| Literature DB >> 31156158 |
Sandra Suijkerbuijk1,2, Henk Herman Nap1,2, Lotte Cornelisse1, Wijnand A IJsselsteijn2, Yvonne A W de Kort2, Mirella M N Minkman1,3.
Abstract
Although there are promising benefits of supportive technology in dementia care, use of these technologies is still limited. It is challenging for researchers and developers in this field to actively involve people with dementia in development. This review updates and builds on existing knowledge by including a contemporary and relevant perspective. This perspective was gained by including search words and search databases from the field of Human Computer Interaction (HCI) and Design, as these fields were expected to supply novel insights in the complex task of actively involving people with dementia in developing supportive technologies. A total of 49 out of 3456 studies were included which describe the development of a great variety of technologies. Often people with dementia were involved in the generative or evaluative phase of the development. Interviews and observations were most commonly used methods. In seven articles the people with dementia were co-designers. This literature review reflects that people with dementia can influence the development of technology in regards to content, design, and even the initial idea, although the impact on how they experience their own involvement remains largely unknown. There is a lack of specific knowledge on appropriate methods and materials for active involvement of people with dementia in supportive technology development, even when including articles from the field of HCI and Design. Future research is needed to further appreciate and improve the desired role of people with dementia in meaningful technology development.Entities:
Keywords: Co-design; dementia; patient participation; supportive zzm321990technology
Year: 2019 PMID: 31156158 PMCID: PMC6597993 DOI: 10.3233/JAD-190050
Source DB: PubMed Journal: J Alzheimers Dis ISSN: 1387-2877 Impact factor: 4.472
The current review adds to existing work in terms of timeframe (search 1), search keywords (search 2), and search engines (search 3) and resulted in 49 new articles
Fig.1Flowchart of selection process.
Description of included articles
| Search | Publication Author Project [Ref] | Technology developed | Main characteristics of participants with dementia | Informal caregiver as participant? | Research method (MMAT) | Quality score (MMAT) | ||
| 1 | Karlsson et al., 2011 COGKNOW [ | Platform with reminder system, GPS and sensors for surveillance | 2 | Mild to moderate (MMSE) | At home | Yes | Qualitative research: Case study1 | 100% |
| 1 | Span et al. 2017 DecideGuide [ | Website/portal | Five research activities: 23; 9; 12; 3; 4 | Mild to moderate | Five participants living in nursing home | No | Qualitative research: Case study | 100% |
| 1 | Meiland et al. 2012 COGKNOW [ | Platform with reminder system, GPS and sensors for surveillance | Three research activities: 16; 14; 12 | Mild to moderate (MMSE) | At home | Yes | Mixed method research: Embedded design2 | 100% |
| 1 | Lopes et al. 2016 [ | Item locator | Five research activities: 11; 10; 4; 5; 9 | Not reported | At home | Yes | Qualitative research: Qualitative description3 | 75% |
| 1 | Boman et al. 2014 [ | Video conferencing | 4 | Mild to moderate (time since diagnosis) | At home | Yes | Qualitative research: Case study | 100% |
| 1 | Wang et al., 2017 [ | Tele-operated robot | 10 | Mild to severe (MMSE) | At home | Yes | Qualitative research: Qualitative description | 75% |
| 1 | Peeters et al., 2016 [ | Music intervention | 5 | Mild to severe | Not reported | Yes | Qualitative research: Case study | 25% |
| 1 | Meiland et al., 2014 ROSETTA [ | Sensors for surveillance | Four research activities: 3; 3; 4; 4 | Not reported | At home | Yes | Qualitative research: Qualitative description | 75% |
| 1 | Suijkerbuijk et al., 2015 [ | Light armature | 12 | Not reported | At home | Yes | Qualitative research: Qualitative description | 100% |
| 1 | Olsson et al., 2013 [ | GPS for localization | 5 | Mild to moderate (MMSE) | At home | Yes | Qualitative research: Qualitative description | 100% |
