Literature DB >> 34626292

Prosocial Video Game Content, Empathy and Cognitive Ability in a Large Sample of Youth.

Sarah Garcia1, Christopher J Ferguson2, C K John Wang3.   

Abstract

Whether playing video games with prosocial content has an influence on empathy among players remains contentious in the research literature. Some evidence suggests playing cooperatively with other gamers enhances empathy, but data have not conclusively linked prosocial content with empathy. Further, mechanisms of this potential relationship are unclear, and little work has been conducted on how cognitive skills, such as fluid reasoning, may mediate this relationship. The current study examines these relationships with a large sample of 3034 youth (27.2% female, Mage = 11.2; range 8-17 at time 1) in Singapore. Data were considered longitudinally across two years in three waves. Ultimately, no evidence emerged that prosocial content in video games had any impact on empathy related outcomes, nor was fluid reasoning a mediator variable for any relationship. However, variables such as social competence and depression and anxiety symptoms were highly related to empathy measures. This evidence adds to the growing debate in the field that video games may not dramatically alter, whether positively or negatively, the development of emotional and behavioral outcomes for youth.
© 2021. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Entities:  

Keywords:  Adolescence; Cognitive ability; Empathy; Video games

Mesh:

Year:  2021        PMID: 34626292     DOI: 10.1007/s10964-021-01512-1

Source DB:  PubMed          Journal:  J Youth Adolesc        ISSN: 0047-2891


  17 in total

1.  Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Authors:  Ashley M Fraser; Laura M Padilla-Walker; Sarah M Coyne; Larry J Nelson; Laura A Stockdale
Journal:  J Youth Adolesc       Date:  2012-05

2.  Are Associations Between "Sexist" Video Games and Decreased Empathy Toward Women Robust? A Reanalysis of Gabbiadini et al. 2016.

Authors:  Christopher J Ferguson; M Brent Donnellan
Journal:  J Youth Adolesc       Date:  2017-06-21

3.  The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

Authors:  Alan D Castel; Jay Pratt; Emily Drummond
Journal:  Acta Psychol (Amst)       Date:  2005-03-23

4.  Conceptions of success: their correlates with prosocial orientation and behaviour in Chinese adolescents.

Authors:  P C Cheung; H K Ma; D T Shek
Journal:  J Adolesc       Date:  1998-02

5.  The cycle of violence and victimization: a study of the school-based intervention of a multidisciplinary youth violence-prevention program.

Authors:  H Nadel; M Spellmann; T Alvarez-Canino; L L Lausell-Bryant; G Landsberg
Journal:  Am J Prev Med       Date:  1996 Sep-Oct       Impact factor: 5.043

6.  Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010).

Authors:  Joseph Hilgard; Christopher R Engelhardt; Jeffrey N Rouder
Journal:  Psychol Bull       Date:  2017-07       Impact factor: 17.737

7.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

Review 8.  Forgivingness, vengeful rumination, and affective traits.

Authors:  Jack W Berry; Everett L Worthington; Lynn E O'Connor; Les Parrott; Nathaniel G Wade
Journal:  J Pers       Date:  2005-02

9.  Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.

Authors:  Adam Lobel; Rutger C M E Engels; Lisanne L Stone; William J Burk; Isabela Granic
Journal:  J Youth Adolesc       Date:  2017-02-21

10.  Does playing violent video games cause aggression? A longitudinal intervention study.

Authors:  Simone Kühn; Dimitrij Tycho Kugler; Katharina Schmalen; Markus Weichenberger; Charlotte Witt; Jürgen Gallinat
Journal:  Mol Psychiatry       Date:  2018-03-13       Impact factor: 15.992

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.