| Literature DB >> 34595902 |
Frida André1, Emma Claesdotter-Knutsson2, Maria Fridh3, Carl Delfin4, Anders Håkansson5, Martin Lindström6.
Abstract
BACKGROUND: Extensive gaming and the consequences thereof is frequently reported from child and adolescent psychiatry and school health care. The behavior is associated with compulsion, psychiatric and physical symptoms, impaired cognitive development and poorer school performance. This phenomenon has been described as an emergent health issue for men and little is known about its potential gender-specific characteristics. The aim of this study was to explore extensive gaming among male and female adolescents and to investigate whether the frequency of often feeling low, often feeling anxious, self-reported ADHD, self-reported ASD, being satisfied with one's own general health, poor sleep, loneliness, and having tried smoking, alcohol, and/or other substances differed among those with and without extensive gaming. DESIGN AND METHODS: This study was based on data collected through a public health survey distributed in 2016 to pupils in 9th grade of primary school and in second grade of secondary school, including a total of 13498 participants. The association between extensive gaming and different factors was estimated among male and female respondents separately.Entities:
Year: 2021 PMID: 34595902 PMCID: PMC8874861 DOI: 10.4081/jphr.2021.2498
Source DB: PubMed Journal: J Public Health Res ISSN: 2279-9028
Frequency of extensive gaming, based on data collected in southern Sweden in 2016.
| Number of respondents | Valid responses (%) | Extensive gaming (%) | No extensive gaming (%) | |
|---|---|---|---|---|
| Boys in 9th grade of primary school | 4609 | 4401 (95.5) | 1442 (32.8) | 2959 (67.2) |
| Girls in 9th grade of primary school | 4497 | 4363(97) | 293 (6.7) | 4070 (93.3) |
| Boys in 2nd grade of secondary school | 3945 | 3756 (95.2) | 1054 (28.1) | 2702 (71.9) |
| Girls in 2nd grade of secondary school | 3955 | 3847 (97.3) | 201 (5.2) | 3646 (94.8) |
Extensive gaming and associated factors among boys in 9th grade of primary school, based on data collected in southern Sweden in 2016.
| N. | Extensive gaming % | No extensive gaming % | % Diff. [95% HDI] | OR [95% HDI] | |
|---|---|---|---|---|---|
| Often feeling low | 4227 | 9.4 (N=131) | 8.1 (N=230) | 1.3 [-0.2%, 2.9%] | 1.18 [0.96, 1.41] |
| Often feeling anxious | 4215 | 7.8 (N=108) | 6.9 (N=195) | 0.8 [-0.6%, 2.3%] | 1.13 [0.9, 1.37] |
| Satisfied with health | 3941 | 89.6 (N=1169) | 95.4 (N=2515) | -5.7 [-7.3%, -4.2%] | 0.42 [0.33, 0.51] |
| ADHD | 4221 | 3.4 (N=48) | 2.5 (N=70) | 0.9 [0%, 1.9%] | 1.39 [0.98, 1.85] |
| ASD | 4221 | 2.6 (N=37) | 2 (N=57) | 0.6 [-0.2%, 1.4%] | 1.31 [0.87, 1.79] |
| Poor sleep | 4378 | 37 (N=532) | 23.7 (N=698) | 13.3 [10.9%, 15.8%] | 1.89 [1.68, 2.11] |
| Loneliness | 4360 | 10.4 (N=149) | 7.7 (N=226) | 2.7 [1.2%, 4.3%] | 1.39 [1.14, 1.65] |
| Tried smoking | 4225 | 32 (N=445) | 30.9 (N=875) | 1.1 [-1.3%, 3.6%] | 1.05 [0.94, 1.18] |
| Tried alcohol | 4284 | 57 (N=805) | 56.1 (N=1612) | 0.8 [-1.7%, 3.5%] | 1.03 [0.93, 1.15] |
| Tried other substances | 4167 | 6.9 (N=96) | 6.4 (N=177) | 0.6 [-0.7%, 2%] | 1.1 [0.87, 1.34] |
Diff., estimated difference; OR, odds ratio; HDI, highest density interval. Estimated differences that, with 95% probability, are above the prespecified cutoff for practical equivalence are highlighted in bold.
Figure 1.General health status in A) boys in 9th grade of primary school; B) girls in 9th grade of primary school; C) boys in 2nd grade of secondary school; D) girls in 2nd grade of secondary school.
Extensive gaming and associated factors among girls in 9th grade of primary school, based on data collected in southern Sweden in 2016.
