| Literature DB >> 28420973 |
Madeleine Ordnung1, Maike Hoff1, Elisabeth Kaminski1, Arno Villringer1,2, Patrick Ragert1,3.
Abstract
Several studies investigating the relationship between physical activity and cognition showed that exercise interventions might have beneficial effects on working memory, executive functions as well as motor fitness in old adults. Recently, movement based video games (exergames) have been introduced to have the capability to improve cognitive function in older adults. Healthy aging is associated with a loss of cognitive, as well as sensorimotor functions. During exergaming, participants are required to perform physical activities while being simultaneously surrounded by a cognitively challenging environment. However, only little is known about the impact of exergame training interventions on a broad range of motor, sensory, and cognitive skills. Therefore, the present study aims at investigating the effects of an exergame training over 6 weeks on cognitive, motor, and sensory functions in healthy old participants. For this purpose, 30 neurologically healthy older adults were randomly assigned to either an experimental (ETG, n = 15, 1 h training, twice a week) or a control group (NTG, n = 15, no training). Several cognitive tests were performed before and after exergaming in order to capture potential training-induced effects on processing speed as well as on executive functions. To measure the impact of exergaming on sensorimotor performance, a test battery consisting of pinch and grip force of the hand, tactile acuity, eye-hand coordination, flexibility, reaction time, coordination, and static balance were additionally performed. While we observed significant improvements in the trained exergame (mainly in tasks that required a high load of coordinative abilities), these gains did not result in differential performance improvements when comparing ETG and NTG. The only exergaming-induced difference was a superior behavioral gain in fine motor skills of the left hand in ETG compared to NTG. In an exploratory analysis, within-group comparison revealed improvements in sensorimotor and cognitive tasks (ETG) while NTG only showed an improvement in a static balance test. Taken together, the present study indicates that even though exergames might improve gaming performance, our behavioral assessment was probably not sensitive enough to capture exergaming-induced improvements. Hence, we suggest to use more tailored outcome measures in future studies to assess potential exergaming-induced changes.Entities:
Keywords: aerobic fitness; cognition; exergames; healthy aging; motor skills; sensorimotor; video games
Year: 2017 PMID: 28420973 PMCID: PMC5378780 DOI: 10.3389/fnhum.2017.00160
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Group demographics.
| Age | 69.79 | 6.34 | 68.6 | 4.67 | 0.569 |
| Education | 1.93 | 0.83 | 1.47 | 0.74 | 0.125 |
| MMSE | 29.36 | 1.22 | 28.73 | 1.1 | 0.158 |
| BMI | 25.54 | 3.84 | 26.36 | 4.85 | 0.665 |
| Physical activity | 1.64 | 1.22 | 1.73 | 2.22 | 0.894 |
| Musical training | 0.21 | 0.43 | 0.33 | 0.49 | 0.491 |
Education: years of school; total score range 1–3 (1 = at least 12 years; 2 = 10 years, 3 = 8 years). MMSE, Mini Mental State Examination; total score range of 1–30; cut-off score for exclusion: <26. BMI, Body Mass Index; Physical Activity: average hours of sport activity per week. Music training: average hours of playing a musical instrument. All values are depicted as mean ± standard deviation of the mean. ETG, Exergame Training Group; NTG, No Training Group.
Figure 1Experimental setup and design. (A) Subjects were randomly assigned to a intervention group (exergame training), participating in a exergame training over 6 weeks, or a passive control group (no training group). All participants completed cognitive as well as sensorimotor tests 10 days before (pretest) the intervention. The same tests were administered with cognitive testings 10 days and sensorimotor testings 7 days after the intervention. (B) Flow diagram presenting the enrollment, intervention allocation, follow-up, and data analysis with the respective number of participants.