| 1 | Boman et al., 2014 [ | Video conferencing | Two research activities: 2; 4 | Mild to moderate (time since diagnosis) | Not reported | Yes | Qualitative research: Qualitative description | 100% |
| 1 | Kerkhof et al., 2015 [ | Reminder system | 7 | Not reported | In nursing home | Yes | Qualitative research: Qualitative description | 100% |
| 1 | Hattink et al., 2016 ROSETTA [ | Sensors for surveillance | 42 | Mild to severe (MMSE) | At home | Yes | Mixed method research: Embedded design | 75% |
| 1 | Pakrasi et al., 2015 [ | Video conferencing | 26 | Mild to severe | At home | Yes | Qualitative research: Qualitative description | 25% |
| 1 | Dethlefs et al., 2017 [ | Cognitive stimulation | 10 | Mild to moderate (CDR) | Not reported | No | Quantitative research: Quantitative description | 25% |
| 1 | Jacova et al., 2015 [ | Website / Portal | Two research activities: 5; 6 | Mild (MMSE) | Not reported | No | Mixed method research: Embedded design | 75% |
| 1 | McCabe &Innes, 2013 [ | GPS for localization | 12 | Not reported | Not reported | Yes | Qualitative research: Qualitative description | 75% |
| 1 | Wang et al., 2011 [ | Automated wheelchair | 6 | Mild to moderate (MMSE) | In nursing home | No | Mixed method research: Embedded design | 75% |
| 1 | Hattink et al., 2016 [ | Website / Portal | Three research activities: 4; 88; 6 | Not reported | At home | Yes | Mixed method research: Embedded design | 50% |
| 1 | Wolters et al., 2016 [ | Reminder system | Two research activities: 2; 4 | Not reported | At home | Yes | Qualitative research: Qualitative description | 75% |
| 1 | Begum et al., 2013 Ed [ | Tele-operated robot | 5 | Mild to severe (MMSE) | At home | Yes | Mixed method research: Sequential explanatory design4 | 50% |
| 2 | Alm et al., 2004 CIRCA [ | Reminiscence platform | Three research activities: Multiple; 6; 9 | Mild to severe (MMSE) | At home | Yes | Qualitative research: Qualitative description | 25% |
| 2 | Van Rijn et al., 2010 [ | Group activity intervention | Two research activities: group; 12 | Not reported | Not reported | Yes | Qualitative research: Narrative5 | 50% |
| 2 | Span et al., 2015 DecideGuide [ | Website / Portal | 4 | Mild (Reisberg scale) | At home | Yes | Qualitative research: Qualitative description | 100% |
| 3 | Hagethorn et al., 2008 [ | GPS for navigation | Three research activities: 7,4,6 | Not reported | Not reported | Not clear | Qualitative research: Qualitative description | 50% |
| 3 | Cohene, Baecker &Marziali, 2005 [ | Lifelogging system | 1 | Moderate | In nursing home | Yes | Qualitative research: Case study | 75% |
| 3 | Nugent et al., 2011 [ | Reminder system | 4 | Mild (MMSE) | At home | Yes | Qualitative research: Case study | 25% |
| 3 | Alm et al., 2005 CIRCA [ | Reminiscence platform | Two research activities: 40, 18 | Mild to severe (MMSE) | In nursing home | Not clear | Mixed methods: Embedded design | 25% |
| 3 | De Beer et al., 2010 [ | Medicine dispenser | Two different activities: individuals; 2 | Not reported | At home | Yes | Qualitative research: Qualitative description | 25% |
| 3 | Morán &Meza-Kubo, 2009 [ | Cognitive stimulation | 10 | Not reported | In nursing home | No | Qualitative research: Qualitative description | 50% |
| 3 | Gibson et al., 2016 [ | App for reminiscence | 7 | Not reported | At home | Yes | Mixed method: Case report6 | 50% |
| 3 | Wan et al., 2016 [ | GPS for localization | 2 | Not reported | 1 in nursing home | Yes | Qualitative research: Case study | 50% |
| 3 | Morrissey et al., 2016 [ | Music intervention | Different research activities: multiple users at multiple sites | Not reported | In nursing home | No | Qualitative research: Ethnography7 | 75% |
| 3 | König et al., 2016 [ | Reminder system | 12 | Mild to moderate | In nursing home | Yes | Qualitative research: Qualitative description | 50% |
| 3 | Bennett, Hinder &Cater, 2016 [ | Music intervention in rocking chair | Three research activities: individual and groups; 8; group | Not reported | In nursing home | No | Qualitative research: Ethnography | 25% |
| 3 | Wu et al., 2016 [ | GPS for navigation | Three research activities: 10; several; 5 | Mild | Not reported | No | Qualitative research: Qualitative description | 25% |
| 3 | Ly et al., 2015 [ | Sensors and lighting cues for indoor navigation | Three research activities: several; 12; 4 | Moderate to severe | In nursing home | No | Qualitative research: Qualitative description | 0% |
