| Literature DB >> 35237551 |
Ellen Haug1,2, Silje Mæland3, Stine Lehmann1, Ragnhild Bjørknes1, Lars Thore Fadnes3,4, Gro Mjeldheim Sandal5, Jens Christoffer Skogen6,7,8.
Abstract
Background: A concern for the COVID-19 measures and the potential long-term consequences the measures may have on physical inactivity and gaming among youth.Entities:
Keywords: COVID-19; gaming; inactivity; two-wave study; youth
Mesh:
Year: 2022 PMID: 35237551 PMCID: PMC8884262 DOI: 10.3389/fpubh.2022.812932
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Summary of study variables across gender.
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| Age, t1 | ||||
| 12 | 161 | 6 | 5 | |
| 13 | 201 | 8 | 6 | |
| 14 | 187 | 6 | 7 | |
| 15 | 213 | 8 | 7 | |
| 16 | 688 | 22 | 25 | |
| 17 | 1,097 | 37 | 37 | |
| 18+ | 389 | 13 | 14 | |
| Socioeconomic status, compared to others at t2 | ||||
| Better off | 349 | 30 | 19 | |
| About the same | 1043 | 64 | 71 | |
| Worse off | 133 | 6 | 10 | |
| Gaming, t1 | ||||
| A lot more | 686 | 41 | 14 | |
| A little more | 762 | 35 | 23 | |
| About the same | 501 | 14 | 21 | |
| A little less | 84 | 4 | 3 | |
| A lot less | 32 | 1 | 1 | |
| No gaming | 652 | 4 | 38 | |
| Gaming, t2 | ||||
| A lot more | 172 | 20 | 9 | |
| A little more | 255 | 22 | 18 | |
| About the same | 348 | 30 | 25 | |
| A little less | 141 | 15 | 8 | |
| A lot less | 65 | 9 | 3 | |
| No gaming | 306 | 4 | 36 | |
| Physical activity status, t1 | ||||
| Active | 1718 | 69 | 64 | |
| Inactive | 872 | 31 | 36 | |
| Physical activity status, t2 | ||||
| Active | 615 | 60 | 52 | |
| Inactive | 498 | 40 | 48 | |
| Categorization of gaming change over two time points | ||||
| More and increasing | 298 | 37 | 17 | |
| More and decreasing | 377 | 43 | 23 | |
| Increasing | 106 | 5 | 11 | |
| About the same | 133 | 6 | 14 | |
| Less | 126 | 7 | 12 | |
| No gaming | 192 | 2 | 24 |
Bold indicates significant differences between groups, based on χ.
Associations between reported change in gaming and being physical inactive at first assessment (t1) and second assessment (t2) estimated by logistic regressions.
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| A lot more |
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| A little more | 1.09 | 1.23 | 1.34 | 1.19 |
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| About the same | ||||||
| A little less | 0.87 | 1.01 | 0.62 | 0.88 | 0.88 | 0.91 |
| A lot less | 0.67 | 0.76 | 0.96 | 0.86 | 0.98 | 0.98 |
| No gaming | 0.83 |
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| 1.00 | 0.82 | 0.85 |
Estimates in bold =
p < 0.001,
p < 0.01,
p < 0.05.
Odds ratios (OR) are presented with 95% confidence intervals. Ref., reference category.
Association between categorization of change in gaming and being inactive at first assessment (t1) and second assessment (t2) estimated by logistic regressions.
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| More and increasing |
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| More and decreasing |
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| 1.20 | 1.51 | 1.52 |
| Increasing | 1.23 | 1.21 | 1.22 | 1.19 | 1.19 | 1.16 |
| About the same | ||||||
| Less | 1.13 | 1.17 | 1.20 | 0.87 | 0.92 | 0.94 |
| No gaming | 0.87 | 0.70 | 0.73 | 1.25 | 1.04 | 1.09 |
Estimates in bold =
p < 0.001,
p < 0.01,
p < 0.05.
Odds ratios (OR) are presented with 95% confidence intervals. Ref., reference category.