Visual Analogue Scale (VAS).
| Attention | 8.46 | 0.77 | 8.89 | 1 | 0.075 |
| Fatigue | 8.61 | 0.84 | 9.18 | 1.15 | 0.065 |
| Discomfort | 1.1 | 0.79 | 1.03 | 0.73 | 0.521 |
A visual analog scale was used to assess attention, fatigue and discomfort before the pre-training and post-training measurements. Attention scale ranging from 1 to 10 (1 = very inattentive to 10 = very attentive). Fatigue scale, from 1 to 10 (1 = high fatigue to 10 low fatigue) and discomfort scale ranging from 1 to 10 (1 = no discomfort to 10 = high discomfort). All values are expressed as mean ± standard deviation. ETG, Exergame Training Group; NTG, No Training Group.
Baseline characteristics of both groups.
| Step test (Index) | 10.60 | 0.0–14.40 | 7.50 | 0–18.2 | −0.917 | 0.377 | 0.17 |
| Upper body muscular endurance test (rep.) | 26.00 | 0.0–40.00 | 22.00 | 0–77.0 | −0.529 | 0.621 | 0.10 |
| Grip strength test R (kg) | 21.32 | 16.53–49.59 | 27.83 | 0–48.08 | −0.568 | 0.591 | 0.11 |
| Grip strength test L (kg) | 21.09 | 16.18–42.03 | 27.67 | 0–45.51 | −0.371 | 0.715 | 0.07 |
| Pinch force test R (kg) | 6.16 | 4.54–12.70 | 7.12 | 0–12.4 | −0.044 | 0.983 | 0.01 |
| Pinch force test L (kg) | 6.61 | 4.55–11.17 | 6.65 | 0–12.25 | −0.284 | 0.780 | 0.05 |
| Motor reaction time test (cm) | 17.00 | 0.00–28.00 | 17.0 | 9.50–32.50 | −0.459 | 0.652 | 0.09 |
| JTT R (s) | 4.91 | 4.38–6.69 | 4.80 | 0–5.27 | −1.179 | 0.252 | 0.22 |
| JTT L (s) | 5.91 | 4.48–8.08 | 5.34 | 0–5.91 | −3.275 | 0.001 | 0.61 |
| Back scratch test R (cm) | −12.50 | −30.00–12.00 | −2.0 | −38.0–12.0 | −0.415 | 0.683 | 0.08 |
| Back scratch test L (cm) | −16.00 | −39.00–6.00 | −8.0 | −35.0–12.0 | −1.026 | 0.310 | 0.19 |
| COP AP EO (mps) | 3.90 | 2.10–6.30 | 4.8 | 2.90–11.0 | −1.719 | 0.077 | 0.32 |
| COP AP EC (mps) | 7.05 | 3.20–13.50 | 6.60 | 3.0–11.80 | −0.175 | 0.880 | 0.03 |
| COP ML EO (mps) | 2.15 | 1.00–4.10 | 1.80 | 1.10–3.40 | −1.116 | 0.270 | 0.21 |
| COP ML EC (mps) | 2.90 | 1.30–9.00 | 2.80 | 1.10–5.90 | −0.459 | 0.652 | 0.09 |
| Touch-test R (mN) | 3.32 | 3.09–3.60 | 3.03 | 0.0–3.90 | −2.389 | 0.016 | 0.44 |
| Touch-test L (mN) | 3.22 | 2.43–4.06 | 3.16 | 0.0–3.74 | −0.918 | 0.377 | 0.17 |
| Alertness (ms) | 273.75 | 237.40–390.70 | 254.0 | 229.50–330.70 | −1.746 | 0.085 | 0.32 |
| Simple reaction time (ms) | 274.55 | 230.60–391.30 | 254.90 | 227.10–329.60 | −1.200 | 0.234 | 0.22 |
| Working memory (correct) | 9.00 | −26.00–15.00 | 13.0 | −1.0–15.0 | −1.744 | 0.085 | 0.32 |
| Response inhibition (correct) | 19.00 | 10.00–20.00 | 19.0 | 16.0–20.0 | −1.021 | 0.331 | 0.19 |
ETG, Exergame Training Group; NTG, No Training Group; Min, Minimum; Max, Maximum; COP, Center of pressure deviation; AP, Anterior-Posterior; ML, medio-lateral; EO, eyes open; EC, eyes closed; U-Test-statistic for Mann-Whitney-U nonparametric test for the comparison of two independent samples, Effect-size r: r = |z/√n|; r = 0.01: small effect, r = 0.30: medium effect; r = 0.50: large effect.
indicate significant finding.
