| Literature DB >> 34878067 |
F Noël1,2,3, G Xexéo4,5, E Mangeli4,6, A Mothé1,4,7, P Marques4,6, J Kritz4, F Blanchard1,4,8, H Vermelho4,6, B de Paiva1,4,8.
Abstract
Although the use of games as an educational strategy is an important current trend, there is practically no option available for training people on the Drug Discovery and Development (DDD) process. To fill this gap, we designed "SCREENER", a science game that is intended to be educational, but also challenging and interesting enough to ensure player engagement. Our main target audience is students of postgraduate programs in pharmacology, medicinal chemistry, pharmacy, and medicine. This game could also be of interest to the pharmaceutical industry and regulatory and patent agencies for training new employees. We discuss the creation of SCREENER, a hybrid of board and card games, and present its components with some examples of cards and resources, as well as the dynamics of the game. SCREENER mimics the process of drug discovery and development from validating a target to registering the new drug with the regulatory agency, and can be played individually (self-learning) or with the help of a monitor who assists up to six players/teams. Briefly, 29 task cards categorized in four major areas (efficacy, safety, pharmacokinetics, and pharmaceutical development) must be purchased sequentially. Classic characteristics of games such as decision making and challenge have been incorporated. More in-depth information on the tasks and technical terms is available through QR codes. The vagaries of the DDD process are mimicked by the bonus/setback cards. The evaluation of our first test with students is presented and supports the usefulness of this new tool.Entities:
Mesh:
Year: 2021 PMID: 34878067 PMCID: PMC8647901 DOI: 10.1590/1414-431X2021e11786
Source DB: PubMed Journal: Braz J Med Biol Res ISSN: 0100-879X Impact factor: 2.590
Figure 1Map of the Drug Discovery and Development process. This map is used as a repository for the 29 task cards and two Federal Drug Administration (FDA) cards that are collected during the game. Translation of the original map in Portuguese.
Figure 2Grid (board) with the task cards in Portuguese. Left panel: representation of the board at the beginning of a game, with the initial card and the 29 task cards (face down). Right panel: representation of a board during a putative game, with some empty spaces, cards that have been turned over (face up), and cards in their original state (face down).
Figure 3Examples of task cards and bonus/setback cards. Upper left panel: Front of a task card with logo and color indicating that the task is related to an efficacy test, number and letter identifying the stage and task, logo indicating the cost of the card, name of the task, and description of the result. Upper right panel: back of a task card showing the game logo, stage number, and QR code. Lower panels: front of a Bonus (left) and a Setback (right) card. Translation of the original cards in Portuguese.