| Literature DB >> 29703897 |
Shan Sun1, Michael I Leshowitz2, Jan Rychtář3.
Abstract
Plants can send floral signals to advertise their reward for pollinators. Based on the presence or absents of such signals, pollinators can determine whether to visit plants. Plants can send dishonest signals but foraging behaviours of pollinators can limit the cheating strategies of plants. We model the plant-pollinator interactions by the two-type Spence signalling game and investigate the conditions under which honest signalling can be established. In our model, plants either send costly signal or they do not. The cost of signal is dependent on the quality of plant. Pollinators can learn from the interactions with plants and can update their willingness to visit plants' flowers to maximize their foraging efficiency. We find three general conditions that are required for the evolutionary stability of honest signaling. Those conditions are satisfied if there is (a) a high frequency of high-yield signalling plants in the population, (b) the balance between cost and benefit of signalling, and (c) high cost of dishonest signalling. Our model also predicts that other factors contributing to the establishment of honest signaling are the low abundance of pollinators, and the positive density-dependent and positive frequency-dependent relationship between plants and pollinators.Entities:
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Year: 2018 PMID: 29703897 PMCID: PMC5923245 DOI: 10.1038/s41598-018-24779-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Explanation of used symbols and notation.
| Symbol | Meaning |
|---|---|
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| Benefits to pollinators provided by high-yield plants |
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| Benefits to pollinators provided by low-yield plants, |
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| Relative frequency of high-yield plants, 0 < |
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| The cost of the signalling for a high-yield plant |
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| The cost of the signalling for a low-yield plant, |
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| Probability a pollinator visits a signalling plant |
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| Probability a pollinator visits a non-signalling plant |
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| Maximal probability to visit a plant (signalling or not) |
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| Minimal probability to visit a plant (signalling or not), |
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| Time it takes pollinator to visit a plant |
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| Time it takes pollinator to find another plant |
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| Expected time to receive reward from a plant (if pollinator visits only signalling high-yield plants) |
| Reward for the plant that is visited by pollinators with probability | |
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| Base reward for a plant when a pollinator visits one of its flowers |
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| An example of a reward for a plant with a single flower, |
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| An example of a reward for a plant with multiple flower |
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| Number of pollinators that can visit a plant |
Figure 1The game from the pollinator’s perspective. On average, it takes time T to find a plant. Once the pollinator finds a plant, it visits it with probability v (for the signalling plant) or v (for the non-signalling plant), respectively. The pollinator spends time T visiting either type of the plant. Whenever the pollinator visits a plant, it gets a reward V if it was a high-yield plant, or it gets a reward V < V if it was a low yield plant. The rewards for the plants depend on how likely they are visited by the pollinators and the reward functions are discussed in the text.
Figure 2Determining the foraging rate for the pollinators if they visit only signaling high-yield plants. It takes time T to find a plant. With probability 1 − h, the plant is not high-yield and the pollinator keeps searching for the plant. If the plant is signaling, the pollinator may still skip it with the probability (and then keeps searching for the plant). With probability v, the pollinator visits the plant and spends time T foraging on flowers.