| Literature DB >> 30955447 |
M P Craven1,2, R Goodwin3, M Rawsthorne4, D Butler5, P Waddingham3, S Brown5,6, M Jamieson7.
Abstract
AIMS: A 10-month project funded by the NewMind network sought to develop the specification of a visualisation toolbox that could be applied on digital platforms (web- or app-based) to support adults with lived experience of mental health difficulties to present and track their personal wellbeing in a multi-media format.Entities:
Keywords: digital health; mental health; public health; self-management; visualisation
Mesh:
Year: 2019 PMID: 30955447 PMCID: PMC6595544 DOI: 10.1177/1757913919835231
Source DB: PubMed Journal: Perspect Public Health ISSN: 1757-9147
Figure 1Endorsement (Yes or No, STAR = highly endorsed) of wellbeing terms within the Workshop 1 group (N = 11)
Figure 2Endorsement (Yes or No, STAR = highly endorsed) of selected visualisation types and sub-types within the Workshop 1 group (N = 11)
Figure 3Example visualisations from Workshop 2
| Selected visualisations from participants in Workshop 2 (from | ||
|---|---|---|
| Description | Media | Main visualisation type(s) |
| ‘Dancing graph’ with audio soundtrack to reflect mood. | Graph of the audio signal. | Numerical: intensity of the graph’s movement and sound. |
| Picture of self/wellbeing as a balance in three areas: internal self (thoughts, feelings, spirituality), external self (physical functions); lived environment (social, physical, cultural, work). Also pictured in | Series of concentric discs of different colours. Coloured with a range of saturation/intensities (fading to white). May add intensity of sound. | Ordinal: degree to which discs are occupied. Dimensions of agency and sense-making, and capacity to learn or grow. Colour: well state would have a moderate saturation. Hyper or hypo saturation at the extremes. Extremes indicate warning signals or help identify a justifiable situation. |
| Set of 15 emotion cards: happy, sad, angry, anxious, excited, optimistic, depressed, insecure, shame and so on. Also pictured in | Use of detailed imagery for each emotion. Meaningful use of colour, texture, expression and gesture. | Symbolic: head in hands, dancing, sweating, worry lines. |
| Personal app design. | Babies, music, comedy, work, challenge. | Multidimensional: laughing to crying. |
| Map of life, death, hope and despair. | Imagery of a flower, sun and rain to represent hope, happiness and needs met versus despair and sadness, where needs are not met. | Metaphorical: alive as a flower growing in nurturing sun and rain, dead as a neglected drooped flower. |
| Putting a carer’s intrusive thoughts outside, while they stay inside without hostility. Thoughts are mindlessly picking grass outside. | Drawing or animation of door between inside and outside. Staged over a period time. Sound of door open and closing. | Geographical: degree of closure and distance from door. Also Ordinal: using variation of noise (near/gentle to far/noisy) and Numerical: amount of grass picked. |
| ‘Haptic Pad’ wearable on wrist or waist which pokes, grabs, slaps, strokes or soothes according to mood. | Tactile feedback. | Tactile: feelings vary from knotting of hands to grabbing the stomach. |