| Literature DB >> 29166250 |
Hogan H Lee1,2, Jung Hye Sung3, Ji-Young Lee4, Jae Eun Lee3.
Abstract
INTRODUCTION: Although numerous studies have examined the association between playing video games and cognitive skills, aggression, and depression, few studies have examined how these associations differ by sex. The objective of our study was to determine differences by sex in association between video gaming or other nonacademic computer use and depressive symptoms, suicidal behavior, and being bullied among adolescents in the United States.Entities:
Mesh:
Year: 2017 PMID: 29166250 PMCID: PMC5703649 DOI: 10.5888/pcd14.170151
Source DB: PubMed Journal: Prev Chronic Dis ISSN: 1545-1151 Impact factor: 2.830
Prevalence of Time Spent in Video Gaming and Other Nonacademic Computer Usea and Mental Problems Among Students (N = 15,624), by Sex, 2015 Youth Risk Behavior Survey
| Variable | Total, % | Female, % | Male, % |
|
|---|---|---|---|---|
|
| ||||
| None | 17.9 | 22.1 | 14.0 | <.001 |
| <1 | 13.8 | 10.9 | 16.5 | |
| 1 | 10.8 | 10.4 | 11.2 | |
| 2 | 15.8 | 13.8 | 17.7 | |
| 3 | 13.4 | 12.8 | 14.0 | |
| 4 | 8.9 | 8.7 | 9.1 | |
| ≥5 | 19.4 | 21.3 | 17.5 | |
|
| ||||
| Depressive symptoms | 29.9 | 39.8 | 20.3 | <.001 |
| Suicidal behavior | 21.7 | 27.3 | 16.1 | <.001 |
| Being bullied | 25.7 | 32.2 | 19.6 | <.001 |
Nonacademic computer use includes playing mobile games, watching online videos, using social network sites, chatting, and browsing websites.
Values are adjusted and percentages are weighted unless otherwise noted.
Calculated by using the Rao–Scott χ2 test.
FigurePrevalence of depressive symptoms, suicidal behavior, and being bullied in relation to time spent on video gaming or other nonacademic computer use among male and female adolescents, Youth Risk Behavior Survey, 2015.
Prevalence of Mental Problems by Time Spent in Video Gaming and Other Nonacademic Computer Usea Among Students (N = 15,624), by Sex, 2015 Youth Risk Behavior Survey
| Variable | No. of Hours Spent, % |
| ||||||
|---|---|---|---|---|---|---|---|---|
| None | <1 | 1 | 2 | 3 | 4 | ≥5 | ||
|
| ||||||||
| Female | 32.7 | 33.3 | 32.7 | 36.1 | 38.4 | 45.9 | 53.8 | <.001 |
| Male | 19.0 | 16.1 | 18.1 | 18.9 | 17.3 | 20.6 | 30.3 | |
|
| ||||||||
| Female | 22.5 | 25.9 | 19.5 | 26.1 | 25.4 | 28.5 | 37.8 | <.001 |
| Male | 14.9 | 14.3 | 12.5 | 15.3 | 13.5 | 13.7 | 25.1 | |
|
| ||||||||
| Female | 27.3 | 32.2 | 30.4 | 33.0 | 29.3 | 37.4 | 36.8 | <.001 |
| Male | 19.0 | 15.3 | 17.3 | 17.7 | 19.6 | 22.3 | 25.5 | |
Nonacademic computer use includes playing mobile games, watching online videos, using social network sites, chatting, and browsing websites.
Values are adjusted and percentages are weighted unless otherwise noted.
Calculated by using the Rao–Scott χ2 test.
| Mental Health | Time Spent in Video Gaming or Other Nonacademic Computer Use | ||||||
|---|---|---|---|---|---|---|---|
| None | <1 h | 1 h | 2 h | 3 h | 4 h | ≥5 h | |
| Depressive symptoms, % | 27.3 | 22.8 | 25.0 | 26.3 | 27.3 | 32.6 | 43.1 |
| Suicidal behavior, % | 19.7 | 18.9 | 15.7 | 20.1 | 19.1 | 20.7 | 32.4 |
| Being bullied, %One | 24.1 | 21.9 | 23.5 | 24.3 | 24.1 | 29.5 | 31.5 |