| Literature DB >> 30544506 |
Juliet Honglei Chen1, Kwok Kit Tong2, Anise M S Wu3, Joseph T F Lau4, Meng Xuan Zhang5.
Abstract
Macao, China's only city with legalized casinos, has maintained a high prevalence of gambling participation and gambling disorder (GD) over the past decade. The mental health risks associated with such high levels have been overlooked. In order to estimate the comorbid prevalence of GD with depression, anxiety, and Internet gaming disorder (IGD) and to explore the potential buffering effect of psychological resilience and purpose in life, this study obtained a representative adult Chinese sample (N = 1000, 44% male, aged 18⁻97 years) from a telephone survey conducted between October and November of 2016. As hypothesized, the highest psychiatric comorbid prevalence was observed in the GD subgroup (n = 19, 21.1% probable IGD, 26.3% probable depression, and 37.0% probable anxiety). All these mental health problems could increase one's proclivity to GD, and vice versa. Psychological resilience was found to buffer the association between anxiety symptoms and probable GD (χ²(1) = 4.30, p = 0.04/GD symptoms, Fchange (1,162) = 6.29, p = 0.01), whereas purpose in life did not display any hypothesized moderating effect. These results indicate the usefulness of mental health screening for GD, taking into consideration its associated risks, and of fostering psychological resilience in prevention and treatment programs.Entities:
Keywords: Chinese; Internet gaming disorder; adults; anxiety; comorbidity; depression; gambling disorder; prevalence; psychological resilience; purpose in life
Mesh:
Year: 2018 PMID: 30544506 PMCID: PMC6313308 DOI: 10.3390/ijerph15122774
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Comparing Stratified Profiles of Overall Sample Subgroups and Gambler Subgroups.
| Overall Sample Subgroups | Gambler Subgroups | |||
|---|---|---|---|---|
| Non-Gambler ( | Recent Gambler ( | Non-GD ( | Probable GD ( | |
| Age | U = 56297.00, z = −1.63, | U = 1075.50, z = −1.10, | ||
| [M (SD)] | 39.60 (15.39) | 41.51 (15.11) | 41.09 (14.87) | 45.29 (17.13) |
| Sex | χ2(1) = 42.31, | χ2(1) = 3.26, | ||
| [Male] | 39.2% | 65.6% | 63.4% | 84.2% |
| Educational attainment | U = 64558.00, z = −1.99, | U = 884.50, z = −2.56, | ||
| Primary or below | 13.1% | 20.0% | 17.7% | 41.3% |
| Junior secondary | 15.1% | 16.7% | 16.0% | 23.5% |
| Senior secondary | 28.3% | 24.4% | 25.2% | 17.6% |
| Tertiary | 43.5% | 38.9% | 41.1% | 17.6% |
| Working status | χ2(3) = 3.49, | χ2(3) = 1.39, | ||
| Full-time | 62.0% | 65.2% | 64.4% | 72.2% |
| Part-time | 5.7% | 7.7% | 7.4% | 11.1% |
| Student | 9.6% | 6.1% | 6.1% | 5.6% |
| Other | 22.7% | 21.0% | 22.1% | 11.1% |
| Casino Employee | χ2(1) = 0.002, | χ2(1) = 1.54, | ||
| [Yes%] | 11.6% | 13.1% | 13.7% | 5.3% |
| Gambling expense a | − | U = 671.50, z = −3.59, | ||
| [Mdn] | − | $12.37–61.76 | $12.37–61.76 | $123.76–247.40 |
| Resilience | ||||
| [M (SD)] | 2.59 (0.67) | 2.59 (0.68) | 2.59 (0.68) | 2.57 (0.70) |
| Purpose in life | ||||
| [M (SD)] | 3.36 (0.64) | 3.32 (0.61) | 3.32 (0.60) | 3.26 (0.65) |
|
| ||||
| Depression | χ2(1) = 0.48, | χ2(1) = 9.49, | ||
| DASS < 14 [n (%)] | 722 (88.4%) | 165 (90.2%) | 151 (92.1%) | 14 (73.7%) |
| DASS ≥ 14 [n (%)] | 95 (11.6%) | 18 (9.8%) | 13 (7.9%) | 5 (26.3%) |
| Anxiety | χ2(1) = 0.27, | χ2(1) = 2.54, | ||
| DASS < 10 [n (%)] | 648 (79.3%) | 142 (77.6%) | 130 (79.3%) | 12 (63.2%) |
| DASS ≥ 10 [n (%)] | 169 (20.7%) | 41 (22.4%) | 34 (20.7%) | 7 (36.8%) |
| IGD b | χ2(1) = 1.47, | χ2(1) = 13.44, | ||
| DSM-5 < 5 [n (%)] | 344 (96.4%) | 104 (93.7%) | 94 (96.9%) | 10 (71.4%) |
| DSM-5 ≥ 5 [n (%)] | 13 (3.6%) | 7 (6.3%) | 3 (3.1%) | 4 (28.6%) |
Note. GD—Gambling Disorder, IGD—Internet Gaming Disorder. a The gambling expense has been converted from local currency to US dollars. b The total IGD sample (n = 468) includes only past-year online gamers.
Exploring Potential Moderating Effects on GD Symptoms and Probable GD Models.
| Models | GD Symptoms | Probable GD | ||
|---|---|---|---|---|
| Moderating Effect Terms | Interaction Effect | Interaction Effect | ||
| 1. Depression symptoms × purpose | 0.04 [−0.04, 0.07] | 1.08 [0.89, 1.17] | χ2(1) = 3.30, | |
| 2. Depression symptoms × resilience | −0.01 [−0.11, 0.03] | 0.98 [0.86, 1.06] | χ2(1) = 0.13, | |
| 3. Anxiety symptoms × purpose | 0.03 [−0.07, 0.07] | 1.06 [0.84, 1.17] | χ2(1) = 1.86, | |
| 4. Anxiety symptoms × resilience | −0.08 [−0.16, −0.004] | 0.89 [0.79, 0.94] | χ2(1) = 4.30, | |
| 5. IGD symptoms × purpose | −0.01 [−0.72, 0.27] | 1.29 [0.26, 2.27] | χ2(1) = 1.06, | |
| 6. IGD symptoms × resilience | −0.10 [−0.73, 0.16] | 1.17 [0.38, 2.44] | χ2(1) = 0.38, | |
Note. GD—Gambling disorder, IGD—Internet Gaming Disorder. In each model, gender and age were controlled for as covariates, either GD symptoms or probable GD were tested as the dependent variable. All the focal predictive variables were mean-centered continuous variables. a Bootstrapping results were based on 5000 bootstrap samples. Biased-Corrected and accelerated (BCa) bootstrap 95% confidence intervals (CI) were reported.
Figure 1Moderating effects of psychological resilience on the relationship between anxiety and (a) GD symptoms and (b) probable GD. The focal variables of anxiety symptoms and resilience were mean-centered and adopted +1SD as the high point and –1SD as the low point, respectively.