| Literature DB >> 31394855 |
You Fu1, Ryan D Burns2, Emma Gomes3, Amy Savignac3, Nora Constantino3.
Abstract
The purpose of this preliminary study was to investigate trends in children's sedentary behavior (SB), physical activity (PA), and motivation during a 12 week classroom-based Active Video Game (AVG) program. A sample of 16 children, recruited from an elementary school, participated in AVG for 30 minutes per school day for 12 consecutive weeks. School day time in SB and PA, in addition to step counts, were assessed across 12 weeks using accelerometers and motivation was assessed via questionnaires. Mixed effects models with a quadratic time parameter were employed to examine time trends. A significant negative trend was observed for SB, while light and vigorous PA and step counts yielded positive trends until approximately 8-9 weeks where a quadratic inflection point was observed (p < 0.001). Regarding motivational variables, enjoyment and social support from teachers significantly increased across 12 weeks (p < 0.05). A 12 week classroom AVG program yielded a positive trend in school day light and vigorous PA and step counts, and a negative trend in SB until 8-9 weeks into the program. This study supports the use of low-cost classroom-based AVG programs to improve children's physical and mental health, but favorable PA trends were attenuated past 8-9 weeks.Entities:
Keywords: exergaming; physical activity; psychosocial variables; school children
Mesh:
Year: 2019 PMID: 31394855 PMCID: PMC6719136 DOI: 10.3390/ijerph16162821
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Descriptive statistics for the total sample and within sex groups at baseline (week 1; means and standard deviations).
| Outcome | Sample (n = 16) | Girls (n = 6) | Boys (n = 10) |
|---|---|---|---|
| SB Time (%) | 86.6% (2.0%) | 86.7% (2.2%) | 86.7% (2.0%) |
| Light PA (%) | 7.7% (1.1%) | 7.5% (1.0%) | 7.8% (1.1%) |
| Moderate PA (%) | 2.7% (0.7%) | 2.8% (0.8%) | 2.6% (0.7%) |
| Vigorous PA (%) | 2.8% (0.8%) | 2.5% (0.8%) | 3.0% (0.7%) |
| Weekly Steps | 18,555 (3218) | 17,829 (3691) | 18,992 (3022) |
| Perceived Competence (1–4 Scale) | 3.1 (0.6) | 2.9 (0.6) | 3.2 (0.6) |
| Enjoyment (1–4 Scale) | 3.6 (0.9) | 3.2 (1.1) | 3.9 (0.8) |
| Self-Efficacy (1–5 Scale) | 3.6 (1.0) | 3.1 (1.4) | 3.9 (0.6) |
| Social Support from Teachers (1–4 Scale) | 2.5 (0.7) | 2.9 † (0.6) | 2.3 (0.5) |
| Social Support from Peers (1–4 Scale) | 2.9 (0.8) | 2.9 (0.9) | 2.9 (0.9) |
Note: SB stands for sedentary behavior; PA stands for physical activity; bold and † denote statistical differences between sexes, p < 0.05.
Parameter estimates from the general linear mixed-effects models.
| Outcome | Time Predictor (in Weeks) | b-coefficient | 95% CI (%) | |
|---|---|---|---|---|
| SB Time (%) | Time | −1.6% † | −2.1–1.0% | <0.001 |
| Time ^ 2 | 0.09% † | 0.04–0.12% | <0.001 | |
| Light PA (%) | Time | 0.7% | 0.4–0.9% | <0.001 |
| Time ^ 2 | −0.03% † | −0.05–0.01% | <0.001 | |
| Moderate PA (%) | Time | −0.16% | −0.4–0.1% | 0.234 |
| Time ^ 2 | 0.0% | −0.01–0.02% | 0.551 | |
| Vigorous PA (%) | Time | 1.1% † | 0.9–1.3% | <0.001 |
| Time ^ 2 | −0.06% † | −0.07–0.04% | <0.001 | |
| Weekly Steps | Time | 4446 † | 3495–5398 | <0.001 |
| Time ^ 2 | −244 † | −315–172 | <0.001 | |
| Perceived Competence (1–4 Scale) | Time | 0.16 | −0.03–0.35 | 0.098 |
| Enjoyment (1–4 Scale) | Time | 0.24 † | 0.00–0.48 | 0.047 |
| Self-Efficacy (1–5 Scale) | Time | 0.27 | −0.05–0.58 | 0.101 |
| Social Support from Teachers (1–4 Scale) | Time | 0.51 † | 0.29–0.73 | <0.001 |
| Social Support from Peers (1–4 Scale) | Time | −0.16 | −0.38–0.07 | 0.174 |
Note: SB stands for sedentary behavior; PA stands for physical activity; bold and † denote statistical significance, p < 0.05.
Figure 1Quadratic time trend for sedentary behavior (%) across weeks.
Figure 2Quadratic time trend in vigorous physical activity (%) across weeks.
Figure 3Quadratic time trend in step counts across weeks.