Literature DB >> 22506646

Psychological needs, purpose in life, and problem video game playing among Chinese young adults.

Anise M S Wu1, Lamis L M Lei, Lisbeth Ku.   

Abstract

The negative impacts of excessive and problematic video game playing on both children and adults are attracting increasing concern. Based on self-determination theory (SDT; Ryan & Deci, 2000), this study hypothesized that the three basic psychological needs of autonomy, competence, and relatedness are positively associated with purpose in life, which in turn acts as a protective factor against problem video game playing among Chinese young adult players. Through a questionnaire survey with a sample of 165 Chinese adults aged between 18 and 30 years (mean age = 22.7 years), we found that perceived autonomy, competence, relatedness, and purpose in life were all negatively correlated with problem game playing. The demographic and psychological factors explained 38% of the variances of problem game playing. Specifically, gender, perceived relatedness, and purpose in life emerged as the three most salient predictors of problem game playing among the Chinese young adults. The mediating role of purpose in life was evidenced and it was found that purpose in life mediated the influences of the psychological needs proposed by SDT on problem game playing. Moreover, young men were significantly more susceptible to problem game playing than their female counterparts. To conclude, psychological needs and purpose in life influenced Chinese young adults' vulnerability to problem game playing directly or indirectly. Intervention programs that encourage social involvement and voluntary work, as well as counseling service that helps clients to search for life purpose, are suggested for intervening in problem game playing among Chinese young adults.

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Year:  2012        PMID: 22506646     DOI: 10.1080/00207594.2012.658057

Source DB:  PubMed          Journal:  Int J Psychol        ISSN: 0020-7594


  12 in total

1.  Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis.

Authors:  Yan Luo; Michelle Moosbrugger; Daniel M Smith; Thaddeus J France; Jieru Ma; Jinxiang Xiao
Journal:  Front Public Health       Date:  2022-05-16

2.  Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.

Authors:  Anise M S Wu; Mark H C Lai; Shu Yu; Joseph T F Lau; Man-Wai Lei
Journal:  J Behav Addict       Date:  2017-03-06       Impact factor: 6.756

3.  Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China.

Authors:  Anise M S Wu; Juliet Honglei Chen; Kwok-Kit Tong; Shu Yu; Joseph T F Lau
Journal:  J Behav Addict       Date:  2018-02-21       Impact factor: 6.756

4.  Internet-Related Addictions: From Measurements to Interventions.

Authors:  Phoenix K H Mo; Juliet Honglei Chen; Joseph T F Lau; Anise M S Wu
Journal:  Int J Environ Res Public Health       Date:  2020-04-08       Impact factor: 3.390

5.  Alcohol consumption and dependence is linked to the extent that people experience need satisfaction while drinking alcohol in two Aboriginal and Torres Strait Islander communities.

Authors:  James H Conigrave; Emma L Bradshaw; Katherine M Conigrave; Richard M Ryan; Scott Wilson; Jimmy Perry; Michael F Doyle; K S Kylie Lee
Journal:  Addict Sci Clin Pract       Date:  2021-04-13

6.  Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic.

Authors:  Jessica Formosa; Daniel Johnson; Selen Türkay; Regan L Mandryk
Journal:  Comput Human Behav       Date:  2022-02-10

7.  Chinese only children and loneliness: Stereotypes and realities.

Authors:  Shengjie Lin; Toni Falbo; Wen Qu; Yidan Wang; Xiaotian Feng
Journal:  Am J Orthopsychiatry       Date:  2021-06-24       Impact factor: 3.407

8.  Psychological risk factors of addiction to social networking sites among Chinese smartphone users.

Authors:  Anise M S Wu; Vivi I Cheung; Lisbeth Ku; Eva P W Hung
Journal:  J Behav Addict       Date:  2013-04-12       Impact factor: 6.756

9.  Investigation of the Effects of Purpose in Life, Grit, Gratitude, and School Belonging on Mental Distress among Chinese Emerging Adults.

Authors:  Meng Xuan Zhang; Ngai Lam Mou; Kwok Kit Tong; Anise M S Wu
Journal:  Int J Environ Res Public Health       Date:  2018-09-29       Impact factor: 3.390

10.  The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder.

Authors:  Bryant Pui Hung Hui; Anise M S Wu; Nicolson Y F Siu; Ming-Lun Chung; Ngai Pun
Journal:  Int J Environ Res Public Health       Date:  2019-11-08       Impact factor: 3.390

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