| Literature DB >> 33172094 |
Hannah M Froome1, Carly Townson1, Sheila Rhodes2, Beatriz Franco-Arellano1, Ann LeSage2, Rob Savaglio3, Jacqueline Marie Brown1, Janette Hughes2, Bill Kapralos3, JoAnne Arcand1.
Abstract
The interactive and engaging nature of serious games (i.e., video games designed for educational purposes) enables deeper learning and facilitates behavior change; however, most do not specifically support the dissemination of national dietary guidelines, and there are limited data on their impact on child nutrition knowledge. The Foodbot Factory serious game mobile application was developed to support school children in learning about Canada's Food Guide; however, its impacts on nutrition knowledge have not been evaluated. The objective of this study was to determine if Foodbot Factory effectively improves children's knowledge of Canada's Food Guide, compared to a control group (control app). This study was a single-blinded, parallel, randomized controlled pilot study conducted among children ages 8-10 years attending Ontario Tech University day camps. Compared to the control group (n = 34), children who used Foodbot Factory (n = 39) had significant increases in overall nutrition knowledge (10.3 ± 2.9 to 13.5 ± 3.8 versus 10.2 ± 3.1 to 10.4 ± 3.2, p < 0.001), and in Vegetables and Fruits (p < 0.001), Protein Foods (p < 0.001), and Whole Grain Foods (p = 0.040) sub-scores. No significant difference in knowledge was observed in the Drinks sub-score. Foodbot Factory has the potential to be an effective educational tool to support children in learning about nutrition.Entities:
Keywords: Canadian children; digital interventions; healthy eating; nutrition education; nutrition knowledge; serious games
Mesh:
Year: 2020 PMID: 33172094 PMCID: PMC7694779 DOI: 10.3390/nu12113413
Source DB: PubMed Journal: Nutrients ISSN: 2072-6643 Impact factor: 5.717
Figure 1Study protocol for the week-long randomized controlled trial.
Figure 2Screenshots of Foodbot Factory.
Figure 3CONSORT Flow Diagram of subjects participating in the randomized controlled trial.
Baseline Demographics and Mobile Device Use.
| Foodbot Factory | Control | ||
|---|---|---|---|
| Age (years) | 9.1 ± 0.7 | 8.9 ± 0.7 | 0.474 |
| Grade (School) | 4.4 ± 0.5 | 4.4 ± 0.5 | 0.643 |
| Proportion in Grade 4 | 22 (55) | 21 (62) | 0.643 |
| Boys | 25 (63) | 21 (62) | 0.836 |
| Male sex at birth | 24 (60) | 21 (62) | 0.984 |
| Body mass index (BMI, kg/m2) | 18.1 ± 4.6 | 19.9 ± 6.7 | 0.661 |
| BMI Percentile Categories | |||
| Underweight: <5th percentile | 4 (10) | 1 (3) | 0.045 |
| Normal Weight: 5th to <85th percentile | 23 (59) | 13 (33) | 0.047 |
| Overweight: 85th to ≤95th percentile | 5 (13) | 5 (15) | 0.062 |
| Obese: >95th percentile | 5 (13) | 7 (21) | 0.031 |
| Child has access to a smartphone or tablet at home | 37 (95) | 32 (94) | 0.890 |
| Ways in which child accesses a smartphone or tablet | |||
| They use a parent/guardian’s device | 13 (33) | 14 (41) | 0.489 |
| They use a device at school | 7 (18) | 14 (41) | 0.029 |
| They use another adult’s device | 2 (5) | 2 (6) | 0.888 |
| Child owns a device of their own | 25 (64) | 23 (67) | 0.754 |
| Not applicable | 2 (5) | 2 (6) | 0.888 |
| Frequency of use of nutrition mobile apps | |||
| 4 or more times a week | 1 (3) | 0 (0) | 0.347 |
| 3 times a week | 0 (0) | 2 (6) | 0.125 |
| 2 times a week | 0 (0) | 1 (3) | 0.281 |
| Less than once/week | 5 (13) | 12 (35) | 0.023 |
| None | 17 (44) | 7 (21) | 0.037 |
| Not applicable | 16 (41) | 12 (35) | 0.615 |
Categorical data are presented as frequency (percentage). Continuous data are presented as mean SD. a p-values were calculated with Chi-square (categorical data) and unpaired t-tests (Continuous data).
Changes in overall nutrition knowledge and sub-scores of knowledge.
| Maximum Score | Foodbot Factory ( | Control ( | ||||
|---|---|---|---|---|---|---|
| BL | EOS | BL | EOS | |||
| Overall Nutrition Knowledge Score | 20 | 10.3 ± 2.9 a | 13.5 ± 3.8 a,b | 10.2 ± 3.1 | 10.3 ± 3.2 b | <0.001 |
| Whole Grain Foods Sub-score | 5 | 2.6 ± 1.3 | 3.3 ± 1.4 | 2.5 ± 1.2 | 2.7 ± 1.1 | 0.040 |
| Vegetables and Fruits Sub-score | 5 | 1.9 ± 1.0 a | 3.1 ± 1.5 a,b | 2.2 ± 1.3 | 2.2 ± 1.1 b | <0.001 |
| Protein Foods Sub-score | 5 | 1.8 ± 1.0 a | 3.0 ± 1.6 a,b | 1.7 ± 1.0 | 1.9 ± 1.1 b | <0.001 |
| Drinks Sub-score | 5 | 3.8 ± 1.0 | 3.9 ± 0.74 | 3.5 ± 1.2 | 3.5 ± 1.1 | 0.206 |
BL = Baseline; EOS = End-of-Study. a,b indicates statistically significant within a and between b group differences. c As determined by the two-way analysis of variance.