| N. | Extensive gaming % | No extensive gaming % | % Diff. [95% HDI] | OR [95% HDI] | |
|---|---|---|---|---|---|
| Often feeling low | 4270 | 22 (N=63) | 23.8 (N=947) | -1.9 [-5.9%, 2.4%] | 0.9 [0.69, 1.12] |
| Often feeling anxious | 4262 | 19.2 (N=55) | 19.4 (N=770) | -0.2 [-4%, 3.9%] | 0.99 [0.75, 1.26] |
| Satisfied with health | 4098 | 66.5 (N=181) | 86.1 (N=3295) | -19.5% [-24.4%, -14.8%] | 0.32 [0.25, 0.39] |
| ADHD | 4229 | 6.4 (N=18) | 2.8 (N=110) | 3.5 [1.2%, 5.9%] | 2.34 [1.38, 3.38] |
| ASD | 4216 | 5 (N=14) | 0.8 (N=31) | 4.1 [2.1%, 6.3%] | 6.54 [3.3, 10.38] |
| Poor sleep | 4336 | 52.7 (N=154) | 35.4 (N=1430) | 17.4 [12.4%, 22.3%] | 2.04 [1.65, 2.47] |
| Loneliness | 4336 | 12.4 (N=36) | 5.6 (N=226) | 6.7 [3.5%, 9.9%] | 2.37 [1.67, 3.15] |
| Tried smoking | 4277 | 42 (N=121) | 32.3 (N=1287) | 9.7 [4.8%, 14.6%] | 1.52 [1.22, 1.84] |
| Tried alcohol | 4315 | 54.8 (N=159) | 55.5 (N=2233) | -0.6 [-5.6%, 4.4%] | 0.97 [0.78, 1.17] |
| Tried other substances | 4250 | 7.3 (N=21) | 4.4 (N=173) | 2.9 [0.4%, 5.5%] | 1.71 [1.08, 2.42] |
Diff., estimated difference; OR, odds ratio; HDI, highest density interval. Estimated differences that, with 95% probability, are above the prespecified cutoff for practical equivalence are highlighted in bold.
Extensive gaming and associated factors among boys in 2nd grade of secondary school, based on data collected in southern Sweden in 2016.
| N. | Extensive gaming % | No extensive gaming % | % Diff. [95% HDI] | OR [95% HDI] | |
|---|---|---|---|---|---|
| Often feeling low | 3644 | 13.4 (N=138) | 10.9 (N=285) | 2.4 [0.4%, 4.5%] | 1.26 [1.03, 1.5] |
| Often feeling anxious | 3645 | 10.3 (N=106) | 9.3 (N=243) | 1 [-0.8%, 2.9%] | 1.12 [0.89, 1.35] |
| Satisfied with health | 3370 | 84.3 (N=805) | 92.9 (N=2244) | -8.6 [-10.8%, -6.5%] | 0.41 [0.33, 0.49] |
| ADHD | 3637 | 4.2 (N=43) | 2.2 (N=58) | 2% [0.9%, 3.1%] | 1.93 [1.31, 2.61] |
| ASD | 3636 | 5.3 (N=54) | 1.4 (N=36) | 3.8 [2.7%, 5.1%] | 3.97 [2.64, 5.5] |
| Poor sleep | 3739 | 48.4 (N=506) | 39.3 (N=1058) | 9.1 [6.2%, 12.1%] | 1.45 [1.28, 1.63] |
| Loneliness | 3732 | 8.4 (N=88) | 7.2 (N=194) | 1.1 [-0.5%, 2.8%] | 1.17 [0.92, 1.43] |
| Tried smoking | 3598 | 55.4 (N=560) | 57.1 (N=1478) | -1.7 [-4.7%, 1.4%] | 0.93 [0.82, 1.05] |
| Tried alcohol | 3650 | 81.8 (N=843) | 83.5 (N=2188) | -1.7 [-3.9%, 0.6%] | 0.89 [0.75, 1.04] |
| Tried other substances | 3537 | 17.8 (N=177) | 16.6 (N=421) | 1.2 [-1.1%, 3.6%] | 1.09 [0.92, 1.27] |
Diff., estimated difference; OR, odds ratio; HDI, highest density interval. Estimated differences that, with 95% probability, are above the prespecified cutoff for practical equivalence are highlighted in bold.
Extensive gaming and associated factors among girls in 2nd grade of secondary school, based on data collected in southern Sweden in 2016.
| N. | Extensive gaming % | No extensive gaming % | % Diff. [95% HDI] | OR [95% HDI] | |
|---|---|---|---|---|---|
| Often feeling low | 3788 | 28.1 (N=56) | 27.9 (N=1003) | 0.1 [-5.3%, 5.5%] | 1.01 [0.75, 1.28] |
| Often feeling anxious | 3795 | 25.8 (N=51) | 22.3 (N=801) | 3.4 [-1.7%, 8.7%] | 1.21 [0.89, 1.55] |
| Satisfied with health | 3560 | 71.1 (N=128) | 82.9 (N=2802) | -11.7 [-17.3%, -6.1%] | 0.51 [0.37, 0.66] |
| ADHD | 3767 | 8.2 (N=16) | 3.1 (N=111) | 5 [1.8%, 8.2%] | 2.75 [1.58, 4.09] |
| ASD | 3767 | 5.1 (N=10) | 0.6 (N=23) | 4.3 [1.9%, 6.9%] | 8.15 [3.27, 13.7] |
| Poor sleep | 3829 | 62 (N=124) | 43.9 (N=1594) | 18.1 [12.4%, 24.1%] | 2.09 [1.58, 2.62] |
| Loneliness | 3839 | 12.1 (N=24) | 4.8 (N=175) | 7.1 [3.3%, 11%] | 2.69 [1.7, 3.75] |
| Tried smoking | 3756 | 44.6 (N=86) | 52.8 (N=1883) | -8.3 [-14.2%, -2.2%] | 0.72 [0.55, 0.9] |
| Tried alcohol | 3780 | 74.7 (N=145) | 82.2 (N=2949) | -7.4 [-12.7%, -2.2%] | 0.64 [0.47, 0.83] |
| Tried other substances | 3715 | 13.4 (N=25) | 11.3 (N=399) | 2 [-2.2%, 6.2%] | 1.21 [0.79, 1.67] |
Diff., estimated difference; OR, odds ratio; HDI, highest density interval. Estimated differences that, with 95% probability, are above the prespecified cutoff for practical equivalence are highlighted in bold.