| Literature DB >> 31256010 |
Simran K Ghoman1,2, Siddhi D Patel1,3, Maria Cutumisu1,4,5, Patrick von Hauff1,6, Thomas Jeffery1,6, Matthew R G Brown1,5, Georg M Schmölzer1,2.
Abstract
BACKGROUND: Neonatal healthcare professionals require frequent simulation-based education (SBE) to improve their cognitive, psychomotor and communication skills during neonatal resuscitation. However, current SBE approaches are resource-intensive and not routinely offered in all healthcare facilities. Serious games (board and computer based) may be effective and more accessible alternatives.Entities:
Keywords: newborn; resuscitation; serious games; teaching
Mesh:
Year: 2019 PMID: 31256010 PMCID: PMC6951231 DOI: 10.1136/archdischild-2019-317011
Source DB: PubMed Journal: Arch Dis Child Fetal Neonatal Ed ISSN: 1359-2998 Impact factor: 5.747
Figure 1Search strategy for systematic literature review following PRISMA guidelines (last searched 16 May 2019). HCP, healthcare professional; PRISMA, Preferred Reporting Items for Systematic Reviews and Meta-Analyses.
Figure 2The eSim computer-based virtual neonatal resuscitation simulation from NRP curriculum. BPM, beats per minute; NRP, Neonatal Resuscitation Program.
Figure 3The RETAIN (REsuscitation TrAINing for healthcare professionals) neonatal resuscitation board game.
Figure 4(A) The RETAIN (REsuscitation TrAINing for healthcare professionals) neonatal resuscitation computer game. (B) eBaby Nursing Neonatal computer game.
Summary of serious games in neonatology
| Game | Learning objective | How to play | Availability | Feedback | Assessment of the game | |
| Learners’ attitude | Educational outcomes | |||||
| Board games | ||||||
| RETAIN board game | Tabletop simulator to train interdisciplinary HCPs’ neonatal resuscitation knowledge and communication/teamwork skills. | After prebrief, learners use 3D equipment pieces and informative action cards to perform neonatal resuscitation. A facilitator is required to provide players with ongoing heart rate and oxygen saturation. Debrief cards are used. | The game is under development (US$200). There are currently 50 evidence-based real-life resuscitation cases from the delivery room of a tertiary care centre. | Performance scored based on adherence to the NRP-based answer key for each scenario in the supplementary case booklet. The facilitator may provide specific feedback. | Not reported. | NRP providers who played three rounds of RETAIN experienced an increase in short-term knowledge retention of the overall NRP algorithm on an open-answer neonatal resuscitation scenario, with significant improvements in temperature management. |
| The Neonatology Game | Trivia-based board game to teach neonatal curriculum to undergraduate medical students. | Working in teams of four, players roll a dice and answer neonatology quiz questions to move along the board. Informative neonatal summary cards are provided. | The game is part of the neonatal unit of the University of Glasgow’s medical curriculum. Questions are based on a standard paediatrics textbook. | Performance scored based on the number of correctly answered questions accumulated by each team. | Medical students indicated the game was useful, fun and an interesting way to learn. Students found the summary cards particularly useful. | Medical students who played the game+standard curriculum had a higher mean post-test score on a final written neonatology examination, compared with students who received standard curriculum alone. |
| Neonatal Emergency Trivia Game | Trivia-based board game for HCPs to review neonatology in preparation for emergency clinical situations. | Divided into two teams, players roll a dice to determine the trivia category (ie, pathophysiology, resuscitation or medication) of a neonatal medicine question to answer within 2 min. A facilitator is required to organise and debrief questions during play. | The game contains 101 peer-reviewed validated short-answer questions and answers. | Performance scored based on the number of correctly answered questions in each trivia category accumulated by each team. Five points are awarded for each correct answer, and the team with the most points at the end wins. | Nurses indicated the game was easy to play, clinically applicable, helpful and would recommend it to their peers. | Not reported. |
| Neonopoly | Not reported. | Not reported. | Not reported. | Not reported. | Midwives indicated the game was enjoyable, easy to learn and intended to use it again. The number of question cards was evaluated as insufficient. | Not reported. |
| Computer games | ||||||
| NRP eSim | Digital neonatal resuscitation simulator to be completed before attending the in-class NRP provider course. | After prebrief and equipment check, players use equipment and interventions to perform neonatal resuscitation. Players assess breathing, heart rate and visually to guide their actions. | Accessible after payment for the NRP provider course (US$35). There are currently four repeatable scenarios. A free-trial scenario is available from AAP (no learner feedback provided). | Performance scored based on adherence to the NRP algorithm. Players receive a debrief, timestamped list of their actions, and final percentage score. | Not reported. | NRP providers who were prepared with the eSim+NRP textbook performed several algorithm steps more correctly than NRP providers with the textbook alone on an in-person simulation, but no difference between groups in time needed to perform key NRP steps. |
