| Literature DB >> 29513681 |
Katinka van der Kooij1, Leonie Oostwoud Wijdenes2, Tessa Rigterink1, Krista E Overvliet3, Joeren B J Smeets1.
Abstract
The brain rapidly adapts reaching movements to changing circumstances by using visual feedback about errors. Providing reward in addition to error feedback facilitates the adaptation but the underlying mechanism is unknown. Here, we investigate whether the proportion of trials rewarded (the 'reward abundance') influences how much participants adapt to their errors. We used a 3D multi-target pointing task in which reward alone is insufficient for motor adaptation. Participants (N = 423) performed the pointing task with feedback based on a shifted hand-position. On a proportion of trials we gave them rewarding feedback that their hand hit the target. Half of the participants only received this reward feedback. The other half also received feedback about endpoint errors. In different groups, we varied the proportion of trials that was rewarded. As expected, participants who received feedback about their errors did adapt, but participants who only received reward-feedback did not. Critically, participants who received abundant rewards adapted less to their errors than participants who received less reward. Thus, reward abundance negatively influences how much participants learn from their errors. Probably participants used a mechanism that relied more on the reward feedback when the reward was abundant. Because participants could not adapt to the reward, this interfered with adaptation to errors.Entities:
Mesh:
Year: 2018 PMID: 29513681 PMCID: PMC5841744 DOI: 10.1371/journal.pone.0193002
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1A) Experimental set-up showing how the trial area was drawn based on participants’ arm length. B) Cartoon illustration of the 10 cm leftward perturbation of the position on which the feedback was based. The blue fly was the movement target. C) Procedure, the dotted line indicates the lateral perturbation. D) Cartoon illustration of how the reward depended on the error in the different reward conditions. E) Reward only and reward + error feedback conditions.
The five items used in our modified Intrinsic Motivation Inventory (IMI).
| Enjoyment: | “I enjoyed playing this game” |
| Self-competence: | “I was good at this game” |
| Effort / importance: | “I tried my best to score as many points as possible” |
| Tension: | “I felt nervous while I was playing the game” |
| Motivation to continue: | “I would like to play this game again” |
Fig 2Main results averaged over participants.
A) Lateral pointing error in the different reward groups of the reward only condition. B) Lateral pointing error in the different reward groups of the reward + error condition. C) IMI rating for the different reward conditions (low, medium, high, random) as a function of the proportion rewarded trials with standard error of the mean. The results for the random and medium reward condition are overlapping.
Fig 3Random reward group, reward only condition.
Distribution of trial-by-trial changes in the lateral error following rewarded and non-rewarded trials. A) Trial-by-trial changes in the lateral error following randomly rewarded trials (Δ) and following randomly non-rewarded trials (Δ) show the same distribution. B) trial-by-trial changes in the 3D error following rewarded trials were larger than those following non-rewarded trials.