| Literature DB >> 24194580 |
Ulf Toelch1, Dominik R Bach2, Raymond J Dolan3.
Abstract
Social information influences decision-making through an integration of information derived from individual experience with that derived from observing the actions of others. This raises the question as to which extent one should utilize social information. One strategy is to make use of uncertainty estimates, leading to a copy-when-uncertain strategy that weights information from individual and social sources based on their respective reliabilities. Here, we investigate this integration process by extending models of Bayes optimal integration of sensory information to a social decision context. We then use a key parameter of our behavioral model in conjunction with functional magnetic resonance imaging to identify the neural substrate that is specifically linked to the fidelity of this integration process. We show that individuals behave near Bayes optimal when integrating two distinct sources of social information but systematically deviate from Bayes optimal choice when integrating individual with social information. This systematic behavioral deviation from optimality is linked to activity of left inferior frontal gyrus. Thus, an ability to optimally exploit social information depends on processes that overcome an egocentric bias, and this regulatory role involves the left inferior prefrontal cortex. The findings provide a mechanistic explanation for observations wherein individuals neglect the benefits from exploiting social information.Entities:
Keywords: Bayes optimal integration; copy-when-uncertain; instrumental control; left inferior frontal gyrus; prefrontal cortex; social information
Mesh:
Substances:
Year: 2013 PMID: 24194580 PMCID: PMC4221218 DOI: 10.1093/scan/nst173
Source DB: PubMed Journal: Soc Cogn Affect Neurosci ISSN: 1749-5016 Impact factor: 3.436
Fig. 1In phase 1 (120 trials), players assessed their own accuracy and the accuracy of two other players in a perceptual task where they had to guess the position of a briefly (50 ms) flashed stimulus. After observing the stimulus, several distracter stimuli appeared in quick succession in random locations along the circumference of the circle. During the whole time, players had to center their mouse pointer that was slowly moved by the computer in one direction. After this, players had to guess the position of the previously presented briefly flashed stimulus. They also saw the decisions of the two other players as well as the actual true position of the stimulus. In phase 2, there was no flashed target stimulus. Instead, players received information from phase 1. This was always a combination of two guesses consisting of either individual information (red) or social information (green and yellow). This led to four conditions (60 trials each); individual information paired either with high (I:SHIGH) or low (I:SLOW) accuracy social information, a condition with two social information pieces combined (SLOW:SHIGH) and a condition with only individual information (I:I). Based on this information, players then made a second guess (blue) as to the position of the stimulus but in this phase received no feedback.
Fig. 2(a) Players reacted faster in the I:I condition. A linear mixed model with error structure based on a gamma distribution with condition and the distance players moved the circle for their second choice as fixed effects and player identity as random effect on the intercept showed a significant difference between the I:I and other conditions (contrast I:I < I:SLow: z = 14.43; P < 0.001; I:I < I:SHigh: z = 9.87; P < 0.001; I:I < SHigh:SLow: z = 10.96; P < 0.001; n = 29). (b) Players deviated from BO choice in the conditions that included individual information. In contrast, they responded near BO in the condition where social information alone was presented. Deviation from BO choice was determined by DBO = 0.5 − [(slopeREG)/(slopeBO + slopeREG)], with slopeREG derived from a linear regression for each condition (βi from equation 8) and slopeBO calculated from the corresponding accuracies (ω from equation 1) (n = 29). Boxplots in (a) and (b) show median and box ranges from first to third quartile. Whiskers cover an additional 1.5 inter quartile range each. All data points outside this range (outliers) are represented as black dots. (c) Players deviate stronger from BO choice in the I:S conditions when they had achieved high accuracy scores in phase 1 (Correlation between deviation from BO choice in phase 2 and accuracy in phase 1 via Kendall Rank correlation: I:SHIGH: T = 273, P = 0.008, τ = 0.34; I:SLOW: T = 348, P < 0.001, τ = 0.71, n = 29). Left panel depicts I:SHIGH condition, right panel I:SLOW condition. Vertical lines illustrate the accuracy of the two social players.
Conditions involving social information showing greater activation than the individual information alone condition (P < 0.001 on voxel level and P < 0.05 FWE error corrected on cluster level
| Cluster | Peak | Regions | |||||
|---|---|---|---|---|---|---|---|
| Cluster size | L/R | ||||||
| <0.0001 | 3159 | 6.68 | 8 | −66 | 38 | R | Precuneus |
| 6.30 | 2 | −58 | 44 | R | Precuneus | ||
| 5.73 | 6 | −54 | 60 | R | Precuneus | ||
| 0.00036 | 649 | 6.48 | −38 | 22 | 22 | L | IFG (p. Triangularis) |
| 5.24 | −30 | 24 | 4 | L | Insular cortex | ||
| 5.10 | −34 | 18 | 8 | L | Insular cortex | ||
| 0.01529 | 317 | 6.10 | 52 | −62 | 14 | R | Middle temporal gyrus |
| 0.04154 | 242 | 5.71 | −46 | −70 | 16 | L | Middle occipital gyrus |
| 5.31 | −40 | −76 | 18 | L | Middle occipital gyrus | ||
| 4.33 | −34 | −70 | 22 | L | Middle occipital gyrus | ||
| <0.0001 | 1807 | 5.62 | 10 | 10 | 52 | R | SMA |
| 5.20 | 36 | 16 | 24 | R | IFG (p. Triangularis) | ||
| 5.17 | 44 | 28 | 26 | R | IFG (p. Triangularis) | ||
| <0.0001 | 793 | 5.38 | −32 | −2 | 54 | L | Precentral gyrus |
| 4.86 | −22 | 0 | 62 | L | Superior frontal gyrus | ||
| 4.52 | −42 | 0 | 36 | L | Precentral gyrus | ||
| 0.00064 | 593 | 5.22 | 30 | 26 | 2 | ||
| 5.10 | 30 | 40 | 12 | ||||
| 5.09 | 32 | 42 | 20 | R | Middle frontal gyrus | ||
Coordinates in MNI space. SMA, supplementary motor area.
Fig. 3Players who neglected social information (high ) exhibited larger differences in lIFG activation in the S:S > I:S contrast (MNI position of depicted slices: x = −49, y = 17, z = 11; scale represents t-values).