
| Job (%) | χ2=0.03, p=0.87 | |||
| Students | 16 (5.3) | 9 (6.0) | 7 (4.6) | |
| Officers | 177 (59.0) | 85 (56.7) | 92 (61.3) | |
| Service | 36 (12.0) | 21 (14.0) | 15 (10.0) | |
| Owners | 52 (17.3) | 28 (18.7) | 24 (16.0) | |
| Non-job | 19 (6.4) | 7 (4.6) | 12 (8.0) | |
| Income (%) | χ2=5.99, p=0.01 | |||
| <$20,000 | 21 (7.0) | 8 (8.0) | 13 (8.7) | |
| $20,000–39,999 | 103 (34.4) | 44 (29.3) | 59 (39.3) | |
| $40,000–59,999 | 96 (32.0) | 51 (34.4) | 45 (30.0) | |
| >$60,000 | 80 (26.6) | 47 (31.3) | 33 (22.0) |
Web board gaming pattern
| Total | Excessive users | General users | Statistics | |
|---|---|---|---|---|
| Frequency (%) | χ2=244.3, p<0.01 | |||
| Everyday | 117 (39.0) | 117 (78.0) | 0 (0.0) | |
| 4–5/week | 33 (11.0) | 33 (22.0) | 0 (0.0) | |
| 2–3/week | 99 (33.0) | 0 (0.0) | 99 (66.0) | |
| 1/week | 42 (14.0) | 0 (0.0) | 42 (28.0) | |
| 1/month | 9 (3.0) | 0 (0.0) | 9 (6.0) | |
| Play time (hours/week) (%) | χ2=249.4, p<0.01 | |||
| <10 | 136 (45.3) | 0 (0.0) | 136 (90.7) | |
| 10–20 | 14 (4.7) | 0 (0.0) | 14 (9.3) | |
| 21–30 | 62 (20.7) | 62 (41.3) | 0 (0.0) | |
| 31–40 | 45 (15.0) | 45 (30.0) | 0 (0.0) | |
| >41 | 43 (14.3) | 43 (28.7) | 0 (0.0) | |
| Play time (hours/session) | 2.5±2.2 | 3.4±2.2 | 1.5±1.7 | t=8.42, p<0.01 |
| Spent money ($/session) | 12.9±38.9 | 24.6±52.4 | 1.2±3.3 | t=8.45, p<0.01 |
| Social problems (yes/no) | 53/247 (17.7/82.3) | 53/97 (35.3/64.7) | 0/150 (0/150) | χ2=64.2, p<0.01 |
Factor loading for problematic web board gaming: 17 items vs. 10 items
| Items No. | 17 items | 10 items | |||
|---|---|---|---|---|---|
| Factor 1 | Factor 2 | Factor 3 | |||
| 1 | I want to play web board games suddenly sometimes | 0.622 | 0.639 | ||
| 2 | I play web board games when I am sad | 0.788 | 0.765 | ||
| 3 | I play web board games when I worry about interpersonal relationships with others. | 0.803 | 0.772 | ||
| 4 | I think about web board games when I bet with someone | 0.750 | 0.754 | ||
| 5 | I play web board games more than most people | 0.807 | 0.822 | ||
| 6 | I tend to play web board games because I want to continue winning | 0.805 | 0.836 | ||
| 7 | I tend to play web board games to overturn all the games that I have lost so far | 0.818 | 0.841 | ||
| 8 | I play web board games to make up for the game money I have lost from web board gaming | 0.810 | 0.829 | ||
| 9 | I usually have difficulty concentrating whenever I do something | 0.354 | - | ||
| 10 | I often get tired whenever I do something | 0.351 | - | ||
| 11 | I am usually happy | 0.897 | - | ||
| 12 | I usually enjoy life | 0.936 | - | ||
| 13 | I suddenly tend to cry | -0.341 | - | ||
| 14 | I hardly ever think about playing web board games | 0.582 | - | ||
| 15 | I play web board games for leisure | -0.532 | - | ||
| 16 | I hide the fact that I am addicted to web board games | 0.716 | 0.687 | ||
| 17 | I do not communicate with my family or participate in social activities as much because of web board games | 0.775 | 0.748 | ||
| Eigen value | 7.60 | 1.85 | 0.89 | 5.96 | |
| Variance extracted | 44.7 | 10.9 | 5.22 | 59.6 | |
Figure 2.Receiver operating characteristic (ROC) curves for the low- and high-risk web-based board game groups. A: Risk web-based board game group, B: High-risk web-based board game group. WBGS: web-based board game behavioral scale.
Sensitivity and specificity of web board game scale in risk and high risk user groups
| Cut off value | Sensitivity | 1-specificity | Specificity | Sensitivity+specificity |
|---|---|---|---|---|
Risk group | ||||
| 9.0000 | 1.000 | 1.000 | 0.000 | 1.000 |
| … | ||||
| 17.5000 | 0.960 | 0.493 | 0.507 | 1.467 |
| 18.5000 | 0.940 | 0.407 | 0.593 | 1.533 |
| 19.5000 | 0.927 | 0.353 | 0.647 | 1.573 |
| 20.5000 | 0.893 | 0.280 | 0.720 | 1.613 |
| 21.5000 | 0.847 | 0.173 | 0.827 | 1.673 |
| 22.5000 | 0.787 | 0.113 | 0.887 | 1.673 |
| 23.5000 | 0.720 | 0.073 | 0.927 | 1.647 |
| 24.5000 | 0.707 | 0.047 | 0.953 | 1.660 |
| 25.5000 | 0.640 | 0.020 | 0.980 | 1.620 |
| … | ||||
| 41.0000 | 0.000 | 0.000 | 1.000 | 1.000 |
| 23.000 | 1.000 | 1.000 | 0.000 | 1.000 |
| … | ||||
| 26.5000 | 1.000 | 0.526 | 0.474 | 1.474 |
| 27.5000 | 1.000 | 0.421 | 0.579 | 1.579 |
| 28.5000 | 1.000 | 0.289 | 0.711 | 1.711 |
| 29.5000 | 1.000 | 0.197 | 0.803 | 1.803 |
| 30.5000 | 1.000 | 0.000 | 1.000 | 2.000 |
| 31.5000 | 0.800 | 0.000 | 1.000 | 1.860 |
| 32.5000 | 0.628 | 0.000 | 1.000 | 1.628 |
| 33.5000 | 0.535 | 0.000 | 1.000 | 1.535 |
| 34.5000 | 0.326 | 0.000 | 1.000 | 1.326 |
| … | ||||
| 41.0000 | 0.000 | 0.000 | 1.000 | 1.000 |