| Literature DB >> 30356595 |
Denis Pasco1, Cédric Roure2, Gilles Kermarrec3, Zachary Pope4, Zan Gao4.
Abstract
BACKGROUND: Players may not acquire adequate levels of moderate-to-vigorous physical activity (MVPA) when playing commercial video games. This study's goal was to evaluate the effects of an exercise bike video game played by using a mobile application-based exergame that was designed exclusively to promote participants' MVPA, with additional attention paid to this game's ability to promote greater situational interest.Entities:
Keywords: Design; Exergame; Moderate-to-vigorous physical activity; Sedentary behavior; Situational interest; Young adults
Year: 2016 PMID: 30356595 PMCID: PMC6188934 DOI: 10.1016/j.jshs.2016.11.007
Source DB: PubMed Journal: J Sport Health Sci ISSN: 2213-2961 Impact factor: 7.179
Fig. 1Screen shots of Greedy Rabbit exergame. Greedy Rabbit home screen (A) and example of 1 level (B).
Descriptive data of PA levels and situational interest measures.
| Range | Experimental | Control | |||||
|---|---|---|---|---|---|---|---|
| Sedentary | 0–100 | 4.76 | 6.33 | 1.06 | 2.89 | 20.40 | 0.11 |
| Light PA | 0–100 | 5.32 | 2.90 | 3.93 | 2.79 | 9.45 | 0.06 |
| MVPA | 0–100 | 89.94 | 6.86 | 95.01 | 3.58 | 31.47 | 0.16 |
| Total interest | 4–20 | 15.39 | 2.89 | 7.72 | 2.55 | 309.29 | 0.66 |
| Instant enjoyment | 3–15 | 13.09 | 1.83 | 6.42 | 2.20 | 443.17 | 0.73 |
| Exploration intention | 3–15 | 10.31 | 2.66 | 4.99 | 1.92 | 200.13 | 0.55 |
| Attention demand | 3–15 | 7.48 | 2.91 | 3.90 | 1.35 | 89.87 | 0.36 |
| Novelty | 3–15 | 14.29 | 1.92 | 4.00 | 2.22 | 1001.08 | 0.86 |
| Challenge | 3–15 | 4.41 | 1.73 | 3.88 | 1.40 | 4.38 | 0.03 |
Abbreviations: MVPA = moderate-to-vigorous physical activity; PA = physical activity.
p < 0.01,
p < 0.001.
Correlations among PA levels, situational interest sources, and total interest.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
|---|---|---|---|---|---|---|---|---|---|
| 1. Sedentary | — | ||||||||
| 2. Light PA | −0.04 | — | |||||||
| 3. MVPA | −0.91 | −0.38 | — | ||||||
| 4. Total interest | 0.05 | 0.03 | −0.06 | — | |||||
| 5. Instant enjoyment | −0.11 | 0.14 | 0.04 | 0.62 | — | ||||
| 6. Exploration intention | 0.03 | 0.14 | −0.09 | 0.41 | 0.41 | — | |||
| 7. Attention demand | 0.01 | −0.13 | 0.04 | 0.26 | 0.13 | 0.05 | — | ||
| 8. Novelty | 0.06 | 0.17 | −0.13 | 0.05 | 0.05 | 0.00 | −0.20 | — | |
| 9. Challenge | 0.01 | −0.06 | 0.02 | 0.15 | 0.01 | 0.06 | 0.36 | −0.13 | — |
Abbreviations: MVPA = moderate-to-vigorous physical activity; PA = physical activity.
p < 0.05,
p < 0.01.