Figure 2Exergame training-induced improvements in motor performance. (A) Mean performance in JTT (left hand). There were significant differences at baseline for the JTT (left hand) indicating that both groups started at different performance levels. After the exergame training the ETG were able to complete the JTT faster than the NTG. (B) Relative improvement in JTT (left hand). In order to account for baseline differences performance was analyzed independently from baseline measures by calculating a relative gain score. When comparing the relative gains score between both groups, we observed significant improvements for the ETG compare to the NTG.
Group comparisons of sensormimotor and cognitive performance gains.
| Step test (Index) | 10.047 | −52.73–70.00 | −2.236 | −104.41–45.05 | −1.878 | 0.063 | 0.35 |
| Upper body muscular endurance test (rep.) | −2.00 | −47.06–87.50 | −3.226 | −81.48–100.00 | −0.568 | 0.591 | 0.11 |
| Grip strength test R (kg) | 2.475 | −16.56–19.17 | −6.232 | −14.03–25.44 | −1.615 | 0.112 | 0.30 |
| Grip strength test L (kg) | 1.159 | −32.14–19.50 | −8.807 | −26.80–9.35 | −1.746 | 0.081 | 0.32 |
| Pinch force test R (kg) | 12.512 | −20.74–78.69 | 18.494 | −16.12–58.28 | −0.611 | 0.561 | 0.11 |
| Pinch force test L (kg) | 28.077 | −5.13–48.61 | 17.411 | −18.35–42.23 | −1.571 | 0.123 | 0.29 |
| Motor reaction time test (cm) | 0.00 | −41.94–23.21 | −21.053 | −115.79–37.84 | 0.590 | 0.561 | 0.11 |
| JTT R (s) | 6.652 | 0.04–28.87 | 5.566 | −18.00–18.37 | −0.567 | 0.561 | 0.11 |
| JTT L (s) | 14.747 | −3.40–31.94 | 2.538 | −14.64–12.90 | −3.230 | 0.001 | 0.60 |
| Back scratch test R (cm) | −5.556 | −110.00–75.00 | −5.263 | −275.00–500.00 | −0.611 | 0.561 | 0.11 |
| Back scratch test L (cm) | −3.571 | −1900.00–80.00 | 0.00 | −230.00–200.00 | −0.655 | 0.533 | 0.12 |
| COP AP EO (mps) | −4.021 | −121.05–50.00 | 5.00 | −56.25–71.11 | −1.135 | 0.270 | 0.21 |
| COP AP EC (mps) | 0.00 | −135.48–60.98 | −20.69 | −81.82–64.00 | −0.131 | 0.914 | 0.02 |
| COP ML EO (mps) | 23.132 | −94.34–50.79 | 11.11 | −6.98–42.37 | −0.873 | 0.400 | 0.16 |
| COP ML EC (mps) | 25.238 | −119.35–65.56 | 7.692 | −36.36–65.52 | −0.458 | 0.652 | 0.09 |
| Touch-test R (mN) | 2.104 | −13.91–20.60 | 1.979 | −16.67–27.34 | −0.306 | 0.780 | 0.06 |
| Touch-test L (mN) | 3.074 | −13.94–11.43 | 3.881 | −14.10–35.44 | −0.284 | 0.780 | 0.05 |
| Alertness (ms) | 4.500 | −27.08–25.70 | 2.026 | −32.62–24.97 | −1.047 | 0.310 | 0.19 |
| Simple reaction time (ms) | 10.185 | −14.90–32.35 | 5.398 | −15.35–18.97 | −1.571 | 0.123 | 0.29 |
| Working memory (correct) | 0.00 | −66–67–200.00 | 0.00 | −400.00–16.67 | −1.263 | 0.217 | 0.23 |
| Response inhibition (correct) | 0.00 | −5.26–50.00 | 0.00 | −10.53–18.75 | −1.230 | 0.234 | 0.23 |
ET, Exergame Training Group; NTG, No Training Group; Min, Minimum; Max, Maximum; COP, Center of pressure deviation; AP, Anterior-Posterior; ML, medio-lateral; EO, eyes open; EC, eyes closed; Effect-size r: r = |z/√n|; r = 0.01; small effect; r = 0.30: medium effect; r = 0.50: large effect.
indicate significant finding.
