Literature DB >> 29788753

Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming.

Marc N Potenza1.   

Abstract

There has been much debate regarding the extent to which different types and patterns of gaming may be considered harmful from individual and public health perspectives. A recent event in which a hospitalized patient was reported to have died while a care provider was gaming is worth considering as an example as to how gaming may distract individuals from work-related tasks or other activities, with potential negative consequences. As the 11th edition of the International Classification of Diseases is being developed, events like these are important to remember when considering entities like, and generating criteria for, disordered or hazardous gaming.

Entities:  

Keywords:  International Classification of Diseases; Internet gaming disorder; addiction; addictive behaviors; behavioral addictions; hazardous gaming

Mesh:

Year:  2018        PMID: 29788753      PMCID: PMC6174605          DOI: 10.1556/2006.7.2018.42

Source DB:  PubMed          Journal:  J Behav Addict        ISSN: 2062-5871            Impact factor:   6.756


There has been considerable debate regarding how gaming behaviors might best be considered from a psychiatric perspective. Recent events involving the death of a hospitalized patient while a nurse’s aide was reportedly playing a video game highlight the importance of considering different patterns and types of gaming behaviors (Estes, 2017). Over the past decade, psychiatrists and other mental health care providers have been encountering individuals seeking help for problems relating to video gaming. Raised concerns related to video gaming led to the inclusion in Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria for Internet gaming disorder (IGD; American Psychiatric Association, 2013). The decision to focus on Internet gaming, over other behaviors, was based in part on the data existing at the time of DSM-5 deliberations that Internet gaming had been most well-studied and associated with significant harms (Petry & O’Brien, 2013). The inclusion has led to the generation of more precise research of the condition and hopefully will lead to improved prevention and treatment strategies. In the setting of the inclusion of IGD in Section III of DSM-5, there has been ongoing debate regarding the appropriateness of a diagnostic entity relating to gaming behaviors (Kiraly & Demetrovics, 2017; van den Brink, 2017), with some scholars proposing that it is premature to have a formal entity for IGD (Aarseth et al., 2017; Dullur & Starcevic, 2018) and others advocating for its inclusion in the forthcoming 11th edition of the International Classification of Diseases (ICD-11; Billieux et al., 2017; King et al., 2018; Saunders et al., 2017). At present, beta draft versions of criteria for gaming disorder (https://icd.who.int/dev11/l-m/en#/http://id.who.int/icd/entity/1448597234; accessed on: November 10, 2017) and hazardous gaming (https://icd.who.int/dev11/l-m/en#/https://icd.who.int/dev11/l-m/en#/http://id.who.int/icd/entity/1586542716; accessed on: November 10, 2017) exist on the ICD-11 website. As it is unclear whether the incident involving the patient’s death was or was not related to IGD or subsyndromal levels of gaming, it appears important from a public health perspective to include both diagnostic and hazardous designations as currently being proposed for ICD-11 and is analogous to designations for other addictive behaviors (e.g., alcohol-use disorders and hazardous alcohol use as currently exist in the ICD-10). I believe that having these gaming-related entities defined and included in the ICD-11 is important and that it will hopefully help prevent occurrences like the reported video game-playing-associated death of a hospitalized patient and facilitate the development of prevention and treatment efforts. Furthermore, the consideration of hazardous use of digital technologies more broadly appears important to consider given accidents related to distracted operation of cars and other vehicles (Wilson & Stimpson, 2010). It is important to gather data on these behaviors to guide the development of frameworks and interventions at individual and policy levels to promote public health (King et al., 2017; Kiraly et al., in press). Such efforts will require governments and public health agencies to prioritize systematic research into different types and patterns of gaming and the effects that they may have on individuals (Potenza, Higuchi, & Brand, 2018).
  12 in total

1.  Trends in fatalities from distracted driving in the United States, 1999 to 2008.

Authors:  Fernando A Wilson; Jim P Stimpson
Journal:  Am J Public Health       Date:  2010-09-23       Impact factor: 9.308

Review 2.  Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation.

