| Literature DB >> 29313731 |
Elfrid Krossbakken1, Torbjørn Torsheim1, Rune Aune Mentzoni1,2, Daniel Luke King3, Bjørn Bjorvatn4,5, Ingjerd Meen Lorvik6, Ståle Pallesen1,5.
Abstract
Background and aims Excessive use of video games among children and adolescents is a growing concern. The aim of this study was to investigate the effectiveness of a brief parental guide with advices and strategies for regulating video gaming in children. Methods A random sample of guardians of children between the age of 8-12 years old (N = 5,864) was drawn from the Norwegian Population Registry and equally randomized into an intervention and a control condition. A parental guide based on clinical and research literature was distributed by postal mail to those in the intervention condition. A 4-month follow-up survey comprising questions about problematic video gaming, gaming behavior, sleep activity, and parental video game regulation behavior was administered. Results Independent t-tests revealed no significant differences between the two conditions (N = 1,657, response rate 30.1%) on any outcome measure. An ANOVA with planned comparisons showed that respondents who reported that they had read and followed the parental guide reported more video game problems and used more parental mediation strategies than those who did not read and follow the guide. Conclusions We found no evidence for the effectiveness of the psychoeducational parental guide on preventing problematic video gaming in children. However, the guide was read and positively assessed by a significant proportion of guardians. Differences between those who studied the guide and those who did not may indicate that parental guides are better aimed at providing important information to those who already have problems rather than as a mean of primary prevention.Entities:
Keywords: parental guide; problematic video gaming; video game addiction
Mesh:
Year: 2018 PMID: 29313731 PMCID: PMC6035025 DOI: 10.1556/2006.6.2017.087
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
.Flow chart depicting the procedure of the randomized controlled trial investigating a parental guide aimed at guardians of children in the age of 8–12 years old
Results of t-test and descriptive statistics for the outcome measures by the two conditions of guardians of children between the age of 8–13
| Condition | 95% CI for mean difference | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Intervention | Control | ||||||||||
| Outcome measures | |||||||||||
| Video game problems | 1.95 | 0.75 | 800 | 1.90 | 0.77 | 813 | −0.12, 0.03 | −1.16 | 1611 | .25 | −0.06 |
| Child sleep problems | 1.96 | 0.12 | 677 | 1.96 | 0.11 | 675 | −0.01, 0.01 | 0.19 | 1350 | .85 | 0.01 |
| Bedtime resistance | 1.11 | 0.23 | 767 | 1.11 | 0.24 | 728 | −0.02, 0.03 | 0.14 | 1493 | .89 | 0.08 |
| Game time weekdays | 79.55 | 72.60 | 784 | 78.42 | 76.63 | 787 | −8.52, 6.25 | −0.30 | 1569 | .76 | −0.02 |
| Game time weekends | 138.79 | 101.26 | 788 | 139.07 | 106 | 791 | −9.96, 10.51 | 0.05 | 1574.23 | .96 | 0.00 |
| Time restriction | 2.47 | 0.62 | 803 | 2.44 | 0.64 | 812 | −0.09, 0.03 | −0.95 | 1613 | .34 | −0.05 |
| Restrictive mediation | 2.08 | 0.51 | 795 | 2.10 | 0.51 | 807 | −0.03, 0.07 | 0.66 | 1600 | .51 | 0.03 |
| Co-playing mediation | 1.58 | 0.48 | 783 | 1.62 | 0.50 | 802 | −0.02, 0.08 | 1.30 | 1583 | .20 | 0.07 |
| Active mediation | 1.85 | 0.49 | 794 | 1.83 | 0.51 | 808 | −0.07, 0.03 | −0.91 | 1600 | .37 | −0.05 |
| Parental efficacy screen time | 90.70 | 2.07 | 827 | 91.46 | 20.75 | 818 | −1.24, 2.77 | 0.75 | 1643 | .45 | 0.04 |
| Parental efficacy gaming | 93.88 | 18.26 | 801 | 93.78 | 19.79 | 806 | −1.96, 1.76 | −0.10 | 1605 | .91 | 0.00 |
| Parental efficacy activity | 96.08 | 18.87 | 826 | 95.98 | 19.36 | 811 | −1.96, 1.74 | −0.12 | 1635 | .91 | −0.01 |
Note. Video game problems range from 1 (“completely disagree”) to 5 (“completely agree”). Child sleep problems range from 1 (“yes”) to 2 (“no”). Bedtime resistance ranges from 1 (“rarely”) to 3 (“usually”). Time restriction ranges from 1 (“completely disagree”) to 3 (“completely agree”). Restrictive, co-playing, and active mediation range from 1 (“rarely or never”) to 3 (“often”). Parental efficacy ranges from 0 (“completely certain to fail”) to 100 (“completely certain to manage”). Game time is reported in minutes per day. M = mean; SD = standard deviation; CI: confidence interval.
