| Literature DB >> 32897871 |
Joseph T F Lau1, Le Dang2,3,4, Ray Y H Cheung5, Meng Xuan Zhang2,3, Juliet Honglei Chen2, Anise M S Wu2,3.
Abstract
BACKGROUND AND AIMS: Internet gaming disorder (IGD) has been recognized as a mental illness. Cognitive and emotional illness representations affect coping and health outcomes. Very little is known about such perceptions related to IGD, in both general and diseased populations. This study examined the psychometric properties of the Revised Illness Perception Questionnaire (IPQ-R) for IGD in a general population that included mostly non-cases while a small proportion of the sample was IGD cases.Entities:
Keywords: Illness Perception Questionnaire-Revised; Internet gaming disorder; behavioral addiction; illness representation; online gaming
Mesh:
Year: 2020 PMID: 32897871 PMCID: PMC8943670 DOI: 10.1556/2006.2020.00043
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Confirmatory factor analysis results and reliabilities of IPQ-R for IGD
| Item | Standardized factor loadings | Cronbach's | Endorsement %a | |
| Original scale | Revised scale | Revised scale | Revised scale | |
|
| – | |||
| 1. IGD will last a short time (R) | 0.000 | – | – | |
| 2. IGD is likely to be permanent rather than temporary | 0.626 | – | – | |
| 3. IGD will last for a long time | 0.266 | – | ||
| 4. IGD will pass quickly (R) | −0.056 | – | – | |
| 5. IGD is expected to stay for the rest of one's life | 0.746 | – | – | |
| 18. IGD will improve in time (R) | 0.071 | – | – | |
|
| 0.773 | |||
| 6. IGD is a serious condition | 0.566 | 0.584 | 62.0 | |
| 7. IGD has major consequences on one's life | 0.572 | 0.588 | 57.5 | |
| 8. IGD does not have much effect on one's life (R) | −0.054 | – | – | |
| 9. IGD strongly affects the way others see that IGD gamer | 0.617 | 0.609 | 44.8 | |
| 10. IGD has serious financial consequences | 0.655 | 0.652 | 46.6 | |
| 11. IGD causes difficulties for those who are close to that IGD gamer | 0.736 | 0.723 | 45.5 | |
|
| 0.670 | |||
| 12. There is a lot which one can do to control IGD symptoms | 0.236 | 0.457 | 61.2 | |
| 13. What one does can determine whether IGD gets better or worse | 0.173 | 0.686 | 69.6 | |
| 14. The course of IGD depends on that gamer | 0.188 | 0.691 | 72.2 | |
| 15. Nothing that addict does will affect his/her IGD (R) | 0.601 | – | – | |
| 16. A person with IGD has the power to influence it (i.e., IGD) | 0.206 | 0.464 | 58.6 | |
| 17. One's action will have no effect on the outcome of his/her IGD (R) | 0.815 | – | – | |
|
| 0.889 | |||
| 19. There is very little that can be done to improve one's IGD (R) | 0.737 | – | ||
| 20. Counseling treatment will be effective in improving IGD | −0.146 | 0.833 | 70.3 | |
| 21. The negative effects of IGD can be prevented (avoided) by counseling treatment | −0.115 | 0.882 | 66.5 | |
| 22. Counseling treatment can control my illness | −0.171 | 0.842 | 66.4 | |
| 23. There is nothing which can help one's IGD condition (R) | −0.761 | – | – | |
|
| 0.722 | |||
| 24. The symptoms of IGD are puzzling to you | 0.374 | 0.373 | 31.3 | |
| 25. IGD is a mystery to you | 0.554 | 0.548 | 25.5 | |
| 26. You don't understand IGD | 0.789 | 0.788 | 37.5 | |
| 27. IGD doesn't make any sense to you | 0.809 | 0.811 | 36.1 | |
| 28. You have a clear picture or understanding of IGD (R) | 0.512 | 0.419 | 29.9 | |
|
| 0.776 | |||
| 29. The symptoms of IGD change a great deal from day to day | 0.826 | 0.825 | 49.5 | |
| 30. IGD symptoms come and go in cycles | 0.871 | 0.870 | 48.8 | |
| 31. IGD is very unpredictable | 0.466 | 0.467 | 46.0 | |
| 32. One goes through cycle in which IGD gets better and worse | 0.558 | 0.559 | 49.6 | |
|
| 0.910 | |||
| 33. You get depressed when you think about IGD | 0.853 | 0.881 | 20.0 | |
| 34. When you think about IGD you get upset | 0.879 | 0.918 | 22.8 | |
| 35. IGD makes you feel angry | 0.813 | 0.789 | 22.0 | |
| 36. IGD does not worry you (R) | 0.143 | – | – | |
| 37. Problems regarding IGD makes you feel anxious | 0.790 | 0.721 | 16.4 | |
| 38. IGD makes you feel afraid | 0.747 | 0.672 | 19.8 | |
aValid percentage for the responses of “Agree” and “Strongly agree” to each item.