Within-group comparison from pre to post.
| Step test (Index) | 10.60 | 8.05 | −1.363 | 0.173 | 0.36 | 7.50 | 10.00 | −0.943 | 0.345 | 0.24 |
| Upper body muscular endurance test (rep.) | 26.00 | 24.00 | −0.236 | 0.813 | 0.06 | 22.00 | 20.00 | −1.473 | 0.141 | 0.38 |
| Grip strength test R (kg) | 21.32 | 21.17 | 0.847 | 0.397 | 0.23 | 27.82 | 35.00 | −0.568 | 0.570 | 0.15 |
| Grip strength test L (kg) | 21.09 | 22.33 | −0.094 | 0.925 | 0.03 | 27.67 | 32.67 | −0.682 | 0.496 | 0.18 |
| Pinch force test R (kg) | 6.16 | 7.40 | −2.542 | 0.011 | 0.68 | 7.11 | 7.60 | −1.817 | 0.069 | 0.47 |
| Pinch force test L (kg) | 6.61 | 6.95 | −2.982 | 0.003 | 0.80 | 6.65 | 7.33 | −1.761 | 0.078 | 0.45 |
| Motor reaction time test (cm) | 17.00 | 17.75 | −0.045 | 0.964 | 0.01 | 17.00 | 17.00 | −0.483 | 0.629 | 0.12 |
| JTT R (s) | 4.91 | 4.62 | −3.296 | 0.001 | 0.88 | 4.79 | 4.68 | 0.00 | 1.00 | 0.00 |
| JTT L (s) | 5.91 | 5.27 | −3.107 | 0.002 | 0.83 | 5.34 | 5.33 | −1.477 | 0.140 | 0.38 |
| Back scratch test R (cm) | −12.50 | −11.00 | −1.429 | 0.153 | 0.38 | −2.00 | −4.00 | −0.399 | 0.690 | 0.10 |
| Back scratch test L (cm) | −16.00 | −13.50 | −1.102 | 0.271 | 0.29 | −8.00 | −11.00 | −0.537 | 0.591 | 0.14 |
| COP AP EO (mps) | 3.90 | 3.85 | −0.440 | 0.660 | 0.12 | 4.80 | 5.00 | −1.221 | 0.222 | 0.32 |
| COP AP EC (mps) | 7.05 | 6.00 | −2.010 | 0.044 | 0.54 | 6.60 | 6.00 | −2.786 | 0.005 | 0.72 |
| COP ML EO (mps) | 2.15 | 1.80 | −0.707 | 0.480 | 0.19 | 1.80 | 1.80 | −0.566 | 0.572 | 0.15 |
| COP ML EC (mps) | 2.90 | 2.10 | −1.992 | 0.046 | 0.53 | 2.80 | 2.00 | −2.328 | 0.020 | 0.60 |
| Touch-test R (mN) | 3.32 | 3.25 | −1.014 | 0.311 | 0.27 | 3.025 | 3.22 | −0.824 | 0.410 | 0.21 |
| Touch-test L (mN) | 3.22 | 3.12 | −1.400 | 0.162 | 0.37 | 3.16 | 3.16 | −0.398 | 0.691 | 0.10 |
| Alertness (ms) | 273.75 | 241.10 | −2.291 | 0.022 | 0.61 | 254.00 | 238.90 | −1.647 | 0.10 | 0.43 |
| Simple reaction time (ms) | 274.55 | 251.60 | −2.040 | 0.041 | 0.55 | 254.90 | 241.10 | −1.022 | 0.307 | 0.26 |
| Working memory (correct) | 9.00 | 10.00 | −1.101 | 0.271 | 0.29 | 13.00 | 11.00 | −1.630 | 0.103 | 0.42 |
| Response inhibition (correct) | 19.00 | 19.00 | −1.706 | 0.088 | 0.46 | 19.00 | 19.00 | −0.203 | 0.839 | 0.05 |
Wilcoxon-Test for two dependent samples, W, Test-statistic for Wilcoxon-test; ETG, Exergame Training Group; NTG, No Training Group; COP, Center of pressure deviation; AP, Anterior-Posterior; ML, medio-lateral; EO, eyes open; EC, eyes closed; Effect-size r: r = |z/√n|; r = 0.01: small effect; r = 0.30: medium effect; r = 0.50: large effect.
