| Literature DB >> 29056919 |
Dominic Orth1,2, Graham Kerr2,3, Keith Davids4, Ludovic Seifert1.
Abstract
In this review of research on climbing expertise, we focus on different measures of climbing performance, including spatiotemporal measures related to fluency and activity states (i.e., discrete actions), adopted by climbers for achieving overall performance goals of getting to the end of a route efficiently and safely. Currently, a broad range of variables have been reported, however, many of these fail to capture how climbers adapt to a route whilst climbing. We argue that spatiotemporal measures should be considered concurrently with evaluation of activity states (such as reaching or exploring) in order gain a more comprehensive picture of how climbers successfully adapt to a route. Spatial and temporal movement measures taken at the hip are a traditional means of assessing efficiency of climbing behaviors. More recently, performatory and exploratory actions of the limbs have been used in combination with spatiotemporal indicators, highlighting the influence of limb states on climbing efficiency and skill transfer. However, only a few studies have attempted to combine spatiotemporal and activity state measures taken during route climbing. This review brings together existing approaches for observing climbing skill at performance outcome (i.e., spatiotemporal assessments) and process (i.e., limb activity states) levels of analysis. Skill level is associated with a spatially efficient route progression and lower levels of immobility. However, more difficult hold architecture designs require significantly greater mobility and more complex movement patterning to maintain performance. Different forms of functional, or goal-supportive, movement variability, including active recovery and hold exploration, have been implicated as important adaptations to physiological and environmental dynamics that emerge during the act of climbing. Indeed, recently it has also been shown that, when climbing on new routes, efficient exploration can improve the transfer of skill. This review provides new insights into how climbing performance and related actions can be quantified to better capture the functional role of movement variability.Entities:
Keywords: affordances; exploration; functional movement variability; motor skill; rock climbing; skill transfer
Year: 2017 PMID: 29056919 PMCID: PMC5635808 DOI: 10.3389/fpsyg.2017.01744
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Studies fulfilling inclusion criteria.
| Boschker and Bakker ( | A. Pedagogical intervention (model) | Climb (indoor, artificial, top-roped, F-RSD = 5c [1, Intermediate], crux = 1,7 m height, 3.5 m width, 98.2 deg relative to floor, 22 holds) instructed to climb using the same technique as observed model otherwise self-preferred | Movement (hip trajectory, discrete actions) single camera: | At trial 2, 3, and 4, the advanced technique subgroup climbed significantly faster than the control and simple technique subgroup; | |
| Cordier et al. ( | A. Skill | Climb (indoor, artificial, top-roped, F-RSD = 6a [1.25, Intermediate], ~10 m high) self-preferred | Movement (hip trajectory) single camera: | 1 was significantly lower in highly skilled subgroup; | |
| Cordier et al. ( | Average skill subgroup (F-RSD = 6b [1.75, Intermediate]); highly skilled subgroup (F-RSD = 7b [3, Advanced]) [note: the exact number of individuals making up each sub-group not reported] | A. Skill | See above, Cordier et al. ( | Movement (hip trajectory) single camera: | Highly skilled subgroup showed less 1 compared to the average skilled subgroup; |
| Cordier et al. ( | A. Skill | See above, Cordier et al. ( | Movement (hip trajectory) single camera: | Highly skilled subgroups showed overall less entropy compared to the average skilled subgroup; | |
| Pijpers et al. ( | A. Route design (height) | Climb (indoor, artificial, top-rope, flush vertical, 6 hand- and 5 foot-holds, 7 m height, 3.5 m width) nr [note: difficulty assumed as easily achievable; | Movement (hip trajectory) single camera: | 1 and climb time significantly increased when climbing in the high condition | |
| Sanchez et al. ( | A. Skill | Climb (artificial, F-RSD = 7c+ [3.75, Advanced]], crux = 2, rest points = 2, on-sight, 16 m high, 50 handholds) competition [preview = 5 mins] | Movement (hip trajectory) single camera: | 2 was significantly longer in the successful subgroup compared to the unsuccessful subgroup in the first crux. | |
| Zampagni et al. ( | A. Skill | Climbing (artificial, top-rope, 20 holds, uniform holds = 13 cm high, 16 cm wide, 12 cm deep) under instruction [note: instructed on the sequence of which limb to reposition and to which hold, this pattern was repeated until climbers reached the top; climbers were required to complete each cycle within 4 s] | Movement, applied force (COM, hands and feet) mulit-camera, instrumented holds: | The expert subgroup climbed with 1 significantly further from the wall and with larger lateral displacements compared to the no experience subgroup; | |
| Billat et al. ( | A. Hold (size) and Wall (slope) | Climb (indoor, artificial, F-RSD = 7b [3, Advanced], red-point, 15 m high, ~10 deg overhang) self-preferred [note: 5 hrs practice on each route prior to testing] | Movement (discrete actions) single camera: | 1 was significantly longer on the smaller more complex route compared to the route with a larger overhang. | |
| Cordier et al. ( | A. Skill | See above, Cordier et al. ( | Movement (hip trajectory) single camera: | Expert subgroup generated approximately one movement every three seconds and were closer to the harmonic model by a factor of about two compared to the non-expert subgroup | |