Assessment of a parental guide on video game usage by guardians in the intervention condition
| Question | Disagree | Neither agree nor disagree | Agree | |||
|---|---|---|---|---|---|---|
| % | % | % | ||||
| “I have read and studied the content of the guide thoroughly” | 89 | 14.5 | 135 | 22.1 | 388 | 63.4 |
| “I have tried to follow the advice/recommendation from the guide” | 68 | 11.3 | 237 | 39.3 | 298 | 49.4 |
| “I think the advice from the guide has had an positive impact on my child” | 42 | 7.0 | 364 | 60.4 | 197 | 32.6 |
Note: Categories have been merged. Disagree: “completely disagree” and “disagree;” Neither agree nor disagree: “neither agree nor disagree;” Agree: “completely agree” and “agree.”
Distribution of the different subgroups of guardians and the control group
| “Not read, not followed” (a) | “Read, not followed” (b) | “Read, followed” (c) | “Remaining of the intervention group” (d) | Control group (e) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Outcome measures | Mean | Mean | Mean | Mean | Mean | ||||||||||
| Video game problems | 41 | 1.64 | 0.60 | 22 | 2.24 | 0.76 | 480 | 2.00 | 0.78 | 250 | 1.87 | 0.69 | 813 | 1.90 | 0.77 |
| Child sleep problems | 38 | 1.99 | 0.03 | 20 | 1.95 | 0.13 | 404 | 1.96 | 0.13 | 205 | 1.96 | 0.10 | 675 | 1.96 | 0.11 |
| Bedtime resistance | 41 | 1.10 | 0.21 | 22 | 1.14 | 0.25 | 454 | 1.10 | 0.22 | 238 | 1.11 | 0.23 | 728 | 1.11 | 0.24 |
| Game time weekdays | 40 | 70.50 | 46.83 | 22 | 103.18 | 95.25 | 473 | 78.28 | 73.83 | 243 | 82.02 | 71.60 | 787 | 78.42 | 76.63 |
| Game time weekends | 40 | 121.10 | 105.96 | 22 | 149.32 | 112.68 | 475 | 141.42 | 101.04 | 245 | 137.02 | 100.31 | 791 | 139.07 | 106.00 |
| Time restriction | 41 | 2.44 | 0.74 | 21 | 2.14 | 0.655 | 481 | 2.49 | 0.59 | 251 | 2.45 | 0.66 | 812 | 2.44 | 0.64 |
| Restrictive mediation | 41 | 1.75 | 0.46 | 22 | 1.90 | 0.56 | 477 | 2.14 | 0.48 | 249 | 2.03 | 0.53 | 807 | 2.09 | 0.51 |
| Co-playing mediation | 40 | 1.45 | 0.49 | 22 | 1.65 | 0.56 | 472 | 1.58 | 0.47 | 243 | 1.60 | 0.49 | 802 | 1.62 | 0.50 |
| Active mediation | 41 | 1.64 | 0.50 | 22 | 1.68 | 0.45 | 477 | 1.90 | 0.47 | 248 | 1.81 | 0.51 | 808 | 1.83 | 0.51 |
| PE screen time | 43 | 95.81 | 18.28 | 22 | 81.82 | 23.43 | 490 | 90.75 | 20.57 | 259 | 90.35 | 21.01 | 818 | 91.47 | 20.75 |
| PE gaming | 41 | 97.32 | 16.58 | 22 | 87.73 | 21.14 | 480 | 93.56 | 18.30 | 250 | 94.28 | 18.27 | 806 | 93.78 | 19.79 |
| PE physical activity | 43 | 98.37 | 21.37 | 22 | 86.82 | 21.46 | 488 | 96.23 | 18.85 | 260 | 96.02 | 18.33 | 811 | 96.02 | 19.14 |
Note. Video game problems range from 1 (“completely disagree”) to 5 (“completely agree”). Child sleep problems range from 1 (“yes”) to 2 (“no”). Bedtime resistance ranges from 1 (“rarely”) to 3 (“usually”). Time restriction ranges from 1 (“completely disagree”) to 3 (“completely agree”). Restrictive, co-playing, and active mediation range from 1 (“rarely or never”) to 3 (“often”). Parental efficacy ranges from 0 (“completely certain to fail”) to 100 (“completely certain to manage”). Game time is reported in minutes per day. M: mean; SD: standard deviation.