| RETAIN video game | Digital neonatal resuscitation simulator to train HCPs’ knowledge of the resuscitation algorithm. | After prebrief and equipment check, players choose equipment and interventions (guided by changes in heart rate, breathing, oxygen saturation and visual assessment) to perform simulated resuscitations in real time. | The game is under development. There are currently 50 evidence-based real-life resuscitation cases from the delivery room of a tertiary care centre. | Performance scored based on adherence to the NRP algorithm and successful stabilisation of the newborn. Players receive a timestamped list evaluation of their actions. | Players reported stress during RETAIN due to the gravity of the simulated consequences. Neonatologists evaluated the game as an engaging learning experience. | Not reported. |
| Scottish Neonatal Resuscitation Game | Digital neonatal resuscitation simulator to train knowledge and psychomotor skills of rural HCPs with infrequent birth attendance. | After selecting difficulty level and clinical setting, players answer questions and choose interventions to practise their resuscitation skills on a simulated newborn. | The game (US$4.99) is not available for download as it requires updating. There were six scenarios developed for the NHS Scottish Multiprofessional Maternity Development Neonatal Resuscitation course. | Performance is scored based on performance of interventions and correctly answered questions. Players receive a final score which is submitted to the NHS Education Scotland leaderboard. | Not reported. | Not reported. |
| Singapore Neonatal Resuscitation Game | Digital neonatal resuscitation simulator to retrain and assess experienced HCPs’ knowledge and skills. | After selecting difficulty level, players independently assemble equipment and perform resuscitations as team leader within a time limit. | There are three available categories of resuscitation scenarios, based on gestational age. | Performance is scored based on knowledge, skills, leadership and appropriateness of interventions. Players receive a timestamped list of their actions and a final score. | Not reported. | Not reported. |
| eBaby | Computer game to assess knowledge and train nursing students to manage oxygenation problems in preterm babies. | After receiving medical history, players choose clinical assessment tools and answer questions about neonatal respiratory problems. | Players are presented with several infants throughout the game, with mild to serious respiratory problems. | Performance is scored based on correct answers to the multiple-choice questions. | Nursing students rated the game as enjoyable, autonomous, accountable, easy to use and easy to learn information. | Not reported. |
| eHBB | Digital and VR neonatal resuscitation simulator based on HBB to train HCPs in low-resource settings. | Players manage neonatal resuscitation simulation scenarios by administering interventions. | The game was developed to supplement in-person HBB training to maintain HCPs’ knowledge and skills. There are three simulation scenarios available. | Performance is scored based on adherence to the HBB guidelines. Player feedback is provided. | HCPs from Nigeria reported eHBB was easy to use, interesting, educational and facilitated learning without stress. | There is an ongoing randomised controlled trial in Nigeria and Kenya to examine educational outcomes of eHBB training. |
| LIFE | Digital and VR neonatal resuscitation simulator based on ETAT+ to train HCPs in low-resource settings. | Players manage simulated neonatal resuscitations in a rural setting by finding equipment, administering interventions and answering questions. | The game was developed to supplement in-person ETAT+ training to practise HCPs’ knowledge and skills. | Performance is scored based on adherence to ETAT+ guidelines, timely delivery of interventions and correct answers to questions. | Not reported. | Not reported. |
| Compromised Neonate Program | Digital and VR neonatal resuscitation simulator to teach midwifery students’ neonatal skills. | Working independently or with the help setting, players perform neonatal resuscitations within realistic time limits. | The game was developed to supplement the University of Newcastle midwifery course curriculum. | Performance is scored based on adherence of actions to the correct resuscitation algorithm. | Not reported. | There is an ongoing randomised controlled trial in Australia of midwifery students’ educational outcomes with the game+standard curriculum compared with the standard curriculum alone. |
3D, three dimensional; AAP, American Academy of Pediatrics; eHBB, Electronic Helping Babies Breathe; ETAT, Emergency Triage, Assessment and Treatment Plus; HCP, healthcare professional; LIFE, Life-saving Instructions For Emergencies; NRP, Neonatal Resuscitation Program; RETAIN, REsuscitation TrAINing for healthcare professionals; VR, virtual reality.
