Literature DB >> 27100194

Video Games for Neuro-Cognitive Optimization.

Jyoti Mishra1, Joaquin A Anguera2, Adam Gazzaley3.   

Abstract

Sophisticated video games that integrate engaging cognitive training with real-time biosensing and neurostimulation have the potential to optimize cognitive performance in health and disease. We argue that technology development must be paired with rigorous scientific validation and discuss academic and industry opportunities in this field.
Copyright © 2016 Elsevier Inc. All rights reserved.

Keywords:  closed loop; cognitive training; multimodal; neurofeedback; neuroplasticity; neurostimulation; personalized; video game

Mesh:

Year:  2016        PMID: 27100194     DOI: 10.1016/j.neuron.2016.04.010

Source DB:  PubMed          Journal:  Neuron        ISSN: 0896-6273            Impact factor:   17.173


  41 in total

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3.  Enhancing Spatial Attention and Working Memory in Younger and Older Adults.

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4.  How do we validate approaches that aim to harness reserve to improve the aging brain?

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7.  Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trial.

Authors:  Joaquin A Anguera; Faith M Gunning; Patricia A Areán
Journal:  Depress Anxiety       Date:  2017-01-03       Impact factor: 6.505

Review 8.  Cognitive Deficits in Multiple Sclerosis: Recent Advances in Treatment and Neurorehabilitation.

Authors:  Arseny A Sokolov; Petr Grivaz; Riley Bove
Journal:  Curr Treat Options Neurol       Date:  2018-10-22       Impact factor: 3.598

9.  Audiomotor Perceptual Training Enhances Speech Intelligibility in Background Noise.

Authors:  Jonathon P Whitton; Kenneth E Hancock; Jeffrey M Shannon; Daniel B Polley
Journal:  Curr Biol       Date:  2017-10-19       Impact factor: 10.834

10.  Using virtual reality to train inhibitory control and reduce binge eating: A proof-of-concept study.

Authors:  Stephanie M Manasse; Elizabeth W Lampe; Adrienne S Juarascio; Jichen Zhu; Evan M Forman
Journal:  Appetite       Date:  2020-10-10       Impact factor: 3.868

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