Result of a one-way ANOVA with planed contrast and ad hoc test with Hochberg gt-2 corrections showing comparisons with the control group
| “Intervention group” | “Received” | “Read” | “Read and followed” | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Outcome measures | Post hoc | ||||||||||||
| Video game problems | 0.40 | 1601 | .53 | 0.68 | 1601 | .41 | 6.46 | 1601 | .01* | 5.03 | 1601 | .03* | a < b*, a < c* |
| Child sleep problems | 0.31 | 41.07 | .58 | 0.21 | 30.70 | .65 | 0.24 | 24.17 | .63 | 0.48 | 751.43 | .49 | |
| Bedtime resistance | 0.07 | 1478 | .79 | 0.05 | 1478 | .83 | 0.23 | 1478 | .63 | 0.51 | 1478 | .48 | |
| Game time weekdays | 0.76 | 1560 | .38 | 0.60 | 1560 | .44 | 2.06 | 1560 | .15 | 0.00 | 1560 | .98 | |
| Game time weekends | 0.05 | 1568 | .82 | 0.03 | 1568 | .86 | 0.28 | 1568 | .60 | 0.15 | 1568 | .70 | |
| Time restriction | 1.26 | 77.51 | .27 | 1.60 | 60.32 | .21 | 2.66 | 25.70 | .12 | 2.03 | 1080.58 | .15 | |
| Restrictive mediation | 13.12 | 1591 | .00** | 11.88 | 1591 | .001** | 1.73 | 1591 | .19 | 2.27 | 1591 | .13 | a < c**, a < d**, a < e** |
| Co-playing mediation | 1.47 | 1574 | .23 | 1.41 | 1574 | .24 | 0.00 | 1574 | .99 | 1.76 | 1574 | .19 | |
| Active mediation | 3.66 | 1591 | .06 | 3.55 | 1591 | .06 | 0.49 | 1591 | .49 | 5.61 | 1591 | .02* | a < c* |
| PE screen time | 1.26 | 1627 | .26 | 1.03 | 1627 | .31 | 4.77 | 1627 | .03* | 0.36 | 1627 | .55 | ns |
| PE gaming | 0.15 | 1594 | .70 | 0.25 | 1594 | .62 | 2.06 | 1594 | .15 | 0.04 | 1594 | .84 | |
| PE physical activity | 1.18 | 1619 | .28 | 1.42 | 1619 | .23 | 4.14 | 1619 | .04* | 0.05 | 1619 | .82 | ns |
Note. Video game problems range from 1 (“completely disagree”) to 5 (“completely agree”). Child sleep problems range from 1 (“yes”) to 2 (“no”). Bedtime resistance ranges from 1 (“rarely”) to 3 (“usually”). Time restriction ranges from 1 (“completely disagree”) to 3 (“completely agree”). Restrictive, Co-playing and Active mediation range from 1 (“rarely or never”) to 3 (“often”). Parental efficacy ranges from 0 (“completely certain to fail”) to 100 (“completely certain to manage”). Game time is reported in minutes per day. Ad hoc test results refer to the following subgroups a = did not read, not follow, b = read, did not follow, c = read and follow, d = remaining of intervention, and e = control. ANOVA: analysis of variance; M: mean; SD: standard deviation; ns: not siginficant.
*p < .05. **p < .01.