| 3 | Holbø, Bøthun &Dahl, 2013 [ | GPS for navigation | Three research activities: 3; 3; 3 | Mild | At home | Yes | Qualitative research: Case study | 75% |
| 3 | Mayer &Zach, 2013 [ | Platform with reminder system and communication | Three research activities: 5,6,5 | Mild to moderate | Not reported | Yes | Qualitative research: Qualitative description | 25% |
| 3 | Jordan et al., 2013 [ | Platform for communication | Two research activities: 2; 5 | Mild to moderate | At home | Yes | Qualitative research: Case study | 100% |
| 3 | Lindsay et al., 2012 [ | GPS for localization | Different research activities: 16, 2 | Mild to moderate | At home and in nursing home | Yes | Qualitative research: Qualitative description and Case study | 50% |
| 3 | Schneider et al., 2013 [ | Platform with reminder system and communication | Different research activities: 3, 9, group | Not reported | Not reported | Yes | Qualitative research: Qualitative description | 25% |
| 3 | Boyd et al., 2014 [ | Video conferencing | Three research activities; groups, groups, 2 | Mild to moderate (MMSE) | At home | Yes | Qualitative research: Case study | 25% |
| 3 | Donnelly et al., 2010 [ | Reminder system | Two research activities; individuals, 4 | Mild (MMSE) | At home | Yes | Qualitative research: Qualitative description | 50% |
| 3 | Nugent et al., 2008 COGKNOW [ | Platform with reminder system, GPS and sensors for surveillance | Two research activities: 17, 16 | Mild | At home | Yes | Qualitative research: Qualitative description | 25% |
| 3 | Lee &Dey, 2007 [ | Lifelogging system | Two research activities: 5; 5 | Mild to moderate | At home | Yes | Qualitative research: Ethnography and qualitative description | 75% |
| 3 | Tobiasson et al., 2015 [ | Game for physical exercise | Different activities: 10, 12 | Moderate to severe | In nursing home | Yes | Qualitative research: Qualitative description | 100% |
| 3 | Huldtgren et al., 2016 [ | Reminiscence in book | Different research activities: groups, 8 | Not reported | In nursing home | No | Qualitative research: Qualitative description | 100% |
| 3 | Lazar et al. 2017 [ | Platform for communication and social sharing | Different research activities: group and individuals; 2 | Not reported | In nursing home | Yes | Qualitative research: Ethnography and case study | 100% |
1“In-depth exploration and/or explanation of issues intrinsic to a particular case. A case can be anything from a decision-making process, to a person, an organization, or a country.” [20]. 2“The qualitative and quantitative components are concomitant. The purpose is to support a qualitative study with a quantitative sub-study (measures), or to better understand a specific issue of a quantitative study using a qualitative sub-study.” [20]. 3“There is no specific methodology, but a qualitative data collection and analysis, e.g., in-depth interviews or focus groups, and hybrid thematic analysis (inductive and deductive.” [20]. 4“The quantitative component is followed by the qualitative. The purpose is to explain quantitative results using qualitative findings.” [20]. 5“The study analyses life experiences of an individual or a group.” [20]. 6“A collection of individuals with similar characteristics are used to describe an outcome.“ [20]. 7“The aim of the study is to describe and interpret the shared cultural behaviour of a group of individuals.” [20].
Variety of purposes (not mutual exclusive) of supportive technology developed in included articles
| Purpose of Technology | Reference numbers and Name of projects (if applicable) |
| Reminder system | [ |
| Medicine dispenser | [ |
| Robot | |
| Item locator | [ |
| Automatic wheelchair | [ |
| Light armature | [ |
| Sensors for surveillance | |
| Indoor navigation support system | [ |
| Outdoor localization system | [ |
| Outdoor navigation support system | [ |
| Reminiscence | [ |
| Musical interventions | [ |
| Lifelogging | [ |
| Cognitive stimulation | [ |
| Physical exercise | [ |
| Group activity | [ |
| Video conferencing | [ |
| Sending text messages | [ |
| Social sharing | [ |
| Informational websites | [ |
| Cognitive screening | [ |
Fig.2Four phases of technology development.
