| Literature DB >> 29657747 |
Ulf Toelch1,2, Folco Panizza1,3, Hauke R Heekeren1.
Abstract
Adaptive decisions in social contexts depend on both perceptual information and social expectations or norms. These are potentially in conflict when certain choices are beneficial for an individual, but societal rules mandate a different course of action. To resolve such a conflict, the reliability of information has to be balanced against potentially deleterious effects of non-compliance such as ostracism. In this study, we systematically investigated how interactions between perceptual and social influences affect decision-relevant cognitive processes. In a direction-of-motion discrimination task, participants received perceptual information alongside information on other players' choices. In addition, we created conflict scenarios where players' choices affected other participants' monetary rewards dependent on whether their choices were in line or against the opinion of the other players. Importantly, we altered the strength of this manipulation in two separate experiments by contrasting motivations of either preventing harm or providing a benefit to others. Behavioural analyses and computational models of perceptual decisions showed that participants successfully integrated perceptual with social information. Participants' reliance on social information was effectively modulated in conflict situations. Critically, these effects were augmented when the strength of social norms was increased, indexing conditions under which social norms effectively influence decisions. These results inform theories of social influence by providing an account of how higher order goals like social norm compliance affect perceptual decisions.Entities:
Keywords: conformity; decision-making; drift-diffusion models; norms; social influence; social information
Year: 2018 PMID: 29657747 PMCID: PMC5882671 DOI: 10.1098/rsos.171268
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
Figure 1.Dots under social influence task (DUST): Upper panel experimental set-up: Participants were tasked to judge the direction of motion in a random dot kinematogram. In addition to viewing the moving dots, players were also shown the decisions of two other players (social information, electronic supplementary material), that were allegedly taken from these individuals’ earlier responses. These decisions were depicted as arrows on top of the RDK. In two-third of the trials, players were prompted with two rules before each trial that would affect the remuneration of the other players, but not their own. Players were either prompted to decide with the other players (SAME), or they had to decide against the social information (ONLY). Players received no feedback on choice accuracy or additional points during the experiment.
Pay-off matrices norm conditions. Experiments only differed in their pay-off for other players in the benefit to others (BO) and harm to others (HO) condition. Numbers denote monetary consequences of a single decision in cent. This pay-off matrix was not revealed to players.
| SAME | ONLY | |||||||
|---|---|---|---|---|---|---|---|---|
| social information | valid | valid | invalid | invalid | valid | valid | invalid | invalid |
| player decision | correct | wrong | correct | wrong | correct | wrong | correct | wrong |
| outcome self | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 |
| outcome others | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
| outcome others | 0 | −1 | 0 | 0 | 0 | 0 | 0 | −1 |
Figure 2.(a) Players used social information to guide their choices. Consequently, accuracy increased when valid social information was presented and decreased under invalid social information. Accuracy further increased when a norm prescribed a decision in line with social information (SAME). Contrarily, under a norm prompting decisions against social information the effect was attenuated (ONLY). (b) Conformity was modulated by social norms. Added social norms resulted in an increase (SAME) or decrease (ONLY) of choices in line with the social information (i.e. conformity) compared to a condition without social norm (NONE). This change was stronger in the harm others experiment when players were prompted to decide against the other players. Post hoc comparisons were conducted for each condition and experiment separately for deviation from zero and whether experiments differed within conditions. *p < 0.05; ***p < 0.001. In both panels, error bars denote standard error of the mean. For statistics in (a) and (b), see main text.
Figure 3.Parameters and model fit of DDMs of choice and reaction time data. (a) Starting point biases decreased when players were prompted to decide against the other players, particularly in the harm others experiment. Starting point values were calculated as means from estimates for left and right pointing social information, corrected for a potential bias in the incongruent condition and then weighted for each individual via their WAIC weight. (b) Drift rate decreased for the harm others particularly in the ONLY condition, but remained largely unchanged under all other conditions in both experiments. Depicted values are calculated as the difference between the drift rates in conditions with social information and the drift rate in the dots-only condition weighted for each model via the WAIC weights. (c) Mean WAIC weights (ranging from 0 to 1) for the six DDMs fitted to individual participants. Numbers indicate the number of participants for whom this model had the lowest WAIC. *p < 0.05; ***p < 0.001. Error bars denote standard error of the mean in (a,b).