Summary of evidence-based serious games
| Game | Study | Participants | Methodology | Outcomes | Limitations | Conclusion |
| NRP eSim | Umoren | 255 NRP providers recruited from four US institutions. | NRP providers randomised into a pre-NRP course preparation intervention group: (1) eSim plus NRP textbook and online MCQ examination (n=167) or (2) NRP textbook only and online MCQ examination (n=88). After completing the in-class portion, participants’ performance as team leader during a standardised neonatal resuscitation simulation was video recorded and evaluated. | eSim+NRP textbook NRP providers performed certain steps of the NRP algorithm more correctly than the textbook-only group, including: initial set-up, initial steps, mask adjustment and reposition airway; ECG leads before chest compressions, and correct epinephrine order. There was no difference between the groups in time to perform key NRP steps (ie, PPV started, ET intubation, chest compressions started, UVC placed, intravenous epinephrine requested, intravenous epinephrine given, chest compressions stopped). | Improved performance could be contributed to more time overall spent training by the eSim+textbook group, rather than use of the eSim specifically. The study was funded by the AAP which hosts the eSim. | Preparation for the in-class portion of the NRP provider course with the eSim+NRP textbook improved NRP provider performance on several key steps during an in-person neonatal resuscitation simulation, compared with textbook preparation alone. |
| RETAIN board game | Cutumisu | 30 NRP providers recruited from the Royal Alexandra Hospital (Edmonton, Alberta, Canada). | Experienced NRP providers completed a written pretest of an open-answer neonatal resuscitation scenario, tutorial and three rounds of RETAIN as team leader (guided by a facilitator). Participants repeated the same written scenario as a post-test, and performance was scored and analysed for knowledge retention. | NRP providers experienced a 12% increase in performance between the pre-test and post-test scores (49%–61%, respectively). The most improvements in knowledge retention were made in temperature management (14%–46% from pre-test to post-test), attaching pulse oximeter (57%–77%, respectively), ECG leads (47%–73%, respectively) and admission to the NICU (0%–47%, respectively). | There was a negative effect on the task of assessing breathing between the pre-test and post-test (mean=0.70, SD=0.47 compared with mean=0.50, SD=0.51, respectively), and the study used a small sample size (n=30). | Playing the RETAIN board game improved NRP providers’ performance on a written neonatal resuscitation scenario and improved knowledge retention of the NRP algorithm. |
| The Neonatology Game | Swiderska | 67 undergraduate medical students from the University of Glasgow (Scotland, UK). | Students during their neonatal placement week were cluster randomised into a teaching stream of either normal course content plus an additional 1 hour session to play the game (n=31) or normal course content alone (n=36). Participants’ performance on a final examination of 50 true or false questions was recorded. | Students in the board game group had a mean post-test score of 4.15 (95% CI –0.88 to 9.17; p=0.09) points higher compared with the group that received course content only (64.65% compared with 60.5%, respectively, ICC=0.05). Students evaluated the game well, and there were no negative attitudes reported towards the game. | There was no pre-test for baseline comparison of improved performance. Improved performance could be contributed to receiving one additional hour of teaching, and exposure to practice examination questions, which the control group may not have received. | Playing The Neonatology Game improved some medical students’ performance on their neonatology final examination. The summary cards provided in the game were evaluated as a useful study resource by students. |
| Neonatal Emergency Trivia Game | Gordon and Brown, | 10 NRP-certified nurses recruited from a level III NICU. | Nurses independently completed a written test consisting of all the game questions. Seven of the 10 nurses recruited repeated the same test after 2 weeks. Participants were not given any feedback or additional education between the test timepoints. | The test–retest reliability for the Neonatal Emergency Trivia Game questions was moderately strong (mean for both test timepoints=73%, r=0.76). | There was a small sample size and participant retention. The interval between the pre-test and post-test may not have been long enough to assess independent performance at each timepoint. | The questions used in the Neonatal Emergency Trivia Game were reliable, as evaluated by experienced NRP providers. |