Different methods and materials used in design research phases of technology development
| Phase | Pre-design | Generative | Evaluative | Post-design |
| [ | [ | [ | [ | |
| Methods used with people with dementia (number of studies that used this method) | ||||
| Semi-structured (1) | Semi-structured (5) | Semi-structured (14) | Semi-structured (2) | |
| Unstructured (1) | Structured (1) | Structured (6) | ||
| Unstructured (1) | Unstructured (6) | |||
| Controlled (1) | Controlled (3) | Controlled (17) | Participant (2) | |
| Unstructured (2) | Unstructured (4) | Unstructured (9) | ||
| Participant (3) | Participant (4) | Participant (1) | ||
| Focus groups (1) | Focus groups (8) | Focus groups (2) | ||
| Workshops (6) | Workshop (1) | |||
| Personal design sessions (1) | ||||
| Other (4) | ||||
| Materials used (number of studies that used this material) | Neck worn cameras (1) | Neck worn cameras (1) | Finished product (2) | |
| Scenarios (6) | Wizard-of-Oz prototype (4) | |||
| Alpha prototype (6) | All sorts; different music instruments, sheets of material etc. (1) | |||
| Sketches and digital images (4) | Beta prototype (27) | |||
| Paper prototypes (5) | Fully functional prototype (3) | |||
| Tangible objects (4) | ||||
| Technology (1) | ||||
| Personal photos (2) and other pictures (4) | Probekit/game (1) | |||
| Existing technology (4) | ||||
| Lego (1) | ||||
| Games (1) | ||||
| Creative material; foam, post-its (1) |
Role of participants with dementia and the impact of this role on technology and experience of participation
| Publication Author Project | Design approach | Role of person with dementia | Impact of involvementon technology | Impact of involvement on person with dementia | |
| Informant Co-designer | 0 = no changes | – = negative impact | |||
| 1 = one aspect | |||||
| 2 + = multiple aspects | += positive impact | ||||
| Karlsson et al., 2011 | User-driven design | Informant | 0 | + | Participants were relaxed, despite being observed. Interviews at the homes of the participants ensured familiar environments. |
| COGKNOW [ | |||||
| Span et al. 2017 DecideGuide [ | Participatory design | Co-designer | 2+ | – & + | People with dementia were asked why they participated. Reasons were (1) to be useful by contributing to research activities, (2) to contribute to a better quality of life for future dementia patients, and (3) give one’s opinion. Researchers report no signs of distress during interviews. Most participants enjoyed in sharing their experiences, although talking about some topics was emotional. |
| Meiland et al. 2012 COGKNOW [ | Participatory design | Informant | 0 | Not described | The expectations of the users regarding the device to be developed could not always be met. Time constraints limited the ability to develop all functionalities suggested by users who participated in more than one cycle. |
| Lopes et al. 2016 [ | Action research | Co-designer | 1 | + | People with dementia asked for solutions that would be easy to use or that could be integrated in a more global assistive solution (personal robot, mobile phone...). |
| People with dementia were empowered because of their participation in all phases of development, including requirement determination and prototype testing. | |||||
| Boman et al. 2014 [ | Inclusive design | Informant | 2+ | + | People with dementia pointed out that it should be possible to adjust the features of the videophone to each individual’s needs and wishes. Other functionalities were also reviewed. Albeit facing some problems in the test sessions, the participants with dementia strongly expressed positive feedback and appreciation of being involved. |
| Wang et al., 2017 Ed [ | Not reported | Informant | 1 | Not described | People with dementia report the need for adaptability of the technology. |
| Peeters et al., 2016 [ | Situated Cognitive Engineering | Informant | 2+ | – | People with dementia contributed to refinement of research rationale (including new structure of app, linking to personal life events, adding music, adding new pictures) Researchers observed that the people with dementia became very tired, less talkative, or even withdrawn towards the end of the test session. |
| Meiland et al., 2014 ROSETTA [ | Participatory design | Co-designer | 2+ | Not described | People with dementia discussed functionalities and gave remarks on interface design issues (including icon design, amount of information, content). |
| Suijkerbuijk et al., 2015 [ | Not reported | Informant | 1 | – & + | Comments about the aesthetics of the light armature were provided. People with dementia did not report any discomfort of participating in this study. Several aspects appeared to influence their feelings of involvement and motivation: reminding of loss of abilities; feeling of fulfilment; research activity was fun. |
| Olsson et al., 2013 [ | Not reported | Informant | 0 | – & + | Some persons with dementia made statements about desired changes in the design of the technology, but not further defined. Despite the emotional upheaval of describing and reflecting on their situation, all of the participants (both persons with dementia and their spouses) appreciated being given an opportunity to speak with someone who showed an interest in hearing their stories. |