| Draper et al. ( | A. Route Type | Climb (indoor, artificial, F-RSD = 6a, 12.5 m height, 7 quick-draws) self-preferred | Movement (climb time) single-camera [yrs experience, NASA-TLX, CSAI-2D, oxygen consumption, blood lactate, HR] | Experience was the best predictor of climbing success and was also correlated with confidence and faster climbing within challenging parts of an ascent. Climbers that fell were slower through the route | |
| White and Olsen ( | Observational | Climb (indoor, artificial, bouldering) competition [a total of 12 climbs were recorded, two climbs per individual, each on a different route] | Movement (discrete actions) two-cameras: | A larger proportion of time is spent in dynamic movement relative to static. Hand contact time was larger than reach time | |
| Nieuwenhuys et al. ( | A. Route design (height) | Climb (indoor, artificial, top-rope, 26 hand- and foot-holds) self-preferred [note: difficulty level assumed to be easily achievable; participants practiced on the route prior to testing] | Visual behavior, movement (gaze-location, discrete actions) eye-tracker, single camera; | Climb time, movement time between holds and time spent static was significantly longer and number of movements were significantly greater in the high condition compared to the low condition; | |
| Pijpers et al. ( | A. Route design (height) | Climb (indoor, artificial, top-rope, flush vertical, flash, 7 m height, 3.5 m width, 7 hand- and 6 foot-holds, mean inter-hold distance = 0.15 m) as fast and as safely as possible without falling: | Movement (discrete actions) multi-camera: | 1 and climb time was significantly higher in the high condition compared to the low condition | |
| Pijpers et al. ( | N = 12, 6 F, 20.8 yrs ± 3.57SD, no experience | A. Route design (height) | Climb (indoor, artificial, top-rope, flush vertical, 7 m height, 3.5 m width, 15 hand- and 15 foot-holds) as fast and as safely as possible without falling [note: difficulty not rated but assumed to be easily achievable; participants practiced on route before testing; each trial required 2 traversals] | Movement (discrete actions) single camera: | 1, 2 and climb time increased significantly when climbing at height compared to close to the ground |
| Fryer et al. ( | A. Skill | Climb (indoor, artificial, top-roped, F-RSD = 6a [1.25, Intermediate] and 6c+ [2.25, Intermediate], on-sight, 12.15 m high, overhang) self-preferred [preview = 5 min] [note: difficulty matched to subgroup skill levels] | Movement (discrete actions) single camera: | Advanced subgroup spent significantly greater proportion of their climb time in static states and more of the static time actively resting compared to the intermediate subgroup; | |
| Pijpers et al. ( | A. Route design (height) | Climb (indoor, artificial, top-rope, flush vertical, 7 m height, 3.5 m width, 6 hand- and 5 foot-holds) as fast and as safely as possible without falling: | Movement (discrete actions) mulit-camera, instrumented holds: | 1 and 2 (feet only) was significantly greater and 4 | |
| Sanchez et al. ( | A. Skill | Climb (indoor, top-rope, on-sight) self-preferred [preview = 3 minutes (when given)] | Movement (discrete actions) single camera: | 3 (appropriate) and 4 (appropriate) were significantly longer when climbing without preview in the expert subgroups compared to the intermediate and advanced subgroups on the route matched to skill level. | |
| Seifert et al. ( | A. Skill | Climb (outdoors, ice fall, 85 deg ramp, 30 m high, top-rope) self-preferred [note: Route difficulty: | Movement (upper and lower body) single camera: | 1 showed a 1:1 ratio in the expert subgroup for both the upper and lower limbs whereas 1 showed a ratio of 0.6 and 0.2 in the upper and lower limbs respectively in the beginner subgroup (i.e., more non performatory movements); | |
| Seifert et al. ( | A. Route design (holds) | Climb (indoors, artificial, top-roped, on-sight and practice, F-RSD = 5c [1, Intermediate] 10 m height, 20 holds, preview = 3 mins) self-preferred | Movement (hip) worn sensor 1. jerk coefficient (normalized) [note: rotation and position analysis] | 1 was higher on double edged (more complex) route. 1 decreased with practice. 2 decreased with practice. | |
| Seifert et al. ( | A. Skill | Climb (outdoors, ice, 30 m high, top-rope, route F-RSD for ice falls = 4) self-preferred | Movement (discrete actions) single camera: | 1 was closer to a ratio of one swing to one definitive anchorage for intermediate subgroup compared to the novice subgroup; | |
| Seifert et al. ( | A. Skill | Climb (outdoors, ice, top-rope; 30 m high) self-preferred [note: a total of 2 routes were involved, the expert subgroup were tested on a grade 5+ (F-RSD for ice-falls); the beginner subgroup were tested on a grade 4 (F-RSD for ice-falls)] | Movement, verbalization (discrete actions, self-confrontation interview) single camera, audio: | Expert subgroup achieved greater vertical displacement, had more stoppages but that were shorter in duration, explored a larger angular range with ice-tools, less exploratory actions compared to beginner subgroup. | |
| Sibella et al. ( | A. Skill | Climb (indoor, artificial, top-rope, F-RSD = 4b [0.25, Lower grade], 3 m traverse, 3 m ascent) self-preferred [note: t x 5, data averaged across participants] | Movement (COM) multi-camera: | 1 was significantly lower (frontal and sagittal planes), 3 and 4 was significantly lower, and 5 was significantly higher in the agility style climber compared to the force style climber; | |
Author (date) [experimental design] publication type.
Sample size; (sample characteristics: age, variability, climbing age, reported ability level [ability level converted to Watts]); subgroups.
Independent variable: A, B; level: i, …, iii.
Task, climb; (route properties: location (indoors; outdoors), wall properties (artificial; rock; ice, height, slope), type (top-rope; lead), route difficulty [Watts conversion (see.
Dependent variable type; (level or nature of analysis); measurement device; dependent variable 1, …, 5 (description and sub-levels) [additional variables].
Variable(s) reported showing significant effect: 1, …, 5 (description of direction of effect and reported interpretation as position or negative for performance).
COF, coefficient of friction; COP, center of pressure; CPEI, climbing performance evaluation inventory; CRP, continuous relative phase; Crux, a part of a route more difficult than others; deg, degrees; DV, dependent variable; F, female; flash, individuals have had a chance to observe another climber on the route prior to making an attempt; F-RSD, french rating scale of difficulty; IG, Independent groups; IV, independent variable; GIE, geometric index of entropy; HR, heart rate; hrs, hours; Hz, cycles per second; M, male; m, meters; max, maximum; min, minimum; mins, minutes; MMD, mixed methods design; NASA-TLX, National Aeronautics and Space Administration Task Load Index; nr, not reported; on-sight, the first attempt of a climbing route; PCA, Principle component analysis; red point, refers to performance on a route that has been previously practiced; s, seconds; SD, standard deviation; t, trials; UIAA, Union Internationale des Associations d'Alpinisme; vs., versus; yrs, years.
Figure 1(A) Shows that the shorter the path length within a given convex hull, the lower the geometric index of entropy (GIE). (B) The blue line is data from an advanced climber, who shows a more straight forward trajectory (and thus lower GIE) compared to the beginners climbed trajectory (red line). (C) After practice (the blue line representing a climbed trajectory after 42 trials of practice) typically do not show periods of searching as shown in the first trial of practice (red line on the left). (D) When the technique used is more complex, GIE also increases. Here an individual was asked to climb the same route either with the front of the body remained facing the wall (red line) or with the side of the body facing the wall (blue line). The more advanced technique required an increase in movement complexity.
Figure 2The relationship between entropy and immobility as a function of wall position. Radius of each point was scaled to increase in proportion to the duration spent in a given state (thus the larger the dot, the longer the individual was in the given state of mobility (i.e., blue line) or immobility (redline). c, convex hull. Also note that upper means the top convex hull. Middle means the middle convex hull, bottom means bottom convex hull, and overall means the total convex hull. GIE, geometric index of entropy; IMR, immobility to mobility; m, meters.
Relationships between spatiotemporal outcomes, discrete actions and climbers intentions.
| Immobility | A: All limbs stationary and: | 1. Passive recovery (Seifert et al., |
| Active recovery | A: 1 limb moving and behind the body: | 1. Relieve the forearms, apply chalk (Fryer et al., |
| Postural regulation | A: All limbs stationary and: | 1. Exploration of different body orientation(s) (Cordier et al., |
| Grasping | A: 1 limb moving and: | 1. Preparation for hold use (Fuss and Niegl, |
| Grip change | A: 1 limb moving and: | 1. Explore hold grasp technique (Boulanger et al., |
| Reaching | A: 1 limb moving and: | 1. Change holds. |
| Reach and withdraw | A: 1 limb moving and: | 1. Efficient exploratory reach (Seifert et al., |
| Traction | A: ≥1 limb moving and: | 1. Movement using face-on body position (Fuss et al., |
| Chaining movements in succession | A: ≥1 limb moving and: | 1. Fluent performance (Cordier et al., |
IMR ↑, means the individuals is more immobile; IMR, ↓ means the individual is more mobile; GIE ↓, means the movement is less complex; GIE ↑, means the movement is more complex.
Requires that the next state is not a lifting state.