Literature DB >> 21311348

Metabolic responses to Wii Fit™ video games at different game levels.

Jennifer R Worley1, Sharon N Rogers, Robert R Kraemer.   

Abstract

The Wii Fit™ is a form of interactive gaming designed to elicit health and fitness benefits to replace sedentary gaming. This study was designed to determine the effectiveness of Wii Fit™ fitness games. The purpose of the study was to determine the %VO2max and energy expenditure from different Wii Fit™ games at different levels including the step and hula games. Eight healthy young women completed a preliminary trial to determine VO2max and later played the Wii Fit™ during 2 separate counterbalanced trials. During each session, subjects played levels of Wii Fit™ games for 10 minutes each level. One session involved beginning and intermediate hula, and the other session involved beginning and intermediate steps. The VO2 was measured continuously via metabolic cart, and rating of perceived exertion (RPE) was assessed at the end of each game level. The lowest %VO2max, kcal·min, and RPE occurred during the beginning step game and the highest values occurred during the intermediate hula game. Respiratory exchange ratio was significantly higher in the intermediate hula than beginning hula game but was not significantly different between step game levels. The intermediate hula and step games produced the greatest energy expenditure with an equivalent effect of a walking speed of >5.63 km·h (>3.5 miles·h). This is the first study to determine the percentage of VO2max and caloric expenditure elicited by different Wii Fit™ video games at different game levels in adults. Findings suggest that the Wii Fit™ can be used as an effective activity for promoting physical health in this population.

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Year:  2011        PMID: 21311348     DOI: 10.1519/JSC.0b013e318207eae9

Source DB:  PubMed          Journal:  J Strength Cond Res        ISSN: 1064-8011            Impact factor:   3.775


  15 in total

Review 1.  Effects of Exergaming on Physical Activity in Overweight Individuals.

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Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

2.  Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

Authors:  Maxime Robert; Laurent Ballaz; Raphael Hart; Martin Lemay
Journal:  Phys Ther       Date:  2013-04-11

3.  A pilot trial of a videogame-based exercise program for methadone maintained patients.

Authors:  Christopher J Cutter; Richard S Schottenfeld; Brent A Moore; Samuel A Ball; Mark Beitel; Jonathan D Savant; Matthew A Stults-Kolehmainen; Christopher Doucette; Declan T Barry
Journal:  J Subst Abuse Treat       Date:  2014-06-10

4.  Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training tool.

Authors:  Keith E Naugle; Kelly M Naugle; Erik A Wikstrom
Journal:  J Strength Cond Res       Date:  2014-02       Impact factor: 3.775

Review 5.  The role of exergaming in improving physical activity: a review.

Authors:  Jennifer Sween; Sherrie Flynt Wallington; Vanessa Sheppard; Teletia Taylor; Adana A Llanos; Lucile Lauren Adams-Campbell
Journal:  J Phys Act Health       Date:  2014-05

6.  Hemodynamic responses of unfit healthy women at a training session with nintendo wii: a possible impact on the general well-being.

Authors:  Renato S Monteiro-Junior; Luiz F Figueiredo; Isabel Conceição; Carolina Carvalho; Eduardo Lattari; Gioia Mura; Sérgio Machado; Elirez B da Silva
Journal:  Clin Pract Epidemiol Ment Health       Date:  2014-12-19

7.  Wii Fit U intensity and enjoyment in adults.

Authors:  Julien Tripette; Haruka Murakami; Takafumi Ando; Ryoko Kawakami; Noriko Tanaka; Shigeho Tanaka; Motohiko Miyachi
Journal:  BMC Res Notes       Date:  2014-08-26

8.  Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii(®).

Authors:  Gusthavo Augusto Alves Rodrigues; Danilo De Souza Felipe; Elisangela Silva; Wagner Zeferino De Freitas; Wonder Passoni Higino; Fabiano Fernandes Da Silva; Wellington Roberto Gomes De Carvalho; Renato Aparecido de Souza
Journal:  J Phys Ther Sci       Date:  2015-09-30

9.  Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.

Authors:  Nicole M Mullins; Kathryn A Tessmer; Michele L McCarroll; Brian P Peppel
Journal:  Int J Exerc Sci       Date:  2012-01-15

10.  Cardiovascular effects of Zumba(®) performed in a virtual environment using XBOX Kinect.

Authors:  Luceli Eunice Da Silva Neves; Mariza Paver Da Silva Cerávolo; Elisangela Silva; Wagner Zeferino De Freitas; Fabiano Fernandes Da Silva; Wonder Passoni Higino; Wellington Roberto Gomes Carvalho; Renato Aparecido De Souza
Journal:  J Phys Ther Sci       Date:  2015-09-30
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