Descriptive statistics and inter-correlations of constructs of IPQ-R, stigma, IGD symptoms, and socio-demographics
| Item number | M | SD | Range | 1 | 2 | 3 | 4 | 5 | 6 | |
| 1. IPQ-Cyc | 4 | 13.11 | 2.90 | 4–20 | – | |||||
| 2. IPQ-Con | 5 | 16.69 | 3.66 | 5–25 | 0.34** | – | ||||
| 3. IPQ-Pc | 4 | 14.67 | 2.71 | 4–20 | 0.11** | 0.07* | – | |||
| 4. IPQ-Tc | 3 | 10.95 | 2.42 | 3–15 | 0.21** | 0.14** | 0.23** | – | ||
| 5. IPQ-Ic | 5 | 15.60 | 3.68 | 5–25 | −0.26** | −0.25** | 0.08** | −0.07* | – | |
| 6. IPQ-Er | 5 | 11.86 | 4.71 | 5–25 | 0.30** | 0.34** | −0.09** | 0.05 | −0.35** | – |
| 7. Stigma | 4 | 11.13 | 3.46 | 4–24 | 0.23** | 0.51** | −0.04 | 0.09** | −0.29** | 0.39** |
| 8. IGD symptoms | 9 | 0.57 | 1.29 | 0–9 | 0.07* | −0.01 | 0.06* | −0.02 | 0.13** | 0.05* |
| 9. Age | 1 | 40.42 | 16.85 | 18–93 | 0.17** | 0.23** | −0.12** | 0.06* | −0.35** | 0.26** |
| 10. Education# | 1 | – | – | – | −0.17** | −0.11* | 0.07** | 0.02 | 0.30** | −0.23** |
| 11. Gender# | 1 | – | – | – | 0.09** | 0.15** | 0.00 | 0.04 | −0.14** | 0.14** |
Note: *p < 0.05; **P < 0.01; # mean, standard deviation and range are not provided for binomial/ordinal variables.
IPQ-Cyc = timeline cyclical; IPQ-Con = consequences; IPQ-Pc = personal control; IPQ-Tc = treatment control; IPQ-Ic = illness coherence; IPQ-Er = emotional representations; IGD = Internet gaming disorder.
Mean (standard deviation) of IPQ-R factor scores by gamer status and IGD status
| Ever-gamers ( | Never-gamers ( |
| Probable IGD ( | Non-IGD ( |
| |
| IPQ-Cyc | 12.85 (2.92) | 13.32 (2.87) | −2.92** | 14.92 (2.96) | 13.05 (2.88) | 3.88** |
| IPQ-Con | 16.05 (3.58) | 17.18 (3.64) | −5.76** | 17.81 (3.82) | 16.66 (3.65) | 1.89 |
| IPQ-Pc | 15.09 (2.66) | 14.35 (2.72) | 5.02** | 14.00 (2.90) | 14.69 (2.72) | −1.49 |
| IPQ-Tc | 10.85 (2.48) | 11.03 (2.38) | −1.38 | 10.95 (2.74) | 10.95 (2.42) | −0.13 |
| IPQ-Ic | 16.86 (3.43) | 14.66 (3.57) | 11.53** | 15.61 (3.01) | 15.60 (3.69) | 0.03 |
| IPQ-Er | 10.96 (4.36) | 12.53 (4.86) | −6.39**+ | 15.00 (4.94) | 11.78 (4.68) | 4.18** |
Note: *p < 0.05; **P < 0.01; + statistic for “equal variance not assumed” given the significant Leven's test result.
IPQ-Cyc = timeline cyclical; IPQ-Con = consequences; IPQ-Pc = personal control; IPQ-Tc = treatment control; IPQ-Ic = illness coherence; IPQ-Er = emotional representations.