Literature DB >> 21085736

Design, engineering and utility of biotic games.

Ingmar H Riedel-Kruse1, Alice M Chung, Burak Dura, Andrea L Hamilton, Byung C Lee.   

Abstract

Games are a significant and defining part of human culture, and their utility beyond pure entertainment has been demonstrated with so-called 'serious games'. Biotechnology--despite its recent advancements--has had no impact on gaming yet. Here we propose the concept of 'biotic games', i.e., games that operate on biological processes. Utilizing a variety of biological processes we designed and tested a collection of games: 'Enlightenment', 'Ciliaball', 'PAC-mecium', 'Microbash', 'Biotic Pinball', 'POND PONG', 'PolymerRace', and 'The Prisoner's Smellemma'. We found that biotic games exhibit unique features compared to existing game modalities, such as utilizing biological noise, providing a real-life experience rather than virtual reality, and integrating the chemical senses into play. Analogous to video games, biotic games could have significant conceptual and cost-reducing effects on biotechnology and eventually healthcare; enable volunteers to participate in crowd-sourcing to support medical research; and educate society at large to support personal medical decisions and the public discourse on bio-related issues.

Entities:  

Mesh:

Year:  2010        PMID: 21085736     DOI: 10.1039/c0lc00399a

Source DB:  PubMed          Journal:  Lab Chip        ISSN: 1473-0189            Impact factor:   6.799


  14 in total

1.  Microfluidic assembly kit based on laser-cut building blocks for education and fast prototyping.

Authors:  Lukas C Gerber; Honesty Kim; Ingmar H Riedel-Kruse
Journal:  Biomicrofluidics       Date:  2015-11-18       Impact factor: 2.800

Review 2.  "Learning on a chip:" Microfluidics for formal and informal science education.

Authors:  Darius G Rackus; Ingmar H Riedel-Kruse; Nicole Pamme
Journal:  Biomicrofluidics       Date:  2019-07-09       Impact factor: 2.800

3.  Coins in microfluidics: From mere scale objects to font of inspiration for microchannel circuits.

Authors:  Gabriele Pitingolo; Valerie Taly; Claudio Nastruzzi
Journal:  Biomicrofluidics       Date:  2019-04-09       Impact factor: 2.800

Review 4.  Crowdsourcing in biomedicine: challenges and opportunities.

Authors:  Ritu Khare; Benjamin M Good; Robert Leaman; Andrew I Su; Zhiyong Lu
Journal:  Brief Bioinform       Date:  2015-04-17       Impact factor: 11.622

5.  Scientific Discovery Games for Biomedical Research.

Authors:  Rhiju Das; Benjamin Keep; Peter Washington; Ingmar H Riedel-Kruse
Journal:  Annu Rev Biomed Data Sci       Date:  2019-07

6.  SCHEEPDOG: Programming Electric Cues to Dynamically Herd Large-Scale Cell Migration.

Authors:  Tom J Zajdel; Gawoon Shim; Linus Wang; Alejandro Rossello-Martinez; Daniel J Cohen
Journal:  Cell Syst       Date:  2020-06-24       Impact factor: 10.304

7.  Repurposing Citizen Science Games as Software Tools for Professional Scientists.

Authors:  Seth Cooper; Amy L R Sterling; Robert Kleffner; William M Silversmith; Justin B Siegel
Journal:  FDG       Date:  2018-08

8.  An interdisciplinary and application-oriented approach to teach microfluidics.

Authors:  M Mehdi Salek; Vicente Fernandez; Glen D'souza; Josep Puigmartí-Luis; Roman Stocker; Eleonora Secchi
Journal:  Biomicrofluidics       Date:  2021-01-22       Impact factor: 2.800

9.  The microfluidic jukebox.

Authors:  Say Hwa Tan; Florine Maes; Benoît Semin; Jérémy Vrignon; Jean-Christophe Baret
Journal:  Sci Rep       Date:  2014-04-30       Impact factor: 4.379

10.  A biotic game design project for integrated life science and engineering education.

Authors:  Nate J Cira; Alice M Chung; Aleksandra K Denisin; Stefano Rensi; Gabriel N Sanchez; Stephen R Quake; Ingmar H Riedel-Kruse
Journal:  PLoS Biol       Date:  2015-03-25       Impact factor: 8.029

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