| Literature DB >> 34013018 |
Philippe Robert1,2,3, Claire Albrengues2, Roxane Fabre4, Alexandre Derreumaux1,2, Marie Pierre Pancrazi5, Isabelle Luporsi5, Bruno Dubois6, Stéphane Epelbaum6, Grégoire Mercier7,8, Pierre Foulon9, François Bremond10, Valeria Manera1,3.
Abstract
INTRODUCTION: The aim of this study was to evaluate the efficacy of a serious exergame in improving the neuropsychiatric symptoms of patients with neurocognitive disorders.Entities:
Keywords: Alzheimer's disease; apathy; cognitive disorders; exergame; neuropsychiatry; technology
Year: 2021 PMID: 34013018 PMCID: PMC8112479 DOI: 10.1002/trc2.12149
Source DB: PubMed Journal: Alzheimers Dement (N Y) ISSN: 2352-8737
Demographic and clinical characteristics of the subjects at baseline (BL)
| Overall‐n = 91 | Control group‐n = 54 | Intervention group‐n = 37 | |||||
|---|---|---|---|---|---|---|---|
| Mean | [SD] | Mean | [SD] | Mean | [SD] |
| |
| Age | 81.7 | [7.9] | 81.4 | [8.9] | 82.1 | [6.3] | .884 |
| Education years | 8.4 | [3.8] | 8.4 | [3.6] | 8.6 | [4.2] | .795 |
| MMSE | 18.3 | [3.6] | 18.1 | [3.4] | 18.7 | [3.8] | .498 |
| NPI | 15.9 | [11.3] | 16.4 | [11.4] | 14.8 | [11.2] | .604 |
| AI | 3.8 | [3.3] | 4.0 | [3.2] | 3.6 | [3.6] | .583 |
Abbreviations: AI, Apathy Inventory; MMSE, Mini‐Mental State Examination; NCD, neurocognitive disorder; NPI, Neuropsychiatric Inventory; SD, standard deviation.
Comparisons at baseline between types of center
| Day care center–n = 35 | Memory center–n = 30 | Nursing home–n = 26 | |||||
|---|---|---|---|---|---|---|---|
| Mean | [SD] | Mean | [SD] | Mean | [SD] |
| |
| Age | 82.5 | [8.0] | 78.5 | [6.6] | 84.3 | [8.2] | .003 |
| Education years | 7.9 | [4.3] | 9.3 | [3.7] | 8.2 | [3.0] | .445 |
| MMSE | 18.0 | [3.7] | 19.6 | [3.5] | 17.2 | [3.0] | .039 |
| NPI | 15.4 | [8.4] | 17.6 | [12.7] | 14.5 | [12.2] | .545 |
| AI | 3.0 | [3.3] | 4.8 | [3.5] | 3.6 | [3.0] | .204 |
Abbreviations: AI, Apathy Inventory; MMSE, Mini‐Mental State Examination; NCD, neurocognitive disorder; NPI, Neuropsychiatric Inventory; SD, standard deviation.
FIGURE 1Evolution of Neuropsychiatric Inventory (NPI; A) and Apathy Inventory (AI; B) total scores between baseline, week 12 and week 24
Multivariate analyses for NPI score and AI score
| MMSE | NPI total score | AI total score | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Adj Coeff | [CI 95%] |
| Adj Coeff | [CI 95%] |
| Adj Coeff | [CI 95%] |
| |
| Sex | |||||||||
| Female | −1.59 | [−3.20; 0.05] | .057 | – | – | – | −2.47 | [−3.96; −0.97] |
|
| Male | Ref | – | – | – | ref | ||||
| Type of center | |||||||||
| Day care center | 1.27 | [−0.94; 3.48] | .256 | – | – | – | – | – | – |
| Memory center | 2.63 | [0.35; 4.92] |
| – | – | – | – | – | – |
| Nursing home | Ref | – | – | – | – | – | – | ||
| Time | |||||||||
| BL | Ref | Ref | ref | ||||||
| W12 | – | – | – | 3.39 | [−0.19; 6.97] | .063 | 0.36 | [−0.46; 1.18] | .388 |
| W24 | −0.10 | [−0.96; 1.76] | .748 | 6.79 | [2.92; 10.66] |
| 0.95 | [0.07; 1.84] |
|
| Group | |||||||||
| Control | Ref | Ref | ref | ||||||
| Intervention | −0.19 | [−2.15; 1.76] | .847 | −1.81 | [−8.80; 5.18] | .610 | −1.27 | [−3.01; 0.48] | .153 |
| Interaction time × Group | .577 |
|
| ||||||
Abbrevitions: AI, Apathy Inventory; BL, baseline; CI, confidence interval; MMSE, Mini‐Mental State Examination; NCD, neurocognitive disorder; NPI, Neuropsychiatric Inventory; W12, week 12; W24, week 2.
Study of game performance for the intervention group
| Overall—N = 36 | Daycare center n = 17 | Memory center n = 14 | Nursing Home n = 5 | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Mean | [SD] | Mean | [SD] | Mean | [SD] | Mean | [SD] |
| |
| Sessions total time | 318.1 | [118.8] | 303.7 | [99.6] | 358.5 | [136.0] | 253.6 | [109.0] |
|
| Steps count | 16687.7 | [6920.4] | 16258.6 | [6296.2] | 18905.9 | [7399.6] | 11935.4 | [6025.3] | .072 |
| Cognitive game count | 31.6 | [21.7] | 28.4 | [17.3] | 41.6 | [25.4] | 14.4 | [8.8] |
|
| Ratio cognitive game count/steps count × 10,000 | 17.7 | [9.9] | 17.1 | [10.1] | 20.9 | [9.8] | 10.5 | [6.3] | .096 |
Notes: Session total time: in minutes.
Cognitive Game count: mean number of mini games played.