| Boman et al., 2014 [ | Inclusive design | Informant | 2+ | Not described | People with dementia opted for more flexibility in design and functionalities. The videophone should be modern and attractive. Also, ideas about introducing the system to new users were shared. |
| Kerkhof et al., 2015 [ | User-centered design | Informant | 2+ | + | Issues were mentioned regarding the implementation (installation errors, inefficient use) and needs for further development (representation of content). The authors report that some residents actually liked being able to contribute and that their input mattered, and that it was remarkable to see how articulate the people with dementia were about their needs. |
| Hattink et al., 2016 | Not reported | Informant | 0 | Not described | This evaluation study showed that the Rosetta system was anticipated very useful by the participants, especially when the major technical problems would be resolved. |
| ROSETTA [ | |||||
| Pakrasi et al., 2015 [ | Not reported | Informant | 0 | Not described | Participants reporting greater autonomy, less isolation, and improved quality of life. |
| Dethlefs et al., 2017 [ | Not reported | Informant | 0 | Not described | This study investigates the general acceptability of computer-based cognitive stimulation. |
| Jacova et al., 2015 [ | Not reported | Informant | 1 | Not described | People with dementia disliked lengthy written instructions, and asked for step-by-step instructions with pictorial support. Other interface issues, such as busy screen layout and consistency, were resolved. |
| McCabe &Innes, 2013 [ | Not reported | Informant | 1 | + | People with dementia shared many insights on appropriate design for GPS systems. Participants expressed their enjoyment of taking part. |
| Wang et al., 2011 [ | Not reported | Informant | 1 | Not described | In the design of future prototypes, further attention needs to be paid to size, form, and construction and the interaction of exterior features with how the device is perceived. |
| Hattink et al., 2016 [ | Not reported | Informant | 1 | Not described | People with dementia had most troubles with reaching and accessing the site (e.g., logging in, typing the URL). |
| Wolters et al., 2016 [ | Not reported | Informant | 2+ | Not described | General attitude towards cognitive assistants, timing of prompts, voice and interface preferences. Personalization of system is crucial. |
| Begum et al., 2013 Ed [ | User-centered design | Informant | 2+ | Not described | The developer will focus on social interactive aspect of the robot in future development based on this study. Furthermore, they intend to perform a few changes to the overall appearance of the robot which include using an animated avatar for speech delivery and using a low pitch female voice. |
| Alm et al., 2004 CIRCA [ | Not reported | Informant | 2+ | Not described | People with dementia comment on design issues (such as contrast of screen, size of the typeface, the brightness of the visual images) but also reported on the selection of stimuli available. |
| Van Rijn et al., 2010 [ | Participatory design | Informant | 2+ | + | Interactions with the people with dementia led to the decision of not using laptop screens in the design. During user tests, the design team report that triggers are needed for people with dementia to start using the system. The people with dementia involved in the testing really enjoyed participating in the design project and the conversations they had with the team members. The design team was not only gathering design information but became providers of activities as well. Four months after the design project, the care professionals reported that some people still asked about the designers. |
| Span et al., 2015 DecideGuide [ | Participatory design | Informant | 1 | Not described | People with dementia commented on navigation and user friendliness of the interface (such as text and buttons needed to be enlarged. |
| Hagethorn et al., 2008 [ | User-centered design | Informant | 2+ | Not described | People with dementia were able to steer the design by commenting on important functionalities (e.g., being able to make a “free” walk, alarm function) and interface issues (few buttons, interface elements must be big). |
| Cohene, Baecker &Marziali, 2005 [ | User-centered design | Co-designer | 2+ | Not described | During a reminiscence session, the content of the digital life story book was established. Very different prototypes were shown to the participant to inform next iterations of the design. |
| Nugent et al., 2011 [ | Not reported | Informant | 0 | Not described | The study resulted in insights into the usage of video based reminding technology. |
| Alm et al., 2005 CIRCA [ | Not reported | Informant | 1 | Not described | Further development will be based on the lessons learned in the evaluations; e.g., by making the system more modular. |
| De Beer et al., 2010 [ | Not reported | Co-designer | 2+ | Not described | People with dementia explained the troubles with medicine intake and what they like about existing systems. They reflected on a first design idea, by adding the need for a portable system. |