Figure 4(a) Presents data overall Nutrition Knowledge Score. (b–e) Presents data on the sub-scores for vegetables and fruit, whole grains, protein foods, and drinks. EOS: End-of-Study. BL: Baseline. a,b Between and within group differences lie.
Detailed assessment of correct answer among participants who used Foodbot Factory (n = 39).
| Baseline | End of Study | % Difference | ||
|---|---|---|---|---|
| Drinks | ||||
| Q1: Best choice to drink when thirsty | 36 (92) | 39 (100) | 8% | 0.077 |
| Q2: Drink that should be enjoyed less often | 37 (95) | 37 (95) | 0 | 1.000 |
| Q3: Nutrient found in dairy & soy milk | 13 (33) | 10 (26) | −23% | 0.411 |
| Q4: Why drinking water is important | 30 (77) | 31 (80) | 3% | 0.784 |
| Q5: Fruit juices are a sugary drink (T/F) | 33 (85) | 38 (97) | 15% | 0.048 |
| Whole Grain Foods | ||||
| Q6: Grain foods to choose most often | 30 (77) | 32 (82) | 7% | 0.913 |
| Q7: Examples of whole grains include | 15 (39) | 24 (62) | 60% | 0.039 |
| Q8: Nutrients in whole grain bread | 26 (67) | 34 (87) | 31% | 0.016 |
| Q9: Why fibre is important for health | 13 (33) | 18 (46) | 38% | 0.174 |
| Q10: Nutritional content of refined grains | 21 (54) | 24 (62) | 14% | 0.576 |
| Vegetables and Fruits (V&F) | ||||
| Q11: V&F are a good source of | 19 (49) | 22 (56) | 16% | 0.569 |
| Q12: Consume V&F that are different | 23 (59) | 30 (77) | 30% | 0.110 |
| Q13: Nutrient found in fruits vs. fruit juice | 10 (26) | 16 (41) | 60% | 0.347 |
| Q14: Proportion of V&F on your plate/for a meal | 12 (31) | 27 (69) | 125% | 0.003 |
| Q15: Limit canned V&F containing added | 12 (31) | 27 (69) | 125% | 0.003 |
| Protein Foods | ||||
| Q16: Fat of type and heart disease risk | 10 (26) | 26 (67) | 160% | 0.001 |
| Q17: Protein food to choose most often | 22 (56) | 30 (77) | 36% | 0.035 |
| Q18: Protein foods that are a source of fibre | 17 (44) | 18 (46) | 6% | 0.578 |
| Q19: Nutrients in processed meats | 15 (39) | 24 (62) | 60% | 0.030 |
| Q20: Animal protein is source if unsaturated fat (T/F) | 7 (18) | 20 (51) | 185% | 0.001 |
Data presented as frequency (percentage), Q = Question. a As determined by the Chi-square test.
Changes in nutrition interests during the study period.
| Foodbot Factory | Control | ||
|---|---|---|---|
| Played food/nutrition apps or games at home | |||
| Less than usual | 2 (5) | 1 (3) | 0.639 |
| No more than usual | 28 (72) | 23 (68) | 0.700 |
| More than usual | 0 (0) | 2 (6) | 0.125 |
| Don’t know | 5 (13) | 1 (3) | 0.125 |
| Not applicable | 4 (10) | 7 (21) | 0.218 |
| Mentioned food, diet, or nutrition in conversation | |||
| Less than usual | 0 (0) | 0 (0) | |
| No more than usual | 19 (49) | 6 (18) | 0.005 |
| More than usual | 16 (41) | 21 (62) | 0.077 |
| Don’t know | 0 (0) | 0 (0) | |
| Not applicable | 4 (10) | 7 (21) | 0.218 |
| Showed interest in nutrition and healthy eating | |||
| Less than usual | 0 (0) | 0 (0) | |
| No more than usual | 18 (46) | 12 (35) | 0.347 |
| More than usual | 17 (44) | 15 (44) | 0.964 |
| Don’t know | 0 (0) | 0 (0) | |
| Not applicable | 4 (10) | 7 (21) | 0.218 |
| Chose to eat healthier foods | |||
| Less than usual | 1 (3) | 0 (0) | 0.347 |
| No more than usual | 22 (56) | 22 (65) | 0.470 |
| More than usual | 11 (28) | 5 (15) | 0.164 |
| Don’t know | 1 (3) | 0 (0) | 0.347 |
| Not applicable | 4 (10) | 7 (21) | 0.218 |
| Encouraged parent to buy healthy foods | |||
| Less than usual | 0 (0) | 1 (3) | 0.281 |
| No more than usual | 29 (74) | 20 (59) | 0.159 |
| Less than usual | 4 (10) | 6 (18) | 0.360 |
| More than usual | 2 (5) | 0 (0) | 0.181 |
| Don’t know | 2 (5) | 1 (3) | 0.639 |
| Not applicable | 4 (10) | 7 (21) | 0.218 |
| Frequency study discussed between child and parent | |||
| Every day | 5 (13) | 3 (9) | 0.586 |
| More than twice the past week | 10 (26) | 8 (24) | 0.835 |
| Once or twice this past week | 18 (46) | 13 (38) | 0.495 |
| Not at all this past week | 2 (5) | 3 (9) | 0.533 |
| Not applicable | 4 (10) | 7 (21) | 0.218 |
Data presented as frequency (percentage); EOS = End-Of-Study. a As determined by Chi-square.