indicate significant finding.
Online learning effects in gaming performance.
| 100 Meter running | 6.46 | −1.07–16.84 | 2.132 | 0.033 | 0.57 | 3.00 | −18–21 | 1.572 | 0.116 | 0.42 | 2.00 | −21–12 | −0.549 | 0.583 | 0.15 |
| Hurdles | 6.00 | −9–39 | 2.551 | 0.011 | 0.68 | 7.00 | −8–33 | 2.552 | 0.011 | 0.68 | 0.00 | −16–6 | −0.78 | 0.937 | 0.21 |
| Javelin throwing | 14.69 | −17.56–101.18 | 2.794 | 0.005 | 0.75 | 19.2 | −20.74–109.66 | 2.62 | 0.009 | 0.70 | −3.00 | −14–25 | −0.454 | 0.650 | 0.12 |
| Freestyle swimming | 4.00 | −8–35 | 1.572 | 0.116 | 0.42 | 1.00 | −7–26 | 0.863 | 0.388 | 0.23 | −2.00 | −13–8 | −1.782 | 0.075 | 0.48 |
| Butterfly swimming | 0.55 | −5.48–4.65 | 1.036 | 0.300 | 0.28 | 2.36 | −11.18–6.37 | 1.852 | 0.064 | 0.49 | 0.79 | −12.71–6.48 | 1.161 | 0.245 | 0.31 |
| Hammer throwing | 2.78 | −6.29–23.60 | 1.664 | 0.096 | 0.44 | 6.00 | −4–19.00 | 2.132 | 0.033 | 0.57 | −2.00 | −5–4 | −1.363 | 0.73 | 0.36 |
| Archery | 23.29 | −8.52–40.10 | 3.110 | 0.002 | 0.83 | 32 | −7–48 | 3.040 | 0.002 | 0.81 | −2.00 | −11–6 | −2.213 | 0.021 | 0.59 |
| High diving | 24.68 | −32.93–68.45 | 2.605 | 0.009 | 0.69 | 35 | −38–149 | 2.621 | 0.009 | 0.70 | −7.00 | −48– 25 | −0.943 | −0.345 | 0.25 |
| Trampoline | 7.30 | 2.15–43.95 | 3.269 | 0.001 | 0.87 | 8 | 3–46 | 3.180 | 0.001 | 0.85 | −1.00 | −4–1 | −2.621 | 0.009 | 0.70 |
| Mountain biking | 19.08 | −2.10–48.82 | 3.233 | 0.001 | 0.86 | 22.00 | 12–51 | 3.180 | 0.001 | 0.85 | 5.00 | −9–16 | 1.992 | 0.046 | 0.53 |
FS, First Session; MS, Middle Session; LS, Last Session. All disciplines were trained over 12 sessions, except butterfly and freestyle swimming, as well as hurdles and 100 meter running which were trained only over 6 weeks. For those disciplines the scores for the MS therefore represent the performance from the 4th session. Scores from the LS represent the performance from the 6th session. For the remaining disciplines MS refers to the score from 6th session and LS to the 12th session. All values are given in percentage. After Bonferroni correction, a p-value of p < 0.017 was considered as significant.