Literature DB >> 14654886

Virtual rehabilitation--benefits and challenges.

G C Burdea1.   

Abstract

OBJECTIVES: To discuss the advantages and disadvantages of rehabilitation applications of virtual reality.
METHODS: VR can be used as an enhancement to conventional therapy for patients with conditions ranging from musculoskeletal problems, to stroke-induced paralysis, to cognitive deficits. This approach is called "VR-augmented rehabilitation." Alternately, VR can replace conventional interventions altogether, in which case the rehabilitation is "VR-based." If the intervention is done at a distance, then it is called "telerehabilitation." Simulation exercises for post-stroke patients have been developed using a "teacher object" approach or a video game approach. Simulations for musculo-skeletal patients use virtual replicas of rehabilitation devices (such as rubber ball, power putty, peg board). Phobia-inducing virtual environments are prescribed for patients with cognitive deficits.
RESULTS: VR-augmented rehabilitation has been shown effective for stroke patients in the chronic phase of the disease. VR-based rehabilitation has been improving patients with fear of flying, Vietnam syndrome, fear of heights, and chronic stroke patients. Telerehabilitation interventions using VR have improved musculo-skeletal and post-stroke patients, however less data is available at this time.
CONCLUSIONS: Virtual reality presents significant advantages when applied to rehabilitation of patients with varied conditions. These advantages include patient motivation, adaptability and variability based on patient baseline, transparent data storage, online remote data access, economy of scale, reduced medical costs. Challenges in VR use for rehabilitation relate to lack of computer skills on the part of therapists, lack of support infrastructure, expensive equipment (initially), inadequate communication infrastructure (for telerehabilitation in rural areas), and patient safety concerns.

Entities:  

Mesh:

Year:  2003        PMID: 14654886

Source DB:  PubMed          Journal:  Methods Inf Med        ISSN: 0026-1270            Impact factor:   2.176


  61 in total

1.  Effects of electromyographic biofeedback as an adjunctive therapy in the treatment of swallowing disorders: a systematic review of the literature.

Authors:  Lucas C Aragão Albuquerque; Leandro Pernambuco; Camila M da Silva; Marina Moura Chateaubriand; Hilton Justino da Silva
Journal:  Eur Arch Otorhinolaryngol       Date:  2019-02-15       Impact factor: 2.503

Review 2.  Crosswords to computers: a critical review of popular approaches to cognitive enhancement.

Authors:  Amy J Jak; Adriana M Seelye; Sarah M Jurick
Journal:  Neuropsychol Rev       Date:  2013-02-20       Impact factor: 7.444

3.  Feasibility study of the BrightBrainer™ integrative cognitive rehabilitation system for elderly with dementia.

Authors:  Grigore Burdea; Kevin Polistico; Amalan Krishnamoorthy; Gregory House; Dario Rethage; Jasdeep Hundal; Frank Damiani; Simcha Pollack
Journal:  Disabil Rehabil Assist Technol       Date:  2014-03-29

4.  Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke.

Authors:  David Putrino; Helma Zanders; Taya Hamilton; Avrielle Rykman; Peter Lee; Dylan J Edwards
Journal:  Games Health J       Date:  2017-09-14

Review 5.  A need for improved training interventions for the remediation of impairments in social functioning following brain injury.

Authors:  David M Driscoll; Olga Dal Monte; Jordan Grafman
Journal:  J Neurotrauma       Date:  2011-01-31       Impact factor: 5.269

6.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

7.  Gait Training after Stroke on a Self-Paced Treadmill with and without Virtual Environment Scenarios: A Proof-of-Principle Study.

Authors:  Carol L Richards; Francine Malouin; Anouk Lamontagne; Bradford J McFadyen; Francine Dumas; François Comeau; Nancy-Michelle Robitaille; Joyce Fung
Journal:  Physiother Can       Date:  2018       Impact factor: 1.037

8.  Structured floral arrangement programme for improving visuospatial working memory in schizophrenia.

Authors:  Hiroko Mochizuki-Kawai; Yuriko Yamakawa; Satoshi Mochizuki; Shoko Anzai; Masanobu Arai
Journal:  Neuropsychol Rehabil       Date:  2010-05-01       Impact factor: 2.868

Review 9.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

Review 10.  Review of control strategies for robotic movement training after neurologic injury.

Authors:  Laura Marchal-Crespo; David J Reinkensmeyer
Journal:  J Neuroeng Rehabil       Date:  2009-06-16       Impact factor: 4.262

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