Literature DB >> 29701485

Internet gaming disorder should qualify as a mental disorder.

Daniel L King1, Paul H Delfabbro1, Marc N Potenza2, Zsolt Demetrovics3, Joël Billieux4, Matthias Brand5.   

Abstract

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Year:  2018        PMID: 29701485     DOI: 10.1177/0004867418771189

Source DB:  PubMed          Journal:  Aust N Z J Psychiatry        ISSN: 0004-8674            Impact factor:   5.744


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  25 in total

1.  The psychological and genetic factors of the addictive behaviors (PGA) study.

Authors:  Eszter Kotyuk; Judit Farkas; Anna Magi; Andrea Eisinger; Orsolya Király; Andrea Vereczkei; Csaba Barta; Mark D Griffiths; Gyöngyi Kökönyei; Anna Székely; Mária Sasvári-Székely; Zsolt Demetrovics
Journal:  Int J Methods Psychiatr Res       Date:  2018-11-06       Impact factor: 4.035

2.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

3.  Person-centred interventions for problem gaming: a stepped care approach.

Authors:  Jennifer J Park; Laura Wilkinson-Meyers; Daniel L King; Simone N Rodda
Journal:  BMC Public Health       Date:  2021-05-06       Impact factor: 3.295

4.  Measurement of the problematic usage of the Internet unidimensional quasitrait continuum with item response theory.

Authors:  Jeggan Tiego; Christine Lochner; Konstantinos Ioannidis; Matthias Brand; Dan J Stein; Murat Yücel; Jon E Grant; Samuel R Chamberlain
Journal:  Psychol Assess       Date:  2021-04-08

5.  Males are more sensitive to reward and less sensitive to loss than females among people with internet gaming disorder: fMRI evidence from a card-guessing task.

Authors:  Jialin Zhang; Yan Hu; Ziliang Wang; Min Wang; Guang-Heng Dong
Journal:  BMC Psychiatry       Date:  2020-07-07       Impact factor: 3.630

6.  Manifesto for a European research network into Problematic Usage of the Internet.

Authors:  N A Fineberg; Z Demetrovics; D J Stein; K Ioannidis; M N Potenza; E Grünblatt; M Brand; J Billieux; L Carmi; D L King; J E Grant; M Yücel; B Dell'Osso; H J Rumpf; N Hall; E Hollander; A Goudriaan; J Menchon; J Zohar; J Burkauskas; G Martinotti; M Van Ameringen; O Corazza; S Pallanti; S R Chamberlain
Journal:  Eur Neuropsychopharmacol       Date:  2018-10-10       Impact factor: 4.600

7.  Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming.

Authors:  Marc N Potenza
Journal:  J Behav Addict       Date:  2018-05-23       Impact factor: 6.756

8.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China.

Authors:  Bryant P H Hui; Anise M S Wu; Ngai Pun
Journal:  J Behav Addict       Date:  2019-03-28       Impact factor: 6.756

9.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?

Authors:  Matthias Brand; Hans-JÜrgen Rumpf; Zsolt Demetrovics; Astrid MÜller; Rudolf Stark; Daniel L King; Anna E Goudriaan; Karl Mann; Patrick Trotzke; Naomi A Fineberg; Samuel R Chamberlain; Shane W Kraus; Elisa Wegmann; JoËl Billieux; Marc N Potenza
Journal:  J Behav Addict       Date:  2020-06-30       Impact factor: 7.772

10.  Personality and Cognition in Gamers: Avoidance Expectancies Mediate the Relationship Between Maladaptive Personality Traits and Symptoms of Internet-Gaming Disorder.

Authors:  Christian Laier; Elisa Wegmann; Matthias Brand
Journal:  Front Psychiatry       Date:  2018-07-10       Impact factor: 4.157

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