| Literature DB >> 28540125 |
Kiratipath Iamsakul1, Alexander V Pavlovcik1, Jesus I Calderon1, Lance M Sanderson1.
Abstract
A cephalosomatic anastomosis (CSA; also called HEAVEN: head anastomosis venture) has been proposed as an option for patients with neurological impairments, such as spinal cord injury (SCI), and terminal medical illnesses, for which medicine is currently powerless. Protocols to prepare a patient for life after CSA do not currently exist. However, methods used in conventional neurorehabilitation can be used as a reference for developing preparatory training. Studies on virtual reality (VR) technologies have documented VR's ability to enhance rehabilitation and improve the quality of recovery in patients with neurological disabilities. VR-augmented rehabilitation resulted in increased motivation towards performing functional training and improved the biopsychosocial state of patients. In addition, VR experiences coupled with haptic feedback promote neuroplasticity, resulting in the recovery of motor functions in neurologically-impaired individuals. To prepare the recipient psychologically for life after CSA, the development of VR experiences paired with haptic feedback is proposed. This proposal aims to innovate techniques in conventional neurorehabilitation to implement preoperative psychological training for the recipient of HEAVEN. Recipient's familiarity to body movements will prevent unexpected psychological reactions from occurring after the HEAVEN procedure.Entities:
Keywords: GEMINI; HEAVEN; haptic feedback; neurorehabilitation; virtual reality
Year: 2017 PMID: 28540125 PMCID: PMC5421260 DOI: 10.4103/sni.sni_371_16
Source DB: PubMed Journal: Surg Neurol Int ISSN: 2152-7806
Figure 1Flowchart illustrating the proposed schedule for the recipient to train in VR before the HEAVEN procedure begins
Figure 2User will be strapped into the body harness of the IH-GAIT Frame Model to maintain a standing position. The user will wear either the Vive® or Rift® head-mounted displays. This setup allows upper-body interaction with the VR environment using either the Vive® vibration feedback controllers or Touch®
Figure 3The user will be using either the Vive® or Rift® head-mounted display while strapped into the body harness of the IH-GAIT Frame Model. This setup allows both upper and lower-body interaction with the VR environment using either the Vive® vibration feedback controllers or Oculus Touch®, and the Virtuix Omni™ locomotion simulator