| Literature DB >> 29963636 |
Michael O'Connor1,2,3, Helen M Deeks1,2, Edward Dawn1, Oussama Metatla2, Anne Roudaut2, Matthew Sutton2, Lisa May Thomas1,2,3,4, Becca Rose Glowacki3,5, Rebecca Sage3,6, Philip Tew3,6, Mark Wonnacott6, Phil Bates7, Adrian J Mulholland1, David R Glowacki1,2,3.
Abstract
We describe a framework for interactive molecular dynamics in a multiuser virtual reality (VR) environment, combining rigorous cloud-mounted atomistic physics simulations with commodity VR hardware, which we have made accessible to readers (see isci.itch.io/nsb-imd). It allows users to visualize and sample, with atomic-level precision, the structures and dynamics of complex molecular structures "on the fly" and to interact with other users in the same virtual environment. A series of controlled studies, in which participants were tasked with a range of molecular manipulation goals (threading methane through a nanotube, changing helical screw sense, and tying a protein knot), quantitatively demonstrate that users within the interactive VR environment can complete sophisticated molecular modeling tasks more quickly than they can using conventional interfaces, especially for molecular pathways and structural transitions whose conformational choreographies are intrinsically three-dimensional. This framework should accelerate progress in nanoscale molecular engineering areas including conformational mapping, drug development, synthetic biology, and catalyst design. More broadly, our findings highlight the potential of VR in scientific domains where three-dimensional dynamics matter, spanning research and education.Entities:
Year: 2018 PMID: 29963636 PMCID: PMC6025904 DOI: 10.1126/sciadv.aat2731
Source DB: PubMed Journal: Sci Adv ISSN: 2375-2548 Impact factor: 14.136
Fig. 1Technical schematic of the HTC Vive VR setup that we designed to carry out the studies outlined here.
Bottom: Two users within the multiperson VR framework passing a simulated C60 molecule back and forth. Each user’s position is determined using a real-time optical tracking system composed of synchronized infrared light sources. Each user’s VR HMD is rendered locally on a computer fitted with a suitable GPU; MD calculations and maintenance of global user position data take place on a separate server, which can be cloud-mounted. As long as the network connecting the client and server enables sufficiently fast data transfer, system latency is imperceptible to the human senses. Top: Single-person setup, where the user is chaperoning a real-time GPU-accelerated MD simulation to generate an association pathway that docks a benzylpenicillin ligand (magenta) into a binding pose on the TEM-1 β-lactamase enzyme.
Fig. 2Experimental iMS tasks.
Experimental iMS user studies featured the following tasks: (i) threading CH4 through a nanotube, (ii) changing the screw sense of a helicene molecule, and (iii) tying a knot in a polypeptide (17-ALA). Colors selected in this figure are chosen for the sake of clarity.
Fig. 3User study results.
Left-hand panel shows user accomplishment rates for the tasks outlined in Fig. 2 (n = 32 for all tasks), with Poisson error estimates. Right-hand panel shows the corresponding distribution of task accomplishment times, along with box-and-whisker plots. Whiskers indicate the data range, and box limits indicate the standard error of the distribution. The mean is shown as a solid line, and the median is shown as a dashed line.