Authors:  Daniel L King; Paul H Delfabbro; Anise M S Wu; Young Yim Doh; Daria J Kuss; Ståle Pallesen; Rune Mentzoni; Natacha Carragher; Hiroshi Sakuma
Journal:  Clin Psychol Rev       Date:  2017-04-14

3.  Internet gaming disorder and the DSM-5.

Authors:  Nancy M Petry; Charles P O'Brien
Journal:  Addiction       Date:  2013-05-13       Impact factor: 6.526

4.  Call for research into a wider range of behavioural addictions.

Authors:  Marc N Potenza; Susumu Higuchi; Matthias Brand
Journal:  Nature       Date:  2018-03-01       Impact factor: 49.962

5.  Internet gaming disorder does not qualify as a mental disorder.

Authors:  Pravin Dullur; Vladan Starcevic
Journal:  Aust N Z J Psychiatry       Date:  2017-11-09       Impact factor: 5.744

6.  Internet gaming disorder should qualify as a mental disorder.

Authors:  Daniel L King; Paul H Delfabbro; Marc N Potenza; Zsolt Demetrovics; Joël Billieux; Matthias Brand
Journal:  Aust N Z J Psychiatry       Date:  2018-04-27       Impact factor: 5.744

7.  Functional impairment matters in the screening and diagnosis of gaming disorder.

Authors:  Joël Billieux; Daniel L King; Susumu Higuchi; Sophia Achab; Henrietta Bowden-Jones; Wei Hao; Jiang Long; Hae Kook Lee; Marc N Potenza; John B Saunders; Vladimir Poznyak
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

8.  ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early?

Authors:  Wim van den Brink
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

9.  Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.

Authors:  Espen Aarseth; Anthony M Bean; Huub Boonen; Michelle Colder Carras; Mark Coulson; Dimitri Das; Jory Deleuze; Elza Dunkels; Johan Edman; Christopher J Ferguson; Maria C Haagsma; Karin Helmersson Bergmark; Zaheer Hussain; Jeroen Jansz; Daniel Kardefelt-Winther; Lawrence Kutner; Patrick Markey; Rune Kristian Lundedal Nielsen; Nicole Prause; Andrew Przybylski; Thorsten Quandt; Adriano Schimmenti; Vladan Starcevic; Gabrielle Stutman; Jan Van Looy; Antonius J Van Rooij
Journal:  J Behav Addict       Date:  2016-12-30       Impact factor: 6.756

10.  Policy responses to problematic video game use: A systematic review of current measures and future possibilities.

Authors:  Orsolya Király; Mark D Griffiths; Daniel L King; Hae-Kook Lee; Seung-Yup Lee; Fanni Bányai; Ágnes Zsila; Zsofia K Takacs; Zsolt Demetrovics
Journal:  J Behav Addict       Date:  2017-09-01       Impact factor: 6.756

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1.  Approach bias for erotic stimuli in heterosexual male college students who use pornography.

Authors:  Skyler Sklenarik; Marc N Potenza; Mateusz Gola; Ariel Kor; Shane W Kraus; Robert S Astur
Journal:  J Behav Addict       Date:  2019-06-01       Impact factor: 6.756

2.  The Clinical Consistency and Utility of ICD-11 Diagnostic Guidelines for Gaming Disorder: A Field Study Among the Chinese Population.

Authors:  Chenyi Ma; Zhe Wang; Chuanwei Li; Jing Lu; Jiang Long; Ruihua Li; Qianying Wu; Haifeng Jiang; Jiang Du; Runji Li; Peiyan Wang; Limin Ma; Hongwei Li; Shuqin Hui; Wenli Zhao; Na Zhong; Min Zhao
Journal:  Front Psychiatry       Date:  2021-12-22       Impact factor: 4.157

3.  Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder.

Authors:  Wei-Ran Zhou; Min Wang; Hao-Hao Dong; Zhaojie Zhang; Xiaoxia Du; Marc N Potenza; Guang-Heng Dong
Journal:  J Behav Addict       Date:  2021-10-29       Impact factor: 6.756

4.  More stringent criteria are needed for diagnosing internet gaming disorder: Evidence from regional brain features and whole-brain functional connectivity multivariate pattern analyses.

Authors:  Guang-Heng Dong; Ziliang Wang; Haohao Dong; Min Wang; Yanbin Zheng; Shuer Ye; Jialin Zhang; Marc N Potenza
Journal:  J Behav Addict       Date:  2020-10-07       Impact factor: 6.756

Review 5.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria.

Authors:  Chih-Hung Ko; Orsolya Király; Zsolt Demetrovics; Yun-Ming Chang; Ju-Yu Yen
Journal:  J Behav Addict       Date:  2020-10-03       Impact factor: 6.756

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