Literature DB >> 26181226

Upper limb rehabilitation after spinal cord injury: a treatment based on a data glove and an immersive virtual reality environment.

Iris Dimbwadyo-Terrer1, Fernando Trincado-Alonso1, Ana de Los Reyes-Guzmán1, Miguel A Aznar2, Cesar Alcubilla2, Soraya Pérez-Nombela1, Antonio Del Ama-Espinosa1, Begoña Polonio-López3, Ángel Gil-Agudo1.   

Abstract

UNLABELLED: Purpose state: The aim of this preliminary study was to test a data glove, CyberTouch™, combined with a virtual reality (VR) environment, for using in therapeutic training of reaching movements after spinal cord injury (SCI).
METHOD: Nine patients with thoracic SCI were selected to perform a pilot study by comparing two treatments: patients in the intervention group (IG) conducted a VR training based on the use of a data glove, CyberTouch™ for 2 weeks, while patients in the control group (CG) only underwent the traditional rehabilitation. Furthermore, two functional parameters were implemented in order to assess patient's performance of the sessions: normalized trajectory lengths and repeatability.
RESULTS: Although no statistical significance was found, the data glove group seemed to obtain clinical changes in the muscle balance (MB) and functional parameters, and in the dexterity, coordination and fine grip tests. Moreover, every patient showed variations in at least one of the functional parameters, either along Y-axis trajectory or Z-axis trajectory.
CONCLUSIONS: This study might be a step forward for the investigation of new uses of motion capture systems in neurorehabilitation, making it possible to train activities of daily living (ADLs) in motivational environments while measuring objectively the patient's functional evolution. Implications for Rehabilitation Key findings: A motion capture application based on a data glove is presented, for being used as a virtual reality tool for rehabilitation. This application has provided objective data about patient's functional performance. What the study has added: (1) This study allows to open new areas of research based on the use of different motion capture systems as rehabilitation tools, making it possible to train Activities of Daily Living in motivational environments. (2) Furthermore, this study could be a contribution for the development of clinical protocols to identify which types of patients will benefit most from the VR treatments, which interfaces are more suitable to be used in neurorehabilitation, and what types of virtual exercises will work best.

Entities:  

Keywords:  CyberTouch; data glove; rehabilitation; spinal cord injury; upper limbs; virtual reality

Mesh:

Year:  2015        PMID: 26181226     DOI: 10.3109/17483107.2015.1027293

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  10 in total

1.  PROJECT HEAVEN: Preoperative Training in Virtual Reality.

Authors:  Kiratipath Iamsakul; Alexander V Pavlovcik; Jesus I Calderon; Lance M Sanderson
Journal:  Surg Neurol Int       Date:  2017-04-26

Review 2.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

3.  Agreement Analysis between Vive and Vicon Systems to Monitor Lumbar Postural Changes.

Authors:  Susanne M van der Veen; Martine Bordeleau; Peter E Pidcoe; Chris R France; James S Thomas
Journal:  Sensors (Basel)       Date:  2019-08-21       Impact factor: 3.576

4.  Go Virtual to Get Real: Virtual Reality as a Resource for Spinal Cord Treatment.

Authors:  Erik Leemhuis; Rita Maria Esposito; Luigi De Gennaro; Mariella Pazzaglia
Journal:  Int J Environ Res Public Health       Date:  2021-02-13       Impact factor: 3.390

5.  The past, present, and future of traumatic spinal cord injury therapies: a review.

Authors:  Stuart Stokes; Martin Drozda; Christopher Lee
Journal:  Bone Jt Open       Date:  2022-05

Review 6.  A Therapeutic Approach Using the Combined Application of Virtual Reality with Robotics for the Treatment of Patients with Spinal Cord Injury: A Systematic Review.

Authors:  Amaranta De Miguel-Rubio; Lorena Muñoz-Pérez; Alvaro Alba-Rueda; Mariana Arias-Avila; Daiana Priscila Rodrigues-de-Souza
Journal:  Int J Environ Res Public Health       Date:  2022-07-19       Impact factor: 4.614

7.  Discriminating Free Hand Movements Using Support Vector Machine and Recurrent Neural Network Algorithms.

Authors:  Christoph Reichert; Lisa Klemm; Raghava Vinaykanth Mushunuri; Avinash Kalyani; Stefanie Schreiber; Esther Kuehn; Elena Azañón
Journal:  Sensors (Basel)       Date:  2022-08-15       Impact factor: 3.847

8.  Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial.

Authors:  Corina Schuster-Amft; Kynan Eng; Zorica Suica; Irene Thaler; Sandra Signer; Isabelle Lehmann; Ludwig Schmid; Michael A McCaskey; Miura Hawkins; Martin L Verra; Daniel Kiper
Journal:  PLoS One       Date:  2018-10-24       Impact factor: 3.240

9.  Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review.

Authors:  Amanda Vitória Lacerda de Araújo; Jaqueline Freitas de Oliveira Neiva; Carlos Bandeira de Mello Monteiro; Fernando Henrique Magalhães
Journal:  Biomed Res Int       Date:  2019-11-13       Impact factor: 3.411

10.  Meaningful change: Defining the interpretability of changes in endpoints derived from interactive and mHealth technologies in healthcare and clinical research.

Authors:  B Byrom; P Breedon; R Tulkki-Wilke; J V Platko
Journal:  J Rehabil Assist Technol Eng       Date:  2020-03-16
  10 in total

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