| Gordon and Brown, | 12 neonatal nurses recruited during an obstetrics conference. | Nurses played a trial game at the end of a conference day to review and reinforce the knowledge they had learnt. 11 out of 12 participants completed a Likert-scale evaluation. | Questions included: (1) clear game instructions, (2) clinically applicable questions, (3) helpful review tool, (4) comparison of game to lecture/video presentations and (5) recommend the game to other HCPs. All questions had a mode of 5, except question (4) with a mode of 4. | The game was not evaluated as favourably compared with traditional teaching methods. Demographic information was not collected which may have moderated this evaluation. | After playing the Neonatal Emergency Trivia Game, experienced neonatal HCPs had overall positive attitudes toward the game. | |
| Neonopoly | Swingler, | 99 midwives recruited from South Africa. | Midwives who had previously received the Neonopoly game were mailed a follow-up questionnaire to observe usage and attitudes toward the game. 79 of 99 completed surveys were returned. | 84.8% of respondents had used the game before the survey. 86.6% of participants found the game easy to learn, 94.0% enjoyed playing and 98.5% intended to use the game again. 98.5% of participants indicated a need for similar games addressing other subjects. The number of question cards provided were evaluated as insufficient. | 15% of respondents had not actually played the game before completing the survey. | After receiving the Neonopoly game, midwives had overall positive attitudes toward the game. |
| RETAIN video game | Cutumisu | 50 HCPs recruited from the Royal Alexandra Hospital (Edmonton, Alberta, Canada). | Experienced NRP providers completed a tutorial, three rounds of the RETAIN game and a postgame questionnaire to assess growth mindset out of 10. | Participants reported high levels of growth mindset (mean=9.17). Participants made fewer mistakes in the game if they endorsed a higher level of growth mindset. | No results reported on how training with RETAIN may improve performance or education outcomes. | HCPs’ performance on RETAIN was moderated by self-reported growth mindset levels. |
| eBaby | Fonseca | 14 nursing students recruited from Coimbra School of Nursing (Coimbra, Portugal). | Nursing students completed a demographic and digital technology usage questionnaire. After using eBaby for 2 weeks at their discretion, students provided quantitative and qualitative feedback toward the game. | 72% of participants totally agreed that they were motivated to use eBaby and that the game was useful for their learning. 57% of participants totally agreed the game was easy to use. 71% of participants disagreed that the game could replace their teachers. | No self-report measure reported of how long participants actually used the eBaby over the 2-week period. | Playing the eBaby game was easy, useful and motivating for nursing students based on self-report. |
| eHBB | Umoren | 24 HCPs recruited from the National Hospital (Abuja, Nigeria). | After playing a pilot version of the VR game, HCPs completed usability surveys, observations and focus group discussions. | Participants reported they were highly likely to use the game to practise HBB skills (mean=4.3, SD=0.7) and highly likely to recommend the game to others (mean=4.5, SD=0.6). Overall, eHBB was evaluated as interesting, educational and enabled learning without stress. | The eHBB VR game was evaluated positively overall by HCPs in a resource-limited setting. |
AAP, American Academy of Pediatrics; eHBB, Electronic Helping Babies Breathe; ET, endotracheal tube; HCP, healthcare professional; ICC, intraclass correlation coefficient; MCQ, multiple-choice questions; NICU, neonatal intensive care unit; NRP, Neonatal Resuscitation Program; PPV, positive-pressure ventilation; RETAIN, REsuscitation TrAINing for healthcare professionals; UVC, umbilical vein catheterization; VR, virtual reality.