| Morán &Meza-Kubo, 2009 [ | Not reported | Informant | 2+ | Not described | A large set of design-insights is based on the user research, including how a session with the tele-assistant should be managed, how interaction with material should be established etc. |
| Gibson et al., 2016 [ | Not reported | Informant | 0 | Not described | People with dementia had troubles verbalizing thoughts while simultaneously testing the app (‘thinking aloud’). |
| Wan et al., 2016 [ | User-centered design | Informant | 0 | Not described | Researchers describe the difficulties with involving people with dementia and translating their needs into (fixed) design. |
| Morrissey et al., 2016 [ | Experience-centered design | Informant | 1 | + | The materials of the batons were changed according to the responses of people with dementia. The interactions with the participants show that they felt free in interacting with each other and the research and that they enjoyed getting a voice. |
| König et al., 2016 [ | Not reported | Informant | 2+ | Not described | People with dementia opted for personalization in the avatar, respond to the style of prompts given and discussed that they did not want to use the system when it would make them feel old. |
| Bennett, Hinder &Cater, 2016 [ | Not reported | Informant | 0 | Not described | A design process is described but reported feedback from people with dementia was only positive and did not lead to changes. |
| Wu et al., 2016 [ | Not reported | Informant | 1 | Not described | Designers found some difficulties with the auditory cues and want to improve this in further developments. |
| Ly et al., 2015 [ | People-centered design | Informant | 1 | Not described | People with dementia had their saying in the design of the guiding cues; the ambient LED light and the color of the light. |
| Holbø, Bøthun &Dahl, 2013 [ | Participatory design | Co-designer | 2+ | + | In individual participatory design sessions, people with dementia prioritize functions of the system. Most important was the insights given in the conceptual model of the final design. However, researchers also report that design suggestions from the workshops were not directly translated into requirements. Furthermore, researchers indicate that people were empowered (no measurements reported). |
| Mayer &Zach, 2013 [ | Participatory design | Informant | 2+ | + | Authors report many design implications from their user research, such as the use of familiar items, simple and redundant interface design, explanatory pictures and videos. The use of games in their research created enjoyment during focus groups and relaxed atmosphere to discuss different topics. |
| Jordan et al., 2013 [ | User-centered design | Informant | 1 | + | Most changes to the design (and added functionalities) stem from the input of carers. Only redesign of the clock was based on finding from report of people with dementia. Due to the setting, researchers report that people felt trusted, calm and willingly to participate. |
| Lindsay et al., 2012 [ | Participatory design | Co-designer | 2+ | – & + | Participants with dementia were involved in multiple phases, impacting the functionalities of the device and the design. Authors report on disempowering effects (when taking decision based on insights), quality relationship between researchers and participants (although this might have resulted in less critical feedback) and some fixation on certain design issues that were not feasible to actual implement. |
| Schneider et al., 2013 [ | User-centered design | Informant | 1 | Not described | New functionalities were created by input from participants with dementia in the second iteration. |
| Boyd et al., 2014 [ | User-centered design | Informant | 1 | Not described | After a first testing of multiple prototypes, the people with dementia could opt for the most preferred version to be further developed and tested. |
| Donnelly et al., 2010 [ | Not reported | Informant | 1 | Not described | Participants with dementia commented on the size and sound of the device. |
| Nugent et al., 2008 | Not reported | Informant | 1 | Not described | People with dementia expressed their need for different forms of personalization in interface design (colors and size of buttons/fonts). |
| COGKNOW [ | |||||
| Lee &Dey, 2007 [ | User-centered design | Informant | 1 | Not described | Photos were taken and sorted by people with dementia in order to define the type of cues needed for the system. |
| Tobiasson et al., 2015 [ | Participatory design | Informant | 2+ | Not described | The types of game (competition) and duration of play was decided by the people with dementia. Later in the process, the console was redesigned together. |
| Huldtgren et al., 2016 [ | Research-through-design | Informant | 1 | Not described | Many design implications were brought in by reflections from carers. One aspect coming directly from participants with dementia is related to the redesign of buttons. |
| Lazar et al. 2017 [ | Not reported | Informant | 0 | Not described | People with dementia are involved in evaluation but no direct design implications are reported. |