| Literature DB >> 24300212 |
Teun Aalbers1, Maria A E Baars, Marcel G M Olde Rikkert, Roy P C Kessels.
Abstract
BACKGROUND: Online interventions are aiming increasingly at cognitive outcome measures but so far no easy and fast self-monitors for cognition have been validated or proven reliable and feasible.Entities:
Keywords: Internet; brain aging; cognitive testing; eHealth; games; reliability; self-monitoring; validity
Mesh:
Year: 2013 PMID: 24300212 PMCID: PMC3868977 DOI: 10.2196/jmir.2860
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
BAM-COG (Brain Aging Monitor–Cognitive Assessment Battery) game details.
| BAM-COG game | Cognitive domain | Total levelsa | Range of scores | Short description |
| Conveyer Belt | Working memory | 7 | 4-10 | This game shows a participant a grocery list on screen. After 1 second, the conveyer belt turns on. Groceries run down the belt and participants need to select only those products that are on their list. |
| Sunshine | Visuospatial short-term memory | 8 | 3-10 | In this game, a sun creates visual patterns in a 5x5 cloud matrix. This visual pattern dissolves and, after it has completely disappeared, participants are asked to reproduce this pattern in the exact same order as it initially appeared on screen. |
| Viewpoint | Episodic recognition memory | 8 | 1-8 | This game presents a 5x5 matrix filled with stimuli (asterisks) to the participant. The participant gets 3 seconds to memorize this presented pattern before it disappears from the screen. After 3 seconds, 3 answer possibilities appear on screen from which the participant is to pick the answer that is an exact match to the previously shown matrix. |
| Papyrinth | Executive function - planning | 5 | 3-7 | This game starts with presenting the participant with a scrambled path. The participants task is to unscramble the path so their pawn can move from start to finish unobstructed. Clearing the route is done by sliding columns and rows in the correct order so that all pieces of road end up connected to each other. |
aExcluding the practice level.
BAM-COGa domains and proposed matching computerized and paper-and-pencil cognitive tests.
| BAM-COG game (domain) | CANTABb | Paper and pencil |
| Conveyer Belt | Spatial Working Memory [ | Letter-Number Sequencing Task from WAIS-IIIc [ |
| Sunshine | Spatial Span [ | Spatial Span subtest from WMS-IIId [ |
| Viewpoint | Pattern Recognition [ | Continuous Visual Memory Task [ |
| Papyrinth | Stockings of Cambridge [ | Zoo Map Task, part of the BADSe [ |
aBAM-COG: Brain Aging Monitor–Cognitive Assessment Battery. For a short description of the BAM-COG games, see Multimedia Appendix 1.
bCANTAB: Cambridge Automated Neuropsychological Test Battery.
cWAIS-III: Wechsler Adult Intelligence Scale, third edition.
dWMS-III: Wechsler Memory Scale, third edition.
eBADS: Behavioral Assessment of the Dysexecutive Syndrome.
Mean (SD) for age, MMSEa, NART-IQ b, and BAM-COGc scores and mode (range) for education for RUMCd and online group.
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| Online group | RUMC group |
| Age, years, mean (SD) | 54.9 (9.6) | 60.8 (8.2) |
| Education, mode (range) | 6 (1-8) | 7 (1-8) |
| MMSE, mean (SD) | -- | 29.4 (1.07) |
| NART-IQ, mean (SD) | -- | 123.2 (12.83) |
| Conveyer Belt score | 5.95 (n=217) | 6.33 (n=26) |
| Sunshine score | 4.60 (n=236) | 5.10 (n=24) |
| Viewpoint score | 3.97 (n=306) | 3.90 (n=28) |
| Papyrinth score | 4.64 (n=152) | 5.30 (n=21) |
aMMSE: Mini Mental State Examination.
bNART-IQ: National Adult Reading Test–Intelligence Quotient.
cBAM-COG: Brain Aging Monitor–Cognitive Assessment Battery.
dRUMC: Radboud University Medical Center.
Alternate forms reliability (AFR) of BAM-COGa games in intraclass correlations (ICCb).
| BAM-COG game | AFR | 95% CI |
| Conveyer Belt (n=55) | .420 | 0.17-0.62 |
| Sunshine (n=78) | .426 | 0.23-0.59 |
| Viewpoint (n=101) | .167 | −0.04 to 0.36 |
| Papyrinth (n=37) | .645 | 0.41-0.80 |
aBAM-COG: Brain Aging Monitor–Cognitive Assessment Battery.
bAll ICC values >.4 are considered to support sufficient AFR.
Convergent and divergent validity of BAM-COGa games (Spearman rho’s correlation coefficient).
| BAM-COG game | Convergent validityb | Divergent validityc | |||
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| Cognitive test | rho ( | Cognitive test | rho ( | |
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| WAIS-IIId Letter Number Sequencing | .577 (.001) | National Adult Reading Test | −.029 (.44) | |
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| Spatial Working Memory | −.577 (.001) |
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| WMS-IIIe Spatial Span Task | .669 (<.001) | National Adult Reading Test | −.029 (.45) | |
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| Spatial Span | .620 (.001) |
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| Continuous Visual Memory Test | .202 (.152) | National Adult Reading Test | −.162 (.21) | |
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| Pattern Recognition | −.157 (.212) |
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| BADSf Zoo Map | .400 (.036) | National Adult Reading Test | −.134 (.28) | |
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| Stockings of Cambridge | .424 (.028) |
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aBAM-COG: Brain Aging Monitor–Cognitive Assessment Battery.
bAll convergent validity values of rho≥.4 are considered to support good CV; values of rho≥.6 are considered very good.
cAll divergent validity values of rho<.2 are considered to support good DV.
dWAIS-III: Wechsler Adult Intelligence Scale, third edition.
eWMS-III: Wechsler Memory Scale, third edition.
fBADS: Behavioral Assessment of the Dysexecutive Syndrome.
BAM-COGa reference values.
|
| Conveyer Belt (n=217) | Sunshine (n=236) | Viewpoint (n=306) | Papyrinth (n=152) | ||||
| Score | Frequency | Percentage | Frequency | Percentage | Frequency | Percentage | Frequency | Percentage |
| 1 | NAb | NA | NA | NA | 145 | 27.5 | NA | NA |
| 2 | NA | NA | NA | NA | 57 | 10.8 | NA | NA |
| 3 | NA | NA | 75 | 19.7 | 32 | 6.1 | 57 | 25.3 |
| 4 | 78 | 24.4 | 148 | 38.9 | 90 | 17.1 | 82 | 36.4 |
| 5 | 100 | 31.3 | 79 | 20.8 | 70 | 13.3 | 27 | 12.0 |
| 6 | 26 | 8.1 | 55 | 14.5 | 41 | 7.8 | 15 | 6.7 |
| 7 | 43 | 13.5 | 15 | 3.9 | 13 | 2.4 | 44 | 19.6 |
| 8 | 58 | 18.2 | 6 | 1.7 | 79 | 15 | NA | NA |
| 9 | 12 | 3.8 | 2 | 0.5 | NA | NA | NA | NA |
| 10 | 2 | 0.7 | 0 | 0 | NA | NA | NA | NA |
aBAM-COG: Brain Aging Monitor–Cognitive Assessment Battery.
bNA: Not Applicable, as this score is